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modey

Knob Twiddlers
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Everything posted by modey

  1. can't wait to drop the needle on that sudden fucking alarm sound that pops out of nowhere after 5 hours of almost silence or whatever (FWIW I do love the concept and packaging etc of these albums, they're just not that great to listen to lol)
  2. It makes absolutely no sense to have these albums on vinyl lol
  3. lol I feel like people wanting to make that super tight EDM stuff are gonna have a bad time with hardware in general. It seems very much suited to DAW production.
  4. lol I can definitely understand that perspective after spending the past year writing code and then trying Max again. I'm gonna persist, mostly because it'll probably be useful for my studies this year, but yeah sometimes it feels like the things I've been making in max could have been made much easier with a few lines of code.
  5. Definitely. Especially when you're using only four channels and have to think about where things can fit; looking at some of the really proggy MOD files where tons of stuff is crammed in is a real inspiration imo. I've probably posted it before, but this video covers it pretty well: https://youtu.be/NFudy2HAh4k
  6. Another vote for Buzz. I used it pretty much exclusively for 10 years, it's great.
  7. The modwave sounds delicious. I *just* got one of the new MS20 reissues today though, so I think I'm gonna be forced to hold off for a while 😛
  8. Looks like Untilted era to me. Typography nerding: the "t" is different to the LP5/EP7 typeface and the text is thinner overall.
  9. The tutorials on the site are great, they start from the very beginning and get into a lot of useful functionality. Lua is a very easy language to pick up as well. Funnily, I just started dipping into Max again and am finding that it's way more fiddly than just writing some code. I'm finding it really hard to get around the order of operations, and having to explicitly wire up things that I could fairly easily write with a few lines of multipurpose code. That said, I'm still pretty new to it, and have spent almost the past year using text based code so maybe I just need to think a bit differently..
  10. Yeah, good point. JUCE is a whole world of pain in terms of even just getting things set up. I'm at the point with Window now though where it works as a straightforward 16th note sequencer in VST form, so it's only a matter of adding the remaining features and a few others. And I did want to make some basic synth engines to go along with these, but that's a long way down the line. Standalone with MIDI I/O only would be a breeze though 😄 Yeah the collision stuff is maybe not the best implementation. At every frame for each ball and for each line it measures the distance from each point, and if the distance between the ball and each point of a line adds up to the line's length (+/- a certain amount), it bounces. It doesn't work at high speeds, due to it measuring every frame (ie. it could miss the threshold) and for some reason I've noticed it doesn't work on a particular part on a line (not sure why!) so it's not 100% accurate, but hey, it works most of the time! I coded most of it up by hand so there's likely a much more efficient way to do it that I just don't know of yet, due to my limited math (trig? physics?) knowledge! I was actually tempted to make a Unity version because I know that it'd handle the physics pretty well, and I could get away with all kinds of things, even 3d. But I'm not sure if Unity is capable of rock solid MIDI timing lol. And yeah, I have WebMIDI support in one version of Window, just commented out, I should get back on that! Ideally though I'd love to be able to just save to a MIDI file. I'm not even sure how I'd do that in p5js though.
  11. thx! They were built in p5js so things like the balls moving through the lines are somewhat unavoidable (or my code sucks haha) but yeah, those suggestions sound good. I'm very slowly learning juce so maybe they'll be a bit more robust in VST form, where I can possibly use the audio engine to calculate the bounces etc. Different sounds/MIDI channels could be implemented as well.
  12. I really wish they hadn't spent the past year being fucking assholes, because this is exactly a thing I would buy. I have a BCR2000 with Zaquencer already but hate how ugly it is. Maybe Arturia will clone it 😛
  13. I'm slowly working on some stuff too. Just web things for now, but eventually I'd like to have a small "suite" of generative MIDI VSTs.. or at least, M4L patches. Bounce - A "sequencer" inspired by the best Electroplankton level where you bounce balls off lines to make a melody Window - Basic generative pattern sequencer where the note and timing data are decoupled
  14. Impressive work! It'd be interesting to try the same approach with some of his more abrasive stuff from around the same era, like classics, AB3 etc.
  15. Weird reasoning. I didn't buy it just for the buttons..(?) I bought it to eventually replace nanoloop2 in case my carts/GBAs fail. Oliver says it'll eventually exceed the functionality of nl2 so that's something to look forward to.
  16. To each their own, but I never really gelled with the iOS app. I was talking about the physical interface with gameboy style buttons.
  17. No it doesn't, you put them in from the back. There's a trick to it, but it gets easier once you've done it a few times. He said there'd be an analog channel, then that concept got scrapped and he announced that there will be an analog version in the future. The latest update says this is still happening, with a more compact form factor apparently. He develops the cartridge circuitry himself, and has been for many years. I agree there have been some questionable choices for this device (bare LEDs, open construction, the dome switches), but he's not just a "software guy". If you buy it purely for the sound, you're gonna have a bad time. For me, Nanoloop is about the interface being conducive of a certain way of working that I can't achieve with any other gear, even my Elektrons. Of course, soundwise, it's not doing anything special (even compared to NL2), but it's the crazy things that can be done with it, even in its early state, that make it worthwhile imo. And the analog version may be cool in some ways, but Nanoloop Mono is *very* restricted compared to NL2 / digital version.
  18. I don't think I like the idea of Weekly Beats after all. It's cool to pump out a ton of jams, but I feel like I never really make anything of substance. Nothing I've made has ended up on any releases, at the most I keep them as patterns I can mess with during live gigs. That said though, I think next year I'm gonna aim to have some kind of script that automates the entire process—generating and rendering a short piece of music, uploading it to the server, and writing a generated description. I'll have to talk to trash80 about getting access to the APIs (?) behind the WB's upload page. I'd love to be able to pump out a song a week and not even have to listen to them 😛
  19. Actually that reminds me that one time I posted a video online and my nails just happened to be painted silver. One of the comments was "omg it a girl <3". Then when I clarified that no, I'm not a girl, he replied with "u break my hart" or something stupid like that.
  20. Yep. I will absolutely be more likely to like, comment etc on a track made by a woman (or non-binary person, or other under-represented person), simply because of that. We need more diversity in electronic music and under-represented people need to be encouraged as much as possible. If other women see that women posting their music is getting some positive attention instead of gatekeeping dicks telling them they're not using their gear properly or whatever, that'll allow the diversity to grow, at least somewhat. And that positive vibe cascades down to the younger generations as well, where if younger girls are seeing women making sick electronic music, they're more likely to want to do that themselves.. at least that's my somewhat optimistic view. lol, this is hilarious "I'm a man and I see no barriers to women making good art, just join in!" EARLIER THAT DAY... "This woman joined in and got positive comments, wtf why?!"
  21. This is a good one. I can't say I've done it a lot, but it's kinda like plunderphonics but with your own music.
  22. No, the OT doesn't allow program changes to be parameter locked, for some reason. That's been a big request for years, and something I find confusing, since the Monomachine has it, as well as the Digi boxes..
  23. !! OT UPDATE !! Octatrack OS 1.40 comes crammed with new features such as Parameter Randomization, Tempo Per Pattern, MIDI Trig Modes, Parameter Locking Multiple Trigs simultaneously, Trig Preview, additional performance improvements, and much more yesssss So good. Gonna spend the day with it tomorrow 🙂
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