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oculus vr headset


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looks really promising imo. been waiting for some proper virtual reality gear since the early 90s.

 

 

 

T4900136-Man_in_virtual_reality_game_simulator-%20%20SPL.jpg

 

 

 

http://www.youtube.com/watch?v=uzCwczY1jTM

 

http://www.kickstart...p-into-the-game

 

edit: notch just tweeted "Just got a demo of the Oculus Rift, and am 100% impressed and will make 0x10c compatible with it. (maybe minecraft too)"

Edited by data
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Yes, industry support seems to be great. Pretty much all the big names in PC gaming are on board for this. They're putting out a development kit first and a consumer version later with a possible resolution upgrade. High FOV, accurate headtracking, not too heavy... Looks like it might be the first succesful VR kit.

 

I would pay a lot of money for this.

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these headsets look great. if everybody sticks to their schedules, december is gonna be a weird month... google specs, leap motion, rift... :wtf:

 

I'm holding out for a Schriebmann Port

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  • 4 weeks later...

Good bump because it reminded me to post this:

 

 

Not hugely impressive just yet, but it shows some potential for VR desktoping using the oculus. There could be some cool practical applications for it I'm sure

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  • 11 months later...

I have one. Haven't had much luck with retrofitting games to be honest. Sometimes the depth is off, the latency lags too far behind, things are off center, the tracking starts drifting, you get double vision etc etc. Combined with the low resolution and movement jitter it can be really eye straining. There's still a long road to go.

 

But there are a lot of demo's and small games that have been made for it and those are really cool. I love the sense of scale you get from it. This is a really cool experience that tries to mess with your perception:

https://www.youtube.com/watch?v=3FWEQJZY0Hk

Edited by Ego
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Ahhhh ya lucky bastid! Yeah, all the little things people have been working on look really fun to try. Horror games like Amnesia will be insane with this.

 

On the sense of scale, characters really look human height etc.? I'm trying to imagine how nuts it all is... so hyped.

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The retrofitted games mostly. They have to do weird tricks with the depth buffer and there are a lot of parameters to tweak. Some games that are trying to implement support aren't there yet either like Hawken or War Thunder. Games that have been developed for the Rift don't have these issues. Mostly because they use Unity or UDK which have great Oculus support.

 

On the sense of scale, characters really look human height etc.? I'm trying to imagine how nuts it all is... so hyped.

It depends on the camera placement mostly. If the camera is below the other character you can feel really small. There's this really uncanny demo which uses highly realistic 3D scanned bodies. (Nsfw)

 

 

There haven't been much other demos with characters since character animation is obviously hard/expensive.

 

But the sense of scale also comes from the depth and fov. I never realized how big those photo drones in HL2 are for example.

Edited by Ego
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I've had mine since the beginning of June. It's me baby. I've had a lot of luck with hacking games to work with it. With some trial and error changes fixing hacked Rift support into titles, I've found somje of the games with official support like War Thunder and Hawken to be almost unplayable in their flaws. Dirt 3, Mirror's Edge, Tribes Ascend, Borderlands 2, Chivalry have been my favorites in the Rift so far. Those pretty much all play as good or better than Half Life 2 or Team Fortress 2 official support, after tweaking them. The games that are impossible to hack to play with in 3D, you can play in 2D with Deskope and use the Rift headtracker as a mouse emulator, which when tweaked a lil bit works really great. Playing sidescroller games like Fez with Rift is actually suprisingly cool. With Deskope you can zoom in and keep the headtracking so it moves you around the screen. Where most people think only first person games are smart for the Rift I really think any game can be improved by a properly designed head mounted display. .

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I've had mine since the beginning of June. It's me baby. I've had a lot of luck with hacking games to work with it. With some trial and error changes fixing hacked Rift support into titles, I've found somje of the games with official support like War Thunder and Hawken to be almost unplayable in their flaws. Dirt 3, Mirror's Edge, Tribes Ascend, Borderlands 2, Chivalry have been my favorites in the Rift so far. Those pretty much all play as good or better than Half Life 2 or Team Fortress 2 official support, after tweaking them. The games that are impossible to hack to play with in 3D, you can play in 2D with Deskope and use the Rift headtracker as a mouse emulator, which when tweaked a lil bit works really great. Playing sidescroller games like Fez with Rift is actually suprisingly cool. With Deskope you can zoom in and keep the headtracking so it moves you around the screen. Where most people think only first person games are smart for the Rift I really think any game can be improved by a properly designed head mounted display. .

 

Have you tried porn yet?

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  • 5 months later...

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