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Autechre Exai Cover Art - Life Pattern


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#1 kiya

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Posted 12 March 2013 - 10:25 AM

Has anybody talked about how the artwork is based off John Conway's Game of Life and Life Patterns?

 

 

It's basically Autechre going even further into the idea of regenerative music, but this time giving the hint that its more human than what they played with in the past.


Edited by kiya, 12 March 2013 - 10:27 AM.


#2 fletcher

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Posted 12 March 2013 - 01:13 PM

Has anybody talked about how the artwork is based off John Conway's Game of Life and Life Patterns?

 

"no"



#3 manmower

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Posted 12 March 2013 - 02:31 PM

Regarding Conway's Game of Life, the initial Exai population of 53 cells lives for 666 generations before settling at a population of 98, with: 12 blocks, 2 boats, 1 ship, 1 pond, 1 hive, 5 blinkers and 1 glider escaping north-west.

attachicon.gif1355516967_exaigol-1024x1696.png



#4 Ron Manager

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Posted 12 March 2013 - 03:25 PM

It's basically Autechre going even further into the idea of regenerative music, but this time giving the hint that its more human than what they played with in the past.

 

so, just to make sure i'm clear on this... as long as i'm always listening to exai, i can never die?



#5 oscillik

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Posted 12 March 2013 - 03:27 PM

It's basically Autechre going even further into the idea of regenerative music, but this time giving the hint that its more human than what they played with in the past.

 

so, just to make sure i'm clear on this... as long as i'm always listening to exai, i can never die?

:beer:



#6 triachus

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Posted 12 March 2013 - 03:28 PM

isn't it tdr who comes up with those things in stead of ae? maybe ae don't even know, man



#7 zleep

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Posted 12 March 2013 - 04:52 PM

Interesting, I just read an interview in which ae talked about using cellular automaton in their patch



#8 kiya

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Posted 12 March 2013 - 07:33 PM

So this hasn't been brought up in any of the 400 pages of talk about Exai besides here?
It's obviously straight off John Conway's idea.



#9 dylanmcknd

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Posted 12 March 2013 - 08:43 PM

That was really fucking interesting.  Who knows if Exai artwork was based on it though. 


Edited by dylanmcknd, 12 March 2013 - 08:44 PM.


#10 Maxwell

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Posted 12 March 2013 - 10:00 PM



I have used this instrument in Reaktor before. It follows the game of life to create generative and evolving sounds. It's very fun to watch it just run :D

#11 blos

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Posted 13 March 2013 - 04:53 AM

So this hasn't been brought up in any of the 400 pages of talk about Exai besides here?
It's obviously straight off John Conway's idea.

 

It popped up maybe 40 pages into the original Exai thread - certainly one of the early things that came to mind when I saw the artwork. 



#12 Guest_theSun_*

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Posted 13 March 2013 - 07:21 AM



I have used this instrument in Reaktor before. It follows the game of life to create generative and evolving sounds. It's very fun to watch it just run :D

 

i played with this a bit on the reaktor trial, it just seems too easy to make interesting generative beats. i couldn't really control explicitly what was happening, maybe i just didn't spend enough time at it though?



#13 oscillik

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Posted 13 March 2013 - 08:48 AM



I have used this instrument in Reaktor before. It follows the game of life to create generative and evolving sounds. It's very fun to watch it just run :D

0:20-0:25 is almost exactly the same as some drums used in the Portal 2 soundtrack. It's certainly exactly the same sounds, the pattern is slightly different. Ergo, Mike Morasky must've used this for drums on the soundtrack



#14 skytree

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Posted 02 April 2015 - 08:51 AM

Interesting to note that the Game of Life grid represented by the Exai cover is 11 x 11, and also reaches a state of equilibrium after 376 generations that results in a population of 12, the next album number, in a series of three stable squares.  (Triple album omg.)

If you don't have Reaktor but want something similar for free, the GlitchSequencer is a pretty solid Game-of-Life-based sequencing tool that outputs raw MIDI for hardware control, etc: 

http://www.glitch-se....com/videos.php


Edited by skytree, 03 April 2015 - 06:20 PM.


#15 misc

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Posted 02 April 2015 - 10:53 AM

(Triple album omg.)

