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Ego

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Everything posted by Ego

  1. Maybe. I'm very happy where I am but a slightly longer summer would be nice and I would love to live in Amsterdam.
  2. After 3 years of comfortably working part time I finally got off my ass to get a new job and change things around a bit. New job seems pretty damn cool, is in a completely different environment and I'm probably going to visit the offices in Vietnam in november. It's exciting, but I'm going to miss all the free time and over the top partying.
  3. The retrofitted games mostly. They have to do weird tricks with the depth buffer and there are a lot of parameters to tweak. Some games that are trying to implement support aren't there yet either like Hawken or War Thunder. Games that have been developed for the Rift don't have these issues. Mostly because they use Unity or UDK which have great Oculus support. It depends on the camera placement mostly. If the camera is below the other character you can feel really small. There's this really uncanny demo which uses highly realistic 3D scanned bodies. (Nsfw) There haven't been much other demos with characters since character animation is obviously hard/expensive. But the sense of scale also comes from the depth and fov. I never realized how big those photo drones in HL2 are for example.
  4. I have one. Haven't had much luck with retrofitting games to be honest. Sometimes the depth is off, the latency lags too far behind, things are off center, the tracking starts drifting, you get double vision etc etc. Combined with the low resolution and movement jitter it can be really eye straining. There's still a long road to go. But there are a lot of demo's and small games that have been made for it and those are really cool. I love the sense of scale you get from it. This is a really cool experience that tries to mess with your perception: https://www.youtube.com/watch?v=3FWEQJZY0Hk
  5. http://www.youtube.com/watch?v=lX6JcybgDFo
  6. Thanks for sharing! Sounds pretty damn cool. Looking forward to the EP.
  7. I read most of the forum and Reddit posts covering Oculus. I really think the consumer version will be released Q4 2014, so a year and a quarter from now. I think you will really feel you got your 300 bucks worth. My friend wants to buy mine when I get the consumer version but I might keep it for a few reasons. Indeed, Unity is great, especially when you add some of the 3rd party apps to it, it becomes incredibly quick and fun to work with. Congrats, I've had my OR for about 2 months now. It's really cool. Introducing your friends to the experience is pretty awesome. With Stereoificator, Vireio, Tridef and Deskope. You can play just about any game out there. Actually, with Deskope you can play ANY game without 3D depth, but still get most the HMD immersion. Yeah I'm trying some things with Tridef right now. I have GTA IV running with headtracking and a first person mod but when I increase the 3D I get horrible double vision. Without 3D I don't really get a good sense of scale which I really like about the Oculus experience. I'm going to try Just Cause 2 too since it has a first person mod as well. (edit: not working, JC2 can't run in dx9) I wish I could do a flight simulator but I'd really need positional tracking so I can lean closer to the virtual cockpit controls. Or maybe I should try using my TrackIR with the Oculus for positional tracking. I just finished Brothers - A Tale of Two Sons which was rather good. The gameplay is a bit simple and I never got a good grasp on controlling 2 characters at the same time but the environments and art are stellar and the story is pretty unique for a video game. I'm also playing the PES14 and FIFA14 demos. FIFA is a bit more responsive than last year but I think PES might finally take the crown back. They made great strides on their animation library and the pacing feels much better.
  8. How does it compare to Rayman Origins? I really loved that game, but I'm afraid my laptop can't handle Rayman Legends' improved graphics. Not sure, never played Origins. It's like Origins but better as far I as I've read in the reviews. It's all so well crafted, inventive and varied. I'm a big fan. It runs very smooth on my PC, doesn't seem that taxing. Oculus is having a VR jam and there are some really cool things coming out of it like this one: https://www.youtube.com/watch?v=yaFOMCOgqUA A lot of demo's here. It's incredible how fast people can prototype ideas with Unity these days. https://developer.oculusvr.com/forums/viewforum.php?f=51 I caved in and ordered myself a dev kit. Probably at the worst time because they already have some prototypes running at 1920x1080. Still, I'm excited and want to try some stuff in Unity with it anyway. Arriving monday!
  9. Rayman Legends is brilliant. Fantastic art, controls, level design, animations, sound... So much charm. Haven't been into a platformer like this in ages.
  10. I've never played EUIII I think. I think I played EUI or II years ago but that was a much simpler game. I played CKII a little bit but that seems a very different game with all those types of lords, lineages and what not? I honestly don't like their art. I can't make out anything on the textured map view so I'm always playing on some other map view and even that's not very clear. Can't have everything I guess.
  11. Europa Universalis IV - Tried to take over the Antwerp trade node with Burgundy a few times. First time Austria joined the war against a small Dutch state and second time I was able to conquer some small bits but then France convinced most of Europe to attack me. I was counting on my ally England but they just betrayed me. I can see myself play a lot of this, the UI has become fantastic. Gone Home - Exploration adventure game that is making some big waves right now. It's a breath of fresh air indeed, even within the adventure game genre.
