So wait - you MUST buy the Amiibos in order to play any of the bonus levels? Makes sense, as long as the bonus levels are not a majority of the game's content.
Yeah they're are like 20 challenege levels for each amiibo that when you complete you end up with a couple of unique pieces of gear....in all honesty though the amiibos aren't totally neccessary (even though they're super fun). The challenge levels are just variations of single player levels (like play through the level with only a limited amount of ink or a certain amount of time or a certain weapon). Also, the pieces of gear you get from those challenges can easily be outmatched by pieces of gear you can buy once you're level 20.
They are definite cons to this game that will be fixed throughout the summer come August (ie. the ability to join battles with friends as a team and not get shuffled around every map, 3 maps on rotation instead of 2 every 4 hours, more maps and game modes, "splatfests" so you can get some free rerolls of abilities and not have to spend 30,000 gold) but there are also a lot of mischaracterizations in reviews of this game as well (ie. mandatory motion controls, general nintendo hate for choosing a more "kid-friendly" aesthetic than a typical shooter).
But as someone who can easily get burnt out on multiplayer games that offer too much (looking at you battlefield) this whole staggered release schedule (not to mention Nintendo's willingness to engage with the community) is absolutely refreshing to see. Especially considering the fact that everyone seems to think the "wii u is dying quicker than the Dreamcast".
Note: My Nintendo Network ID for those that want to add me is: locustlx
Second note: I just realized how much I love using parenthesis (It wasn't intentional...except this time)