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Knob Twiddlers
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Everything posted by eryngi

  1. The game Spore from about 10 years back used an embedded PD runtime to create its sound effects. https://www.uni-weimar.de/kunst-und-gestaltung/wiki/images/Usage_of_Pd_in_Spore_and_Darkspore.pdf ooh that's really cool.. so much power O_O
  2. Zeffolia: thanks :) but that's not quite what i meant.. i think Csound is more, a tool which you can use to program sounds in its own language (iirc? been many years since i tried it) .. what i want to do is make my own such tool from scratch(ish), so that it can be built into my games so they can generate their own sound effects, for example, rather than use an already existing external tool. i get that it basically comes down to filling a buffer with numbers and sending it to the soundcard.. it's the specifics of coding that in C i know nothing about. (Csound might be a good way to learn what kind of things to do when it comes to actually filling that buffer with numbers tho!)
  3. hey a programming thread! i'm a hobbyist coder, made a few little arcadey games, like this i've been playing lots of shmups on the switch lately (current faves: quad fighter k and gunbird 2) so started making one of those. except i need a way to make maps and script levels, enemy waves etc, so started working on a game editing tool for that (instead of just learning how to integrate lua or something because i'm an idiot maybe. it's fun tho :)) i program in C and OpenGL. well technically C++ but i mostly just use C style code.. much nicer using a C++ compiler because the slightly more modern syntax of is less of a hassle, but i don't have a clue about probably 99% of what's in it, lovely old C is where i'm at. about having to do it all the time to get good at it - totally. i started as a kid with C64 BASIC.. long phases of not doing any programming.. limited spare time nowadays.. etc. only in the last few years am i in a good place with it, where most things are second nature and i can sit back and let the code flow. not to be discouraging or anything. things will click at a certain point! (and open up whole new realms of further things to learn, haha).. sometimes i want to get a bit more serious and learn some modern stuff like Unity, make more ambitious games. but nahhh i'll probs just stick to my ye olde arcade games in C. in the last few years i learnt how to do shaders so can make trippy visual fx and such.. what more could i need.. although. i would love to learn how to do proper audio code, to make a little synth/modtracker format i could build into my game engine... one day..
  4. thanks for listening pplz! that's just what it is auxien :) maybe i tend to put stuff on soundcloud way too early, like "here's what i did tonight, may as well upload it".. this track i was trying to get to grips with Reaktor's "New School" drum machine - cellular automata thing that i never get very cool results out of yet..
  5. new weird one.. bad mixing.. i kinda like some of it tho, might keep working on it.. https://soundcloud.com/eryngi777/ooparts-c
  6. eryngi

