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Salvatorin

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  • 2 weeks later...

I had this crazy idea the other day that homestuck could be interpreted as an all-encompassing transrational fable for the 21st century...and that Andrew Hussie is probably going to write his dissertation on the intellectualism of Homestuck.

 

ha, I was right, tis a creation myth:

 

1.

So now you've revealed that the trolls' Sburb session CREATED OUR GODDAMN UNIVERSE. How long have you been waiting to spring that on us?

 

Since before Homestuck started.

 

HS was always going to be a story about an extremely elaborate creation myth. As elaborate as I could conceive. In the HS reality, Sburb/Sgrub is the means by which universes procreate. Planets and civilizations are the seeds from which one or many new universes will blossom if the players succeed, at the expense of the life on that planet.

 

This was always what Homestuck was about. This revelation was carefully guarded, although there are plenty of clues. It has taken 4.5 acts to understand the "what" (as well as some of the "how" along the way.) The rest of the story will be about exploring the rest of the "how", as well as determining whether the players succeed.

 

I've answered numerous times that the conception of HS had its roots in loosely combining the themes and feel of Earthbound, The Sims, and Spore. That was a formula concocted many months before I began the story, well before Problem Sleuth was finished. The story still strikes me as staying very close to that original vision. Only now does the Spore component seems like it makes more sense. "Sburb" was always a word that was supposed to be reminiscent of "Spore", tweaked to reference the house building element as well. Spore is about universe building, and more specifically, life form and civilization building, but from the microscopic to the macroscopic. Sburb is the reverse. The goal is to create a universe all at once after overcoming an extensive series of challenges, and as is implied, the universe fleshes itself out with galaxies and systems and planets and lifeforms, ready and waiting for entry by the victorious players. The ultimate reward is for the players to enter the universe they created and do as they see fit. They are essentially the gods of that universe, and that is what the trolls are to our universe.

 

The trolls were always meant to serve this purpose. Before I conceptualized them in any way at all, their primary description was "the group of players who created our universe by successfully completing Sburb, and who would interact with the kids in some way and help them understand the purpose of the game". Logically, the other group of players would have to be aliens, since they are not only from a different planet, but from an entirely different universe. This began the thought process that lead to making them trolls, and then specifically, internet trolls who would harass the kids, but ultimately support them as the group of veteran players who understood what was going on better than any of the kids. This was mainly solidified because I thought the concept of our universe being created by a bunch of cantankerous internet trolls was a funny idea.

 

But at the time I didn't expect to get as deep into their story as I eventually did. I figured I'd touch upon it in some limited way, and only introduce a handful of characters, and just keep trucking along with the kids. But as their story became more entangled with the kids' story, it felt more necessary to just go all the way and get into their adventure, not just to better contextualize and characterize them all, but as a sort of accelerated primer on the entire game objective itself. The story is certainly about four kids and their adventure together, but also at its heart, it is about this esoteric creation myth, and the troll arc became a good way to establish the true objective while getting a foothold of the scope and magnitude of it all. We got a different look at how another session could go, with a much different player count and personality ensemble, and all the ways that could contribute to variations in this highly flexible game, and ultimately what the point of all this is. All this diversity and flexibility in the game's unfolding presumably has a bearing on what type of universe will be created. These ideas will be explored in detail over the remainder of the story. There's a lot more to come.

 

The deeper I've gone into involving the trolls in the story, the more it seems to me they were never an element I could really just shrug off in favor of focusing on "the real story". The process of going through their story has had an effect in showing the nature of the game that could never have been achieved without going down that road. Without it, I'd have to resort to a more mundane expository means of revealing the game's purpose. The Felt intermission, which certainly seemed tangential (and surely was) still served an important purpose by helping us invest in the villainous nature of Jack Noir. Without that, his future actions would have much less meaning. Similarly, the troll arc has served to more thoroughly "characterize" the entire purpose of the game, and give it much more meaning going forward. Furthermore, the troll story is inextricably entwined with the kids. Actions of the kids had influence over the way the troll adventure unfolded, and therefore the way their own universe was created (Rose's gamefaqs, the scratch they create, just to name what we know of). The kids' adventure is obviously heavily influenced by the trolls through direct communication, and therefore the trolls have a hand in causing the kids to do whatever it was they did to impact the troll's adventure, and so on. Willingly or not, they're all working toward the same outcome, toward creating our universe, and the universe the kids are trying to create, and whatever trouble puts all that in jeopardy. Remember that both the kids' and the trolls' chum handles are needed to make the full set of ACGT combinations. They are not two unrelated groups of players as they first appeared, nor are their universes unrelated. Sollux's shades, the ~ATH code, etc help illustrate this, that they are bifurcated, interwoven realities.

 

Even Act 5 is a microcosm of this idea. It is a bifurcated act. Act 5.1 is the troll half. Act 5.2 is the kid half. 5.2 even begins with two sets of curtains, red and blue. Blue symbolizes the troll universe, red symbolizes our universe. First we crossed through blue, then red.

 

One last thing I'll mention about all this. The whole creation myth angle of Homestuck was almost entirely inspired by the ludicrous creation myth in Problem Sleuth, the way GPI used his imaginary time traveling duplicates to create all the matter in the universe. I think that was one of my personal favorite ideas to come out of that story, in terms of scope and absurdity. So when I was considering ideas for the next story, I thought it would be fun to develop that topic further, but with a little less absurdity and more depth, sophistication and complexity. And for the creation myth to exist as the centerpiece of the game purpose and story.

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