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Found 17 results

  1. Finished soldering my 4th eurorack module today, the turing machine by music thing. Even though I didn't add any extra flux while soldering I noticed the boards were quite sticky and had some specks of solder on them so decided to try to clean them a bit with cotton swabs and 96% alcohol. While doing this a whole bunch of the joints developed a white crust that doesn't look good at all. I googled a bit but got overwhelmed trying to figure out what it could be so I turn to the watmm hive-mind for help. Here's a pic: (feel free to ridicule my crummy soldering skills) This is after going over the whole board, as you can see not all the joints are as badly affected... I used 60/40 leaded soldering tin with a flux core. There's still a lot of flux but I stopped what I was doing when I noticed the white oxidation or whatever it is. Anyone have any idea what I should do? I've some distilled water as well but don't wanna try anything else before getting some advice from someone who isn't as ignorant as myself.
  2. http://phlntn.com/emojibuilder/ Let's see what emoji we can come up with...
  3. Ran across this today and it is just too cool (I think) not to share:
  4. I want to start soldering - there are a couple of simple MODs I want to do on some second hand (fairly expendable) pedals I own. I already do plenty of welding with my job so I am pretty sure I will pick it up ok. Anyone got any advice on what kind of iron to buy, what types of solder to use, other hints or tips. Would be useful to have all of this in one place if anyone has anything to add. Was looking at temperature controlled stations, such as the Weller WHS40 https://www.ebay.co.uk/itm/Weller-WHS40-18v-Temperature-Controlled-Soldering-Iron/372223395426?epid=1004229222&hash=item56aa3e4662:g:U18AAOSwla1ahY-F But not sure if this is completely overkill for the sake of what I am intending to do. This venture may lead on to more complex things so perhaps its worth investing a few extra quid now?
  5. Anyone into do it yourself kits and stuff here? Ive had an SSL G4000 built for me and im getting a pultec next, thought as ive got some free time im going to try something myself not really bothered about modular at the moment, its outboard i want so im going to attempt a few 1176 compressors from Hairball Audio http://www.hairballaudio.com/catalog/fet-rackand keep one and sell another and try and build up from there. aim is to end up being able to build kit usually out of my price range & make a bit of money on the side while im at it, bringing joy to friends who want cheaper clones I can solder, but dont even own a multimeter yet. yes im scared of being turned into electro from spiderman
  6. http://www.huhmagazine.co.uk/8191/a-working-turntable-made-out-of-leg
  7. Levitation is a collaboration effort between three artists. Jack Vogt, Omari Jazz, and Vawter. https://steppepper.bandcamp.com/album/levitation
  8. https://soundcloud.com/zhaozhou/zhaozhous-vocoder-test-14-nov-2014 it was designed to perform super well with super low saw waves like that one song in Syro *thanks Richard* it uses the same frequencies as a bode vocoder i spent the past four days actually coding this because i wasnt happy with any other vocoders. theres still room for improvement, lots of optimisation, etc and the code, for use in ReaJS //Vocoder 14 nov 2014 Thanks SaulT and Amateur Tools DSP //This plugin contains ideas and code techniques by RBJ, SaulT, Moog, Bode, Loser, etc. //USE AT OWN RISK. This plugin