 

yes pls



#16 WeAreOceans

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Posted 02 April 2015 - 11:08 AM

I thought it was binary, the sum of each row's binary number being the (original) release date.



#17 skytree

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Posted 02 April 2015 - 03:23 PM

I thought it was binary, the sum of each row's binary number being the (original) release date.

If they managed to do both with one configuration, that would be an immensely daunting logic problem.  So I wouldn't be surprised.  It would be cool to see a breakdown/explanation of your observation, because it is definitely an equilibrating Conway pattern. 



#18 misc

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Posted 02 April 2015 - 04:08 PM

 

I thought it was binary, the sum of each row's binary number being the (original) release date.

If they managed to do both with one configuration, that would be an immensely daunting logic problem.  So I wouldn't be surprised.  It would be cool to see a breakdown/explanation of your observation, because it is definitely an equilibrating Conway pattern. 

 

 

ok so maybe this has already been said or is really obvious but i just thought, do you think this could be where the title Confield came from? Because the area over which the cells move is called the field, so it's a Conway field....a Confield 

 

 

 

:psyduck:


Edited by misc, 02 April 2015 - 04:09 PM.


#19 skytree

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Posted 02 April 2015 - 04:23 PM

 

 

I thought it was binary, the sum of each row's binary number being the (original) release date.

If they managed to do both with one configuration, that would be an immensely daunting logic problem.  So I wouldn't be surprised.  It would be cool to see a breakdown/explanation of your observation, because it is definitely an equilibrating Conway pattern. 

 

 

ok so maybe this has already been said or is really obvious but i just thought, do you think this could be where the title Confield came from? Because the area over which the cells move is called the field, so it's a Conway field....a Confield 

 

 

 

:psyduck:

 

This is a nifty hypothesis. 



#20 misc

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Posted 02 April 2015 - 04:41 PM

 

 

 

I thought it was binary, the sum of each row's binary number being the (original) release date.

If they managed to do both with one configuration, that would be an immensely daunting logic problem.  So I wouldn't be surprised.  It would be cool to see a breakdown/explanation of your observation, because it is definitely an equilibrating Conway pattern. 

 

 

ok so maybe this has already been said or is really obvious but i just thought, do you think this could be where the title Confield came from? Because the area over which the cells move is called the field, so it's a Conway field....a Confield 

 

 

 

:psyduck:

 

This is a nifty hypothesis. 

 

 

and i'm pretty sure i remember them saying somewhere that a lot of confield was generative, with them setting up parameters and then letting the sound evolve from a starting point, which is basically conways game of life

 

hope i'm not misquoting there but i'm pretty sure it was something along those lines



#21 WeAreOceans

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Posted 02 April 2015 - 07:45 PM

 

I thought it was binary, the sum of each row's binary number being the (original) release date.

If they managed to do both with one configuration, that would be an immensely daunting logic problem.  So I wouldn't be surprised.  It would be cool to see a breakdown/explanation of your observation, because it is definitely an equilibrating Conway pattern. 

 

 

Not my observation, just a link/suggestion I saw floating around the net:

 

https://docs.google....OEVs/edit?pli=1

 

It's a little tenuous, but Exai was originally down to be released earliest March 4th 2013: http://warp.net/news/exai/



#22 AE35unit

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Posted 02 April 2015 - 07:46 PM

... so, suddenly, all my (pathetic) digressions on the perception of life as an evolving super-individual, linked to Autechre, I wrote in the "autistic media" tread, find a mathematical correspondence. If before I could have doubts, it is now clear: Ae are the musical dimension of the monolith.

 

Yes! It was Confield...



#23 modey

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Posted 02 April 2015 - 07:52 PM

guys, hate to be a party pooper, but it's just a cool tDR typography exercise



#24 skytree

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Posted 02 April 2015 - 08:04 PM

guys, hate to be a party pooper, but it's just a cool tDR typography exercise

Personally I'd be really surprised if they haven't ever used Game of Life patterns to generate output.  There's just a certain feel to it if you're familiar with triggering synths and such with them, and it's not that uncommon of a thing.  


But hey, you could be right.  Just my two cents. 



#25 skytree

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Posted 02 April 2015 - 08:07 PM

...did anyone flat out ask them during the q&a?