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Found 3 results

  1. Hi Everyone, I've been using Logic for well over 20 years, but bounced around between various DAWs once they stopped making the PC version ages ago. I've been using Reaper for the past three years or so and I really like it. I could never get comfortable with Ableton - despite it being excellent software. Main thing for me was lack of customization for key commands. Anyway, Reaper has so many advantages for electronic music production, especially those requiring flexibility in routing or microedits: Excellent bounce in place functionality, ability to have effect chains on a per EVENT (rather than per track) basis, sample-edit editing in the arrange window, plus about a million more things. I suppose some downsides could be the relatively "primitive" GUI and simple built-in effects. If anyone is curious, here's a DAW runthrough of a recent track in Reaper. Anyone else using it? Happy to hear all your tips and tricks... Thanks for listening, Jake
  2. https://soundcloud.com/zhaozhou/zhaozhous-vocoder-test-14-nov-2014 it was designed to perform super well with super low saw waves like that one song in Syro *thanks Richard* it uses the same frequencies as a bode vocoder i spent the past four days actually coding this because i wasnt happy with any other vocoders. theres still room for improvement, lots of optimisation, etc and the code, for use in ReaJS //Vocoder 14 nov 2014 Thanks SaulT and Amateur Tools DSP //This plugin contains ideas and code techniques by RBJ, SaulT, Moog, Bode, Loser, etc. //USE AT OWN RISK. This plugin could turn you into a human centipede. ////////////////////////////////////////////////////////////////////// desc:Zhaozhou's Vocoder - carrier chans 1+2, modulator chans 3+4 slider1:0<-50,1000,0.5>Frequency Base Shift (hz) slider6:0<-24,24,1>Carrier Amt slider8:0<-24,24,1>Mod Amt slider14:-90<-120,6,1>Threshold (db) slider16:20<1,100,1>Fadein (ms) slider18:20<1,100,1>Fadeout (ms) slider20:20<1,100,1> RMS smoothing (ms) slider60:-120<-120,6,0.01>Dry Mod Signal slider62:7000<104.5,20000,1>Dry Mod Highpass Filter slider64:0<-120,6,0.01> Main Out Amp @init // Freqs from Bode Vocoder (centered) \ f1=104.5; f2=179.5; f3=226; f4=284.5; f5=358.5; f6=452; f7=569.5; f8=717.5; f9=904; f10=1139; f11=1435; f12=1808; f13=2260; f14=2852; f15=3616; f16=4556; // Q's aka 'damp' for bandpass filters q1=0.008; q2=0.05; q3=0.02; q4=0.03; q5=0.03; q6=0.03; q7=0.03; q8=0.04; q9=0.04; q10=0.04; q11=0.04; q12=0.04; q13=.03; q14=0.05; q15=0.05; q16=0.05; q17=0.3; // PCB trimpots for adjusting carriers after filters trim1=0.2; trim2=0.2; trim3=0.01; trim4=0.4; trim5=0.4; trim6=0.4; trim7=0.5; trim8=0.5; trim9=0.6; trim10=0.6; trim11=0.7; trim12=0.7; trim13=0.8; trim14=0.8; trim15=0.9; trim16=0.9; // PCB trimpots for adjusting modulators after filters // trim17=1.25; trim18=0.25; trim19=0.35; trim20=0.35; // trim21=0.45; trim22=0.45; trim23=0.6; trim24=0.65; // trim25=0.8; trim26=0.9; trim27=1; trim28=1.25; // trim29=1.5; trim30=1.5; trim31=2; trim32=2; // PCB trimpots for adjusting modulators