could turn you into a human centipede. ////////////////////////////////////////////////////////////////////// desc:Zhaozhou's Vocoder - carrier chans 1+2, modulator chans 3+4 slider1:0<-50,1000,0.5>Frequency Base Shift (hz) slider6:0<-24,24,1>Carrier Amt slider8:0<-24,24,1>Mod Amt slider14:-90<-120,6,1>Threshold (db) slider16:20<1,100,1>Fadein (ms) slider18:20<1,100,1>Fadeout (ms) slider20:20<1,100,1> RMS smoothing (ms) slider60:-120<-120,6,0.01>Dry Mod Signal slider62:7000<104.5,20000,1>Dry Mod Highpass Filter slider64:0<-120,6,0.01> Main Out Amp @init // Freqs from Bode Vocoder (centered) \ f1=104.5; f2=179.5; f3=226; f4=284.5; f5=358.5; f6=452; f7=569.5; f8=717.5; f9=904; f10=1139; f11=1435; f12=1808; f13=2260; f14=2852; f15=3616; f16=4556; // Q's aka 'damp' for bandpass filters q1=0.008; q2=0.05; q3=0.02; q4=0.03; q5=0.03; q6=0.03; q7=0.03; q8=0.04; q9=0.04; q10=0.04; q11=0.04; q12=0.04; q13=.03; q14=0.05; q15=0.05; q16=0.05; q17=0.3; // PCB trimpots for adjusting carriers after filters trim1=0.2; trim2=0.2; trim3=0.01; trim4=0.4; trim5=0.4; trim6=0.4; trim7=0.5; trim8=0.5; trim9=0.6; trim10=0.6; trim11=0.7; trim12=0.7; trim13=0.8; trim14=0.8; trim15=0.9; trim16=0.9; // PCB trimpots for adjusting modulators after filters // trim17=1.25; trim18=0.25; trim19=0.35; trim20=0.35; // trim21=0.45; trim22=0.45; trim23=0.6; trim24=0.65; // trim25=0.8; trim26=0.9; trim27=1; trim28=1.25; // trim29=1.5; trim30=1.5; trim31=2; trim32=2; // PCB trimpots for adjusting modulators after filters trim17=49; trim18=3; trim19=100; trim20=4; trim21=6; trim22=9; trim23=12; trim24=12; trim25=15; trim26=25; trim27=30; trim28=40; trim29=55; trim30=60; trim31=90; trim32=110; // used by rbj filter cDcAdd = 10^-30; cDenorm = 10^-30; // bandpass filter function bp(in,freq,damp) instance(c,a,fa,fb,fk,damp,d,fd,fc) ( damp=damp*0.999 + 0.001; c = ( 1 / tan( $pi*freq / srate ) ); a = 1 + c*(c+damp); fa = 2 * (1 - c*c) / a; fb = (1 + c*(c-damp)) / a; fk = c*damp / a; d = fk*in - (fa*fd + fb*fc); in = d - fc; fc = fd; fd = d; ); // lowpass for c1,m1 function lp(in,freq) instance(in,freq,a9,s9,q9,w09,cosw09,sin209,alpha9,sinw09,b09,b19,b29,a09,a19,a29,b09,b19,b29,old,x19,x29,y19,y29) ( a9 = 1; s9 = 2; q9 = 1 / (sqrt((a9 + 1/a9)*(1/s9 - 1) + 2)); w09 = 2 * $pi * freq/srate; cosw09 = cos(w09); sinw09 = sin(w09); alpha9 = sinw09 / (2 * q9); b09 = (1 - cosw09)/2; b19 = (1 - cosw09); b29 = (1 - cosw09)/2; a09 = 1 + alpha9; a19 = -2 * cosw09; a29 = 1 - alpha9; b09 /= a09; b19 /= a09; b29 /= a09; a19 /= a09; a29 /= a09; old = in; in = b09 * in + b19 * x19 + b29 * x29 - a19 * y19 - a29 * y29; x29 = x19; x19 = old; y29 = y19; y19 = in; ); //highpass filter rbj function hp(in,freq) instance(in,hp_f,a0,s0,q0,cosw00,sinw00,alpha0,b00,b10,b20,a00,a10,a20,x10,x20,y20,y10,old_in) ( hp_f = 2 * $pi * freq/srate; a0 = 1; //start coeffs s0 = 1; q0 = 1 / (sqrt((a0 + 1/a0)*(1/s0 - 1) + 2)); cosw00 = cos(hp_f); sinw00 = sin(hp_f); alpha0 = sinw00 / (2 * q0); b00 = (1 + cosw00)/2; b10 = -(1 + cosw00); b20 = (1 + cosw00)/2; a00 = 1 + alpha0; a10 = -2 * cosw00; a20 = 1 - alpha0; b00 /= a00; b10 /= a00; b20 /= a00; a10 /= a00; a20 /= a00; hp_f != 0 ? ( //start hp filter old_in = in; in = b00 * in + b10 * x10 + b20 * x20 - a10 * y10 - a20 * y20; x20 = x10; x10 = old_in; y20 = y10; y10 = abs(in) < cDenorm ? 