  12. This Brothers: A Tale of Two Sons game looks very pretty:
  13. I wondered if the success of Fez would bring him some emotional stability. Such a miserable life that must be... I've been playing way too much unbalanced Civ 5, some intruiging Kentucky Road Zero and a tiny bit of the boring, formulaic, point and click The Raven.
  14. Played a game with the new Civ 5 expansion yesterday. Some depth has been reïntroduced by revamping diplomacy and cultural victories. Still, I won the diplomatic victory while I was aiming for a cultural victory... :s I just asked a few leaders to put in votes for me in return for some resources a few turns before the world leader vote. I think it still has too much balance issues. There's also some weird screen where you need to match types of works for an extra tourism bonus and that looks like such a needless time sink which is a real problem in multiplayer.
  15. To crazy old grandmas I should visit mine more often... I just had my first real fight in about 10 years. I went to some local party. The music and people were shit so I was messing about with some silly kid (18-20 years old) about video games. Apparently he couldn't appreciate my jests about his play style and console inferiority and he hit me in the forehead. I was a bit drunk and so I welcomed his act of aggression... I got a bruise on my forehead but I got him bleeding all over so I'm proud of my performance. Hitting a CoD kid on the nose repeatedly was worth the 10 km bike ride.
  16. Naughty Dog is a subsidary of Sony so yeah, very slim. Fantastic game. It breathes good game design and has some of the most detailed and subtle character animations I've ever seen.
  17. It's structured like an Uncharted game and can feel like it but it's a very different experience. While Uncharted was more about the amazing environments and set pieces, this is a game that's grounded in reality and makes a lot of effort to make you believe in the world so it can deliver more engaging character drama. Can't really talk about the quality of the character drama yet since I'm not too far in. But character animations have only improved since Uncharted 3 so they are extremely convincing. The gameplay systems tie into that so it feels like there's weight and decision making behind everything you do. This is a pretty stark contrast with the whimsical light hearted Uncharted adventure where wave after wave of disposable enemies are being sent after you. I think The Last of Us has far more engaging gameplay. I also think there's a lot of very impressive game design in here. Very good dynamic cover carried by the fantastic animation system, simple but satisfying melee, good level design and an excellent stealth system that works by actual line of sight and only gives a subtle audio cue about visibility. I've complained about transparent stealth systems and AI before. This is how to do it right. I don't like to say it because I think Naughty Dog has some of the best production quality out there. But after all those fancy E3 trailers this generation is really starting to look dated. The setting is obviously a bit stale and it's really hard to pull off weathered environments on this limited hardware but it's lacking some fidelity and can look a bit drab. I can't shake the feeling that the top technical guys at Naughty Dog are working on next gen tech. Maybe it's just my memory or the nature of the setting but I thought Uncharted 2 and 3 looked far more impressive. Edit: I'm having audio drop out issues which I assume are related to IO latency. I'm missing dialog left and right and it's pissing me off. Should have bought it on PSN instead... :(
  18. It took me a while to get used to the combat. It wasn't until the halfway point I got a really good grip on the controls and rythm. I'd agree that it's an issue since I couldn't get myself to play through the other plotline in the remaster because it's hard to appreciate the combat system. But there's a lot to appreciate besides the combat imo. Beautiful environments, great character and mob design, good plot, no shitty filler content etc.
  19. The CPU fan of my game PC has died for the 3rd time in 2 years. I'm starting to think my motherboard is killing my fans.
  20. Edging my way through Metro: Last Light. I don't think it's much fun, but the immersion can be pretty damn amazing. The action also feels very visceral with all that motion blur and visual feedback when firing my gun from the hip. I can't stop wiping my gasmask because it makes me feel like I'm in the game. But gameplay wise... Meh. I'm really sick of these simplified stealth systems. Stealth should be all about tension. If you have all these overt systems (watch indicator and music in this case) that tell you with 100% certainty that you can be detected or not, it takes all the tension and immersion away. Games like these should really try to hide their underlying systems so the player can't detect and abuse them.
  21. Is it worth finishing? I was intrigued by some of the storytelling and presentation but my stupid brain got tired of those nightmare puzzles. Might give it another go if the rest can hold it up. I've been playing Starseed Pilgrim. Interesting game. The mechanics are not complex but it's very hard to master. A lot of experimentation and iteration to find patterns that work.
  22. Ego

    Bitcoin

    The system needs miners to do the cryptographic computations needed to complete the transactions. Those miners get rewarded for it. Even when the difficulty rises way beyond the current difficulty level it should still be feasible to mine because of transaction costs. It's an ingenious way to inject bitcoins into the system and rewarding those who are contributing to it. The value is so unstable right now because the hype has a lot of people speculating. I hope it'll be more stable soon because it's impractical to buy stuff with it at the rate it's changing now.
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