after filters trim17=49; trim18=3; trim19=100; trim20=4; trim21=6; trim22=9; trim23=12; trim24=12; trim25=15; trim26=25; trim27=30; trim28=40; trim29=55; trim30=60; trim31=90; trim32=110; // used by rbj filter cDcAdd = 10^-30; cDenorm = 10^-30; // bandpass filter function bp(in,freq,damp) instance(c,a,fa,fb,fk,damp,d,fd,fc) ( damp=damp*0.999 + 0.001; c = ( 1 / tan( $pi*freq / srate ) ); a = 1 + c*(c+damp); fa = 2 * (1 - c*c) / a; fb = (1 + c*(c-damp)) / a; fk = c*damp / a; d = fk*in - (fa*fd + fb*fc); in = d - fc; fc = fd; fd = d; ); // lowpass for c1,m1 function lp(in,freq) instance(in,freq,a9,s9,q9,w09,cosw09,sin209,alpha9,sinw09,b09,b19,b29,a09,a19,a29,b09,b19,b29,old,x19,x29,y19,y29) ( a9 = 1; s9 = 2; q9 = 1 / (sqrt((a9 + 1/a9)*(1/s9 - 1) + 2)); w09 = 2 * $pi * freq/srate; cosw09 = cos(w09); sinw09 = sin(w09); alpha9 = sinw09 / (2 * q9); b09 = (1 - cosw09)/2; b19 = (1 - cosw09); b29 = (1 - cosw09)/2; a09 = 1 + alpha9; a19 = -2 * cosw09; a29 = 1 - alpha9; b09 /= a09; b19 /= a09; b29 /= a09; a19 /= a09; a29 /= a09; old = in; in = b09 * in + b19 * x19 + b29 * x29 - a19 * y19 - a29 * y29; x29 = x19; x19 = old; y29 = y19; y19 = in; ); //highpass filter rbj function hp(in,freq) instance(in,hp_f,a0,s0,q0,cosw00,sinw00,alpha0,b00,b10,b20,a00,a10,a20,x10,x20,y20,y10,old_in) ( hp_f = 2 * $pi * freq/srate; a0 = 1; //start coeffs s0 = 1; q0 = 1 / (sqrt((a0 + 1/a0)*(1/s0 - 1) + 2)); cosw00 = cos(hp_f); sinw00 = sin(hp_f); alpha0 = sinw00 / (2 * q0); b00 = (1 + cosw00)/2; b10 = -(1 + cosw00); b20 = (1 + cosw00)/2; a00 = 1 + alpha0; a10 = -2 * cosw00; a20 = 1 - alpha0; b00 /= a00; b10 /= a00; b20 /= a00; a10 /= a00; a20 /= a00; hp_f != 0 ? ( //start hp filter old_in = in; in = b00 * in + b10 * x10 + b20 * x20 - a10 * y10 - a20 * y20; x20 = x10; x10 = old_in; y20 = y10; y10 = abs(in) < cDenorm ? 0 : in; ); ); function g(in) // gate instance(a,silentcnt,seekto,g8) //fadein and out are global ( a=abs(in) > thresh; a ? ( silentcnt=0; seekto=1; ) : ( (silentcnt+=1) > 2205 ? seekto=0; ); seekto > 0.5 ? ( g8=g8*fadein + (1-fadein); ) : ( g8=g8*fadeout); in*=g8; ); // smoothing out the audio rate stuff function rms(in) instance(rms_s,in) ( rms_coeff = exp(-1/(slider20 * srate * 0.001)); rms_s = (rms_s * rms_coeff) + ((1 - rms_coeff) * in * in); sqrt(rms_s); ); @slider //freqs and freq adjust f1=104.5+slider1; f2=179.5+slider1; f3=226+slider1; f4=284.5+slider1; f5=358.5+slider1; f6=452+slider1; f7=569.5+slider1; f8=717.5+slider1; f9=904+slider1; f10=1139+slider1; f11=1435+slider1; f12=1808+slider1; f13=2260+slider1; f14=2852+slider1; f15=3616+slider1; f16=4556+slider1; //gate thresh = 2 ^ (slider14/6); fadein = 1/pow(10,1/(srate*slider16/1000)); fadeout = 1/pow(10,1/(srate*slider18/1000)); //rms rms_coeff = exp(-1/(slider20 * srate * 0.001)); // gain amps c_amt = 10^(slider6/20); //Carrier amt m_amt = 10^(slider8/20); //Modulator amt d_amt = 10^(slider60/20); //Dry Mod amt o_amt = 10^(slider64/20); //main out @sample // dc fix, denormals spl0 += cDcAdd; spl1 += cDcAdd; c_in=((spl0+spl1)*0.5)*c_amt; m_in=((spl2+spl3)*0.5;)*m_amt; dry_m=m_in; //carrier filter array \\\\\\\\ c1= c1_lp.lp( c_in,f1 ) *trim1; c2=c2_.hp( c2_bp.bp( c_in,f2,q2 ) ,f2 )*trim2; c3=c3_.hp( c3_bp.bp( c_in,f3,q3 ) ,f3 )*trim3; c4=c4_.hp( c4_bp.bp( c_in,f4,q4 ) ,f4 )*trim4; c5=c5_.hp( c5_bp.bp( c_in,f5,q5 ) ,f5 )*trim5; c6=c6_.hp( c6_bp.bp( c_in,f6,q6 ) ,f6 )*trim6; c7=c7_.hp( c7_bp.bp( c_in,f7,q7 ) ,f7 )*trim7; c8=c8_.hp( c8_bp.bp( c_in,f8,q8 ) ,f8 )*trim8; c9=c9_.hp( c9_bp.bp( c_in,f9,q9 ) ,f9 )*trim9; c10=c10_.hp( c10_bp.bp( c_in,f10,q10 ),f10 )*trim10; c11=c11_.hp( c11_bp.bp( c_in,f11,q11 ),f11 )*trim11; c12=c12_.hp( c12_bp.bp( c_in,f12,q12 ),f12 )*trim12; c13=c13_.hp( c13_bp.bp( c_in,f13,q13 ),f13 )*trim13; c14=c14_.hp( c14_bp.bp( c_in,f14,q14 ),f14 )*trim14; c15=c15_.hp( c15_bp.bp( c_in,f15,q15 ),f15 )*trim15; c16=c16_.hp( c16_bp.bp( c_in,f16,q16 ),f16 )*trim16; //Modu Sig Chain m1=m1.rms( m1_g.g( m1_lp.lp( m_in,f1 ))) *trim17; m2=m2.rms(m2_.hp( m2_g.g( m2_bp.bp( m_in,f2,q2 )),f2 )) *trim18; m3=m3.rms(m3_.hp( m3_g.g( m3_bp.bp( m_in,f3,q3 )),f3 )) *trim19; m4=m4.rms(m4_.hp( m4_g.g( m4_bp.bp( m_in,f4,q4 )),f4 )) *trim20; m5=m5.rms(m5_.hp( m5_g.g( m5_bp.bp( m_in,f5,q5 )),f5 )) *trim21; m6=m6.rms(m6_.hp( m6_g.g( m6_bp.bp( m_in,f6,q6 )),f6 )) *trim22; m7=m7.rms(m7_.hp( m7_g.g( m7_bp.bp( m_in,f7,q7 )),f7 )) *trim23; m8=m8.rms(m8_.hp( m8_g.g( m8_bp.bp( m_in,f8,q8 )),f8 )) *trim24; m9=m9.rms(m9_.hp( m9_g.g( m9_bp.bp( m_in,f9,q9 )),f9 )) *trim25; m10=m10.rms(m10_.hp( m10_g.g( m10_bp.bp( m_in,f10,q10 )),f10 )) *trim26; m11=m11.rms(m11_.hp( m11_g.g( m11_bp.bp( m_in,f11,q11 )),f11 )) *trim27; m12=m12.rms(m12_.hp( m12_g.g( m12_bp.bp( m_in,f12,q12 )),f12 )) *trim28; m13=m13.rms(m13_.hp( m13_g.g( m13_bp.bp( m_in,f13,q13 )),f13 )) *trim29; m14=m14.rms(m14_.hp( m14_g.g( m14_bp.bp( m_in,f14,q14 )),f14 )) *trim30; m15=m15.rms(m15_.hp( m15_g.g( m15_bp.bp( m_in,f15,q15 )),f15 )) *trim31; m16=m16.rms(m16_.hp( m16_g.g( m16_bp.bp( m_in,f16,q16 )),f16 )) *trim32; // Modulation Block c1*=m1; c2*=m2; c3*=m3; c4*=m4; c5*=m5; c6*=m6; c7*=m7; c8*=m8; c9*=m9; c10*=m10; c11*=m11; c12*=m12; c13*=m13; c14*=m14; c15*=m15; c16*=m16; //the final summing and amp section dry_m=(dry.hp(dry.bp((g(dry_m)),9000,q17),5080)*d_amt); spl1=(c1+c2+c3+c4+c5+c6+c7+c8+c9+c10+c11+c12+c13+c14+c15+c16+dry_m)*o_amt; //spl1=(m1+m2+m3+m4+m5+m6+m7+m8+m9+m10+m11+m12+m13+m14+m15+m16+dry_m)*o_amt; //spl1=(m16)*o_amt; spl0=spl1;
  3. I really really love reaper. I feel like it's the daw, I've been missing for the past 9 or 10 years. I started off in Acid, and got really comfortable with it. Could make it do all sorts of cool stuff, but since then I have never really grown into any other DAW. I spent probably a good 7 years trying to get into Logic, but I never could. Read books, watched tuts, and always felt like it was constantly in my way. Recently Switched to Reaper, and holy fuck. It's so good. Can do ANYTHING, and it's usually easy to find the way to do so. Just makes sense to me. Love it! Who else here uses Reaper as their primary multi-tracking / composing platform? I'd love to learn more if there are any ninja types around who might know some good tricks or shortcuts.
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