0 : in; ); ); function g(in) // gate instance(a,silentcnt,seekto,g8) //fadein and out are global ( a=abs(in) > thresh; a ? ( silentcnt=0; seekto=1; ) : ( (silentcnt+=1) > 2205 ? seekto=0; ); seekto > 0.5 ? ( g8=g8*fadein + (1-fadein); ) : ( g8=g8*fadeout); in*=g8; ); // smoothing out the audio rate stuff function rms(in) instance(rms_s,in) ( rms_coeff = exp(-1/(slider20 * srate * 0.001)); rms_s = (rms_s * rms_coeff) + ((1 - rms_coeff) * in * in); sqrt(rms_s); ); @slider //freqs and freq adjust f1=104.5+slider1; f2=179.5+slider1; f3=226+slider1; f4=284.5+slider1; f5=358.5+slider1; f6=452+slider1; f7=569.5+slider1; f8=717.5+slider1; f9=904+slider1; f10=1139+slider1; f11=1435+slider1; f12=1808+slider1; f13=2260+slider1; f14=2852+slider1; f15=3616+slider1; f16=4556+slider1; //gate thresh = 2 ^ (slider14/6); fadein = 1/pow(10,1/(srate*slider16/1000)); fadeout = 1/pow(10,1/(srate*slider18/1000)); //rms rms_coeff = exp(-1/(slider20 * srate * 0.001)); // gain amps c_amt = 10^(slider6/20); //Carrier amt m_amt = 10^(slider8/20); //Modulator amt d_amt = 10^(slider60/20); //Dry Mod amt o_amt = 10^(slider64/20); //main out @sample // dc fix, denormals spl0 += cDcAdd; spl1 += cDcAdd; c_in=((spl0+spl1)*0.5)*c_amt; m_in=((spl2+spl3)*0.5;)*m_amt; dry_m=m_in; //carrier filter array \\\\\\\\ c1= c1_lp.lp( c_in,f1 ) *trim1; c2=c2_.hp( c2_bp.bp( c_in,f2,q2 ) ,f2 )*trim2; c3=c3_.hp( c3_bp.bp( c_in,f3,q3 ) ,f3 )*trim3; c4=c4_.hp( c4_bp.bp( c_in,f4,q4 ) ,f4 )*trim4; c5=c5_.hp( c5_bp.bp( c_in,f5,q5 ) ,f5 )*trim5; c6=c6_.hp( c6_bp.bp( c_in,f6,q6 ) ,f6 )*trim6; c7=c7_.hp( c7_bp.bp( c_in,f7,q7 ) ,f7 )*trim7; c8=c8_.hp( c8_bp.bp( c_in,f8,q8 ) ,f8 )*trim8; c9=c9_.hp( c9_bp.bp( c_in,f9,q9 ) ,f9 )*trim9; c10=c10_.hp( c10_bp.bp( c_in,f10,q10 ),f10 )*trim10; c11=c11_.hp( c11_bp.bp( c_in,f11,q11 ),f11 )*trim11; c12=c12_.hp( c12_bp.bp( c_in,f12,q12 ),f12 )*trim12; c13=c13_.hp( c13_bp.bp( c_in,f13,q13 ),f13 )*trim13; c14=c14_.hp( c14_bp.bp( c_in,f14,q14 ),f14 )*trim14; c15=c15_.hp( c15_bp.bp( c_in,f15,q15 ),f15 )*trim15; c16=c16_.hp( c16_bp.bp( c_in,f16,q16 ),f16 )*trim16; //Modu Sig Chain m1=m1.rms( m1_g.g( m1_lp.lp( m_in,f1 ))) *trim17; m2=m2.rms(m2_.hp( m2_g.g( m2_bp.bp( m_in,f2,q2 )),f2 )) *trim18; m3=m3.rms(m3_.hp( m3_g.g( m3_bp.bp( m_in,f3,q3 )),f3 )) *trim19; m4=m4.rms(m4_.hp( m4_g.g( m4_bp.bp( m_in,f4,q4 )),f4 )) *trim20; m5=m5.rms(m5_.hp( m5_g.g( m5_bp.bp( m_in,f5,q5 )),f5 )) *trim21; m6=m6.rms(m6_.hp( m6_g.g( m6_bp.bp( m_in,f6,q6 )),f6 )) *trim22; m7=m7.rms(m7_.hp( m7_g.g( m7_bp.bp( m_in,f7,q7 )),f7 )) *trim23; m8=m8.rms(m8_.hp( m8_g.g( m8_bp.bp( m_in,f8,q8 )),f8 )) *trim24; m9=m9.rms(m9_.hp( m9_g.g( m9_bp.bp( m_in,f9,q9 )),f9 )) *trim25; m10=m10.rms(m10_.hp( m10_g.g( m10_bp.bp( m_in,f10,q10 )),f10 )) *trim26; m11=m11.rms(m11_.hp( m11_g.g( m11_bp.bp( m_in,f11,q11 )),f11 )) *trim27; m12=m12.rms(m12_.hp( m12_g.g( m12_bp.bp( m_in,f12,q12 )),f12 )) *trim28; m13=m13.rms(m13_.hp( m13_g.g( m13_bp.bp( m_in,f13,q13 )),f13 )) *trim29; m14=m14.rms(m14_.hp( m14_g.g( m14_bp.bp( m_in,f14,q14 )),f14 )) *trim30; m15=m15.rms(m15_.hp( m15_g.g( m15_bp.bp( m_in,f15,q15 )),f15 )) *trim31; m16=m16.rms(m16_.hp( m16_g.g( m16_bp.bp( m_in,f16,q16 )),f16 )) *trim32; // Modulation Block c1*=m1; c2*=m2; c3*=m3; c4*=m4; c5*=m5; c6*=m6; c7*=m7; c8*=m8; c9*=m9; c10*=m10; c11*=m11; c12*=m12; c13*=m13; c14*=m14; c15*=m15; c16*=m16; //the final summing and amp section dry_m=(dry.hp(dry.bp((g(dry_m)),9000,q17),5080)*d_amt); spl1=(c1+c2+c3+c4+c5+c6+c7+c8+c9+c10+c11+c12+c13+c14+c15+c16+dry_m)*o_amt; //spl1=(m1+m2+m3+m4+m5+m6+m7+m8+m9+m10+m11+m12+m13+m14+m15+m16+dry_m)*o_amt; //spl1=(m16)*o_amt; spl0=spl1;
