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15 GoodAbout DeliKuvveti
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United States
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- My Bandcamp
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Interests
Experimental music
Black Metal
Chess
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I had been craving stuff like the FM-heavy era of Autechre myself and came up with this track somewhat recently: https://delikuvveti.bandcamp.com/track/ii-3. If you're into AE, there is a good chance that you might find something to like here.
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Congrats on starting to make tunes! Some lovely moments there - I like "Ice" ๐ I think I would mix some of the percussive elements a bit lower, they sound a tad loud in some of your tracks like "Ayn". That is what you might be going for deliberately (to highlight the beats) though. For my taste, I would've have loved them to be a bit lower in the mix.
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Loving noisy-ass FM stuff recently. Some of you might enjoy this mess as well ๐ https://delikuvveti.bandcamp.com/track/iiiiiiii
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What's the Longest Track You've Ever Made?
DeliKuvveti replied to eassae's topic in Your Latest Creations
Speaking of long tracks, I made this one recently. Those who like icy Alva Noto-esque ambiance might find something to like here. -
Thanks, been doing some harsh stuff with FM, with this one I wanted some soothing FM ๐
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Yes, I think so.
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1:15 onwards is pretty good! I would just build the whole track around that section.
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What's the Longest Track You've Ever Made?
DeliKuvveti replied to eassae's topic in Your Latest Creations
Generative pieces aside - this is my longest track so far, I think it has a spectral vibe to it (I hope so, at least ๐) -
Dirge-y and cinematic! I enjoyed a number of moments especially in the second half of this apocalyptic journey ๐
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An ambient-ish track based on FM synthesis: https://delikuvveti.bandcamp.com/track/iiiiii
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Thanks. It's all Max/MSP, really. No hardware synths or drum machines or stuff like that. I would say it is just unconventional sequencing and inter-relating sub components using some common parameters (like every nth time a kick is hit, trigger a snare hit that is slightly different in pitch than the previous hit). A good amount of modulation is there as well, again by using parameters that are used in other parts of the patch. I am quite hesitant to call the patch/process generative though - I'd say 95% of this is deterministic. That is not to say that I try to avoid randomization, not
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https://delikuvveti.bandcamp.com/
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Pardon the cheeky title ๐ Always a sucker for Autechre-style broken beats and FM-synthesized soundscapes ๐ค Here is my take on it: https://delikuvveti.bandcamp.com/track/ii-3