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WATMM Online Risk Tournament


spacewrekker

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WATTM Online Risk Tournament (WATTMORT)

 

Registering:

 

- Go to http://www.conquerclub.com

- Start a new free account or a paid account for $25, lasting one year. the paid account will allow you to play speed games with each player having only five minutes to take a turn, as opposed to twenty-four hours (the tourney will accommodate free account players)

 

Tourney Details:

 

- Number of Players: if we can get 16 people that'd be great

- Gametype: Standard Singles: 16, 8, 4, 2 OR alternatively we could do Doubles Teams: 16, 4, 2

- Maps: classic, europe 1914, first nations north america, first nations south america, peloponnesian war are my favourite maps and are great for singles and doubles gametypes.

- Initial Troop Deployment: Automatic - puts 3 troops on random territories for each player

- Play Order: Sequential

- Spoils: Flat Rate - 10 for mixed set (blue, red, green), 8 for blue set, 6 for red set, 4 for green set always - no escalation

- Reinforcements: Chained or Adjacent - you can move troops from one territory to another once at the end of your turn as long as it's from a region connected by regions you own (Chained) or from a direct neighboring region (Adjacent). Adjacent requires you to plan your deployment and advances more carefully.

- Fog of War: ON/OFF - ON = you cannot see territories held by other players, unless they are neighboring your regions. OFF = you can see all regions held by each player.

- Round Length: you have 24 hours to take your turn. if you miss a turn, you will be given 3 additional troops at the start of your next turn, but will not be able to play them until the following turn. you can miss up to 3 turns before your territories revert to neutral.

 

If you are interested, PM me or post it in a reply here. Once we have 16 guaranteed players yawl can start registering and i'll set the Tournament up. i've had a paid account for 2 years so i can get that started (i don't think you can start a Tournament unless you're a subscriber).

 

Questions:

 

- singles or doubles teams?

- which map(s)?

- chained or adjacent reinforcements?

- fog of war on or off?

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also 16 players would be murderous at a 24 hour limit, it would take weeks to finish. would something like 4 not be better?

 

basically how close is this to risk the board game? because i cant even imagine playing that with 16 peopel

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also 16 players would be murderous at a 24 hour limit, it would take weeks to finish. would something like 4 not be better?

 

basically how close is this to risk the board game? because i cant even imagine playing that with 16 peopel

it's a lot quicker with the different gameplay options. escalating spoils like the board game uses makes it 10x longer than flat rate spoils. flat rate spoils emphasizes attack while escalating emphasizes defense. it's also a lot harder to take a bonus region with flat rate (thus easier to keep) giving you a much bigger advantage than those without one, and making the game a lot quicker.

 

we're definitely not going to get 16 people to play - only 4 replies in over a day. if we can get 4 or 8! that'd be great

 

i'll add you guys to my friends' list.

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