  9. The Caustic Window LP - DigiPak and CDr Offer You are hopefully now enjoying the digital download of the Caustic Window LP - but, depsite living in the "digital age", we still have this attachment to physical items - to actually hold a release, look at the artwork, the tracklisting, etc. Well, we unfortunately couldn't do a physical release for CAT023, but we've come up with the next best thing - a physical container to store your CAT023 digital files on so it can sit proudly in your record collection next to your other prized items. I've been given permission by Rephlex and Richard James to offer a custom "unofficial" digipak with a blank, professionally-printed CDr so you can burn your digital files as an audio CD to enjoy at home, in the car, or just to keep an archival copy of the tracks - and in an attractive packge to boot. For only 10.00USD plus shipping depending on your geographic location, you can get this professionally-printed 4-panel digipak with foil-stamped embossed artwork on the cover, a tracklisting on the reverse side, and a professionally printed high quality silver CDr to burn the tracks to. Please note: this is for a digipak and BLANK CDr - this does NOT come with the digital files included, and we cannot include the digital files or burn them for you onto the CDr. This is not an official release by Rephlex - this is strictly an offer being made by me to you, the fans. As a bonus for ordering, you'll get a digital download of the cover art (1024x1024 pixels) so you can attach it to the digital files in your iTunes or similar digital media library. This offer won't be available for long, so act now - quantities will be limited and this is a one-time offer. http://cat023.watmm.com
  10. Hi check out this spectacular album from Cave Art duo recorded live in Munich http://zvukolom.org/releases/cave-art-pina-colada/
  11. Eight months ago, a series of mysterious messages were exchanged in the bowels of WATMM, initiating a collaboration which would lead to the creation of a double debut EP, which will be released on the 12th of April in sexy DIY cassette format. We are proud to present: This screen-printed yellow tape comes in a handmade box, with dual-sided artwork, and an insert providing tracklisting and information, all lovingly handcrafted with a DIY approach. On the cassette, you will find 40 minutes of fresh music from Antape and Kotekan, in the form of two 20 minute debut EPs. 14 tracks seeping with synthesizer screams, lush ambient soundscapes, off-kilter beats, cubist compositions, and very square waves, this release spans through a great variety of unconventional and imaginative modern age computer music. [sc5]83629112[/sc5] Primitive Silly Music, composed and produced by Lucas Magnat (Antape), is the result of almost five years of experiments, which lead the self taught musician to create those jerky beats and caustic melodies, sure to gratify any music lover seeking an engaging and exciting experience. With a pronounced taste for surfing on the edge of control, Antape's work on this release is a monument to controlled chaos and digital primitivism. [sc5]83631894[/sc5] Nocturne Pillar is a set of tracks that Seth Weaver (Kotekan) composed and produced from ages 16 to 20, always with a strong visual image in mind, and an aim to create organic, emotional pieces with a feeling of place and atmosphere. Etherial synths and strange samples mix with hard hitting rhythms and tight leads, as Kotekan draws themes from classical, world, and early electronic music, in an attempt to create a compendium of musical short stories. This release is affiliated with the recording studio Roy de Rats established in Leipzig, Germany. Along with music recording, this studio runs a cassette tape production including mastering, duplication, and