    Now Reading

    thanks for mentioning this, i'd not heard of it but been way into scifi-ish zone lately so i grabbed these. i love them.. so very excellent. i'm halfway through The Urth of the New Sun now. before these i was reading every CJ Cherryh book i could get my hands on. some of them much better than others but there's something about her stuff i really like.. the emphasis on communication/translation between different modes of thought that runs throughout all her books.. some standouts for me from her 'Alliance-Union' megaseries: Cyteen, and the Chanur sub-series (Pyanfar Chanur must now be my favourite spaceship captain ever). also, the setting of Heavy Time (1991), set early on in her Alliance-Union timeline... well, The Expanse was surely heavily inspired by this. it's straight up almost the same in so many ways, right down to the hairstyles of belters.
  7. cassette would be rad yeah :)
  8. thanks much! (haha i didn't notice that cursor was in the vid til afterwards, whoops)
  9. those background acoustic sounding sounds are amazing and that beat thing in the centre is so.. splashy and weird. octopus gamelan!
  10. these are sweet.. meandering acid meditations.. i love your sound, it's so round feeling, somehow feels like underground. as in literally below the ground. i think because of the gentle, sort of sneaking along quality it has plus all that reverb (one of these tracks has some quiet sound off in the far left channel that kept making me think there was something in the room, i kept looking over to my left) :) great drum programming, and especially how the drums and rhythmic basss interact.. and those pads.. ace sounds!
  11. same. it rules! i see why everyone raved about it back in the day
  12. not a track WIP but, one of the videogames i'm slowly making (an evolution of the one in the video earlier in this thread), not really feeling inspired to take it further as a game, but it looks pretty cool so thought i might try to turn it into a simple VJ/lightsynth tool, for doing a one-off music video with. it's very one-note so far. here's a test vid from last night - i put in some controls to make the camera move in and out randomly / geometry turn inside out. it's somewhat random and unpredictable. there's no automatic beat syncing or anything like that, it's manual only, so this is me playing it live, vaguely attempting to do some stuff in time with the music. except when i'm not. music's an old abandoned track of mine. very early build / placeholder graphics / etc, not particularly effective as a music video yet.. but it came up with some bits i liked, here and there..
  13. thanks very much guys! i've not heard exm, tho seen em mentioned on here, i'll go have a listen!
  14. that was really cool =) especially when you got talky, nice hearing you explain what you're doing a bit etc (i don't know anything bout hardware either).. would watch more! (hah just got up to the bit where someone suggests mic through the rig.. hell yeah!)
  15. i started up Shiren the Wanderer for the first time in months.. it rules! probably my favourite roguelike..satisfies my Desires for both infinite dungeons and bright cheery colours! i played this Vita version to death when it came out and beat the main story mode or whatever, now i'm right back into it and there are all these other weird dungeon variant modes i'd forgotten about, yesss... it's making me really want to make a proper mystery dungeon style game argh..
  16. just finished this nineteen minute, one track EP... THE KWEM https://eryngi.bandcamp.com/album/the-kwem older releases: mossy EP - https://eryngi.bandcamp.com/album/mossy-ep animism - https://eryngi.bandcamp.com/album/animism green ant sound - https://zzaapp.bandcamp.com/album/green-ant-sound =)
  17. i always wondered about rdj album but somehow never considered it could be tracker until that vordhosbn playerpro vid! then was like, OH, of course. haha.. i even started out using trackers and made heavy use of sample offsets into synth sweeps/drumloops/etc, tho with way lower quality samples and no skillz. the bubbling acid stuff in rdj does sound like that. tracker + further editing in a wave editor makes sense to me. doing that kind of stuff in a tracker is waaaaay easier than on hardware or midi sequencers etc, that i've used at least. so good!
  18. Cheers dude. Not sure what the difference is between computer music and live/hardware? hah, who knows what i meant. oh..yeah i remember now.. was specifically talking about the production - my awkward way of saying you did a nice job with reverbs and such. i meant "live" as in recorded with microphones in a room, "computer music" as in coming straight out of a plugin. your nice spacious mixing sounds halfway between those extremes. or something!
  19. these are sweet! i really like the simple purity of em, and the production sits somewhere really nice halfway between sounding like COMPUTER MUSIC and live/hardware, to me.. fave so far: pannier market, bideford. awesome drum sound!!
  20. no music shops sold this kind of stuff where i lived but i somehow became obsessed with aphex years before ever hearing him.. from the BBS ANSI art scene.. there was an artist called aphin twix, which i thought sounded cool.. then saw mention of some band called aphex twin in a zine i downloaded. "oh, like that ANSI guy! i guess it's the same person.." then one day in highschool art class a girl brought this rad tape along. i asked what it was - aphex twin! whoahh.. she was drumming along to alberto balsalm with paint brushes on jars.. i borrowed and taped that off her. and also hard normal daddy.. then i ordered every afx cd i could from the local music shop. they used to take a couple months to come in. the one i really lusted after was saw2 but the shop did not have that listed, could not order. a couple years later on holiday in melbourne, met up with my best friend from irc, in person for the first time. SHE HAD SAW2. i taped that, omg, so happy. tripped with her and her bro on a beach for NYE.. next morning back at their place just before leaving, she's like, hey listen to this... puts on LP5. acroyear2 melted my mind, i could hardly understand what i was hearing, like a new language... a few months later i had my own copy =)
  21. thanks much! thought i'd just quickly mix these old tracks but instead fell down a starting-new-tracks-out-of-the-ruins-of-the-old-ones rabbit hole. obviously. https://soundcloud.com/eryngi777/cant-help-u-b
  22. second the mix/panning/etc comments, but i love the vibe! i love running down hallways
  23. thanks heaps Stickfigger! i do love a bit of gamelan =) found some old sessions i thought i'd lost.. tracks i like, but don't really want to keep working on, so might put up a lil free ep on bandcamp. just trying to make them sound a bit better. first one: http://nyarlu.net/moz2b.mp3 EDIT, slightly squashed version, louder, main synth thing more in ur face: http://nyarlu.net/moz2c.mp3 simple little track.. i'm not that happy with some of the drums n stuff, but yeahhh probably won't mess with it any more, except for the mixing - any feedback on that would be much appreciated! (might end up recording it to cassette and back, lol. i found another tape deck in an op shop the other day and it sounds pretty nice) EDIT2 another version with slightly less boring drums, might be worse, i can't tell any more :) http://nyarlu.net/moz3b.mp3 .. it's way overworked now. might strip it down and start again..
  24. haha i like it! very pleasing when there's low framerate/loose rhythm sync backgrounds and exact sync foreground stuff.
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