Jump to content

Save State bending


mcbpete
 Share

Recommended Posts

3 more for today -

 

Golden axe into prince of persia.mp3

Shadow Beast 2 into Road Rash 2.mp3

Sonic level select into Chuck Rock 2.mp3

 

(sorry esquimaw I only have them as v0 mp3s, I deleted the original wavs - though obviously they're easy to rerecord)

wow, the golden axe one sounds like kraut rock or something!

Link to comment
Share on other sites

i know this was mcbpete's idea, but what do you think of putting together a compilation of us all doing this? i can host it on the rlr site as a free release. obviously there should be a little writeup about who came up with this idea, etc. I just sent you a PM mcbpete

 

edit: love the shadow of the beast one

Edited by Awepittance
Link to comment
Share on other sites

it seems like some games have a considerably higher chance of going into another game. ive been having a lot of luck with echo jr.

 

I'd totally be down to contribute anything I get for a compilation, if what I get is good enough. this one doesnt have any harsh noise although one of the synths is really really big.

echo jr lvl 3 into aliensoldier_002.mp3

Link to comment
Share on other sites

this is really fucking interesting

because things didn't have paged memory back then, because the operating system wasn't multitasking or didn't have a strictly defined API - because it didn't have to! - what you are hearing here is, i think, the audio engine of the game thrashing through a mixed bag of code and samples. every time you hear a repetitive thing, that's a loop. everytime you hear static, that's a decision or a quick probe through an array or something like that. and when it hits sample memory or graphics memory you hear other things.

 

now that being said i have no way of explaining some of the noises in this... it's phantasy star 4 with a zero wing (of ALL YOUR BASE fame) savestate loaded

http://humphreyplugg.kaen.org/music/AHP_-_pstar4zerowing.mp3

Edited by kaini
Link to comment
Share on other sites

holy crap wait til you hear this barney's hide and seek vs new zealand story vs zero wing... someone phone raster-noton, is all i can say.

(i figured out that under certain conditions you can overlay save states and retain elements of the prior one).

i am basically waiting for it to stop now. but i actually don't think it's going to.

Link to comment
Share on other sites

holy crap wait til you hear this barney's hide and seek vs new zealand story vs zero wing... someone phone raster-noton, is all i can say.

(i figured out that under certain conditions you can overlay save states and retain elements of the prior one).

i am basically waiting for it to stop now. but i actually don't think it's going to.

 

post it! phone watmm before raster-noton (they already have plenty of cool shit)

Link to comment
Share on other sites

yeah kaini I've noticed something like that, I opened dynamite heady and loaded a save state of the street fighter two capcom logo, which just freezes on a note. now normally, when I open an echo jr save in dynamite headdy, it just sort of clicks and then goes right back to dynamite heady. but if I do the street fighter thing first, it goes crazy on the tunes, AND it produces some amazing glitches out visuals. gonna try and get a video recorded here.

Edited by taphead
Link to comment
Share on other sites

holy crap wait til you hear this barney's hide and seek vs new zealand story vs zero wing... someone phone raster-noton, is all i can say.

(i figured out that under certain conditions you can overlay save states and retain elements of the prior one).

i am basically waiting for it to stop now. but i actually don't think it's going to.

 

post it! phone watmm before raster-noton (they already have plenty of cool shit)

 

four raw wavs on the way :emotawesomepm9:

Link to comment
Share on other sites

http://humphreyplugg.kaen.org/music/pstar4_001.wav

http://humphreyplugg.kaen.org/music/NZ001.wav (man that little loop at the start is sweet, and then THE ORCS)

http://humphreyplugg.kaen.org/music/NZ000.wav

http://humphreyplugg.kaen.org/music/BHS000.wav

 

this is raw to the extent that i am loading various states into memory as the mood takes me

so i don't really know what anything is from

Edited by kaini
Link to comment
Share on other sites

zero wing and batman are interesting cases so far...

 

zero wing crashes and replaces everything with

http://humphreyplugg.kaen.org/music/AHP_-_pstar4zerowing.mp3 no matter what save state you load

if you load a batman save state it replaces everything with batman

the effects with barney and phantasy star are pretty variable

recommend me awesome megadrive music!

Link to comment
Share on other sites

Guest Bramsworth

I used to do this a lot when I discovered it a few years back. I never even thought to share it with people, now I wish I had :P

 

I remember discovering something like this many years ago with Earthworm Jim. This was on the real console before I even knew what emulators were, or even had a PC. If you activate an invincibility code and then find an enemy and just try to keep yourself jumping within the enemy's sprite, the audio for Jim when he gets hurt will keep playing over and over, it's insane. Eventually the audio just screws up and starts producing pretty much the same effect you get with this savestate trick. I remember I got some pretty funky tunes, including something that literally sounded like a whole tune from Toejam and Earl, if anyone remembers that game.

 

I'm gonna experiment with this a bit myself now. :) If you also want to try another experiment, disable the Z80 channel. Everything slows down to a crawl :P

Edited by Bramsworth
Link to comment
Share on other sites

hmmm so this is strange, when you load sonic 2 into revenge of shinobi, it actually recreates the music. I've had a few that just would play the music normal, but the music here is actually being remixed slightly. strange.

 

http://alextripp.com/music/sonic2_revengeshinobi_001.mp3

Link to comment
Share on other sites

http://humphreyplugg.kaen.org/music/pstar4_001.wav

 

holy chriast!

 

surprisingly that's the one needed the least manipulation - just load a game of zero wave, start the game, and then load a state from phantasy star 4. it's easy to reproduce, but it's fucking mental.

 

sounds a bit like a much better version of huge chrome cylinder box unfolding

Edited by kaini
Link to comment
Share on other sites

http://humphreyplugg.kaen.org/music/pstar4_001.wav

 

holy chriast!

 

surprisingly that's the one needed the least manipulation - just load a game of zero wave, start the game, and then load a state from phantasy star 4. it's easy to reproduce, but it's fucking mental.

 

sounds a bit like a much better version of huge chrome cylinder box unfolding

 

http://humphreyplugg.kaen.org/music/AHP_-_pstar4zerowing.mp3

is basically an extended version of the same thing with extra crashes :emotawesomepm9:

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...