possibly printing on tapes with the silk screen method. Both physical and digital options are available with this release. Cassettes will be strictly limited to 100 copies, and will cost €4 within Europe, and $5 in the US (postal charges excluded). They'll be sold on the official page via convenient Paypal buttons. Digital copies are individual for both EPs separately, and are hosted on Bandcamp (pay-what-you-want). Antape - Primitive Silly music Kotekan - Nocturne Pillar Antape & Kotekan Split official page If you have any questions, requests, or comments, or if you want to help promote the release, you can reach us at: [email protected] Roy de Rats website Antape @ Soundcloud / Kotekan @ Soundcloud
  12. This is a place for you to share your homemade arts & crafts and DIY projects. I'm NOT talking about fine arts like photography, paintings and scupltures and shit like that. I am talking about stuff like knitting, quilting, pottery, etc. Also, feel free to post stuff like Youtube videos that give helpful crafty DIY ideas and tips. I like to knit. I've made a scarf and a hat and I'm working on my second hat right now. Last night repurposed some old soap into a new bar... I found out about how to do it from this youtube video... [media]http://www.youtube.com/watch?v=0m69EiNy77s[/media] You get the idea.
  13. For the most part I'm someone very much satisfied with software and digital solutions for effects, but there are a couple exceptions with hardware I want to eventually acquire, and both are quite expensive and/or rare. One is a Roland Space Echo tape delay unit, the other is a vintage spring reverb, specifically a Fisher SpaceXpander K10, a tube-driven unit which King Tubby made famous. It produces a long, spacey, almost water-drop sounding delay to percussion hits that is understandably hard to emulate with digital effects. I've also gathered this is something of an ironically unintended sound of early reverb units. Here's a spacexpander in action: http://www.youtube.com/watch?v=yOi4hPvjYr0 Anyway, in the meantime...I seem to be hitting on a couple alternatives: 1. A company called Accutronics makes fairly inexpensive replacement tanks for guitar amps with spring reverb units. They have 3+ springs and single RCA jacks in and out. Has anyone every messed with these or built their own? I'm wondering if I can route one in and out with my audio interface alone (and back into my DAW). Or, as I am assuming, is some sort of amplifier/power source needed in-between or a custom unit to control the parameters or the signal? (If I keep typing speculative questions about electronics I'll just spew more ignorance...halp!) 2. I find a good VST in the meantime - looking here and elsewhere turned up kind of dry (pun intended) - dead links, unsatisfactory plugins or reaktor patches I can't use. 3. I use an cheap vintage 60s or 70s mixer with a built-in spring reverb. I've seen a couple on craigslist and ebay, might be the easiest solution as they are powered and have 1/4 jacks. Another more roundabout solution is finding a stereo component called a "reverberation amplifier" from the 60s or 70s, a Sansui RA-500 being an example. Welcome to any suggestions and insights!
  14. Hi there! If you're curious, I just started a blog about my DIY MIDI controller project. I thought it might be fun to share, since I started with almost no knowledge in electronics and very little in programming... Here's the link to the first post: http://yanghttpout.b...ller-intro.html
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