Jump to content

What Video Games Are You Currently Playing


Recommended Posts

  • Replies 18.9k
  • Created
  • Last Reply

Top Posters In This Topic

  • Rubin Farr

    1516

  • Joyrex

    1189

  • Squee

    912

Top Posters In This Topic

Popular Posts

Paid tribute to some of the featured artists in my Animal Crossing home

Dragging out the old Eno quote. "Whatever you now find weird, ugly, uncomfortable and nasty about a new medium will surely become its signature. CD distortion, the jitteriness of digital video, t

Obsessed with Wipeout, not played it for almost 20 years.  

Posted Images

Man, I'm really starting to love The Witcher. For me it had a 10 hour learning curve but I'm glad glad I stuck with it. It's fucking awesome to to hunt down bandits and cut them in half.

 

I'm level 8 now and level 6 missions are still hard as shit.

Link to post
Share on other sites

a few thoughts about witcher 3 (after completing it) and modern gaming in general, MAJOR SPOILERS AHEAD.

 

story wise i think it's the most involving game i've ever played and it sets a new benchmark for upcoming games.

 

dialogues are extremely well written to a degree that you feel like actually talking to real people and not manipulating a game. voicing all of them is a major part of getting it work so well and as sad as it sounds indie developers with limited budget trying to make a decent story driven game with a multitude of characters will never succeed with just blobs of texts, it just can't reach that level. i still have my unfinished pillars of eternity and i don't think i'll even bother for a while.

 

you actually need to think before making dialogue choices to predict what the outcome will be, gathering prior information which the game scatters all over the world is essential. it's far from lifelike but it's still the best there is. i got a real bummer ending with my choices when it comes to main characters where ciri either dies or disappears and gerald goes emo and maybe even kills himself, depends on the interpretation. and from what i read the choices involved into a getting a particular ending are pretty crude.

 

i think i've invested about 150 hours in it, most of which i enjoyed a lot. it's just ridiculous that there are 10-15 hours max single player games asking for the same 60$ price.

 

details and graphics are simply amazing, novigrad is incredibly vivid and i was awed each time i got a new piece of armor as every single seam is beautifully realized.

 

when it comes to animation, physics engine and interaction of characters and other physical objects with the world it was perfected by rockstar in gta 4 and its subsequent games with its euphoria engine and for some reason no other game reached that level. there's a lot of hilariously glitchy shit when it comes to this in witcher.

1288134146017395860.gif

 

uECfcg4.jpgiRe7Fyu.jpgJovialIllinformedKawala.gifPlushLeanAustrianpinscher.gif

 

 

interface is shit because it's attuned to consoles and it makes crafting and alchemy very daunting.

 

now the actual gameplay and gameplay mechanics is where this game stumbles a lot. there's actually not enough variety when it comes to monsters and locations to explore. there are some pretty major imbalances when it comes to loot as everything besides witcher gear (which is easy to obtain is pointless). after velen it's very easy to become overleveled and the game becomes much less challenging, though i played on normal difficulty. the potion system is idiotic and immersion breaking, with herbs and plants scattered everywhere what's the point in this "meditate with one bottle of alcohol to replenish every single potion, oil and bomb". the toxicity mechanic with some tweaks would good enough to prevent potion spamming and would demand a more careful planning.

 

i've complained about it many times already but the fast travel mechanic and quest gps in rpg games needs to die, (i hope fallout 4 will deal with the former by introducing vehicles or something). there are ways to fill the traveling time with all kinds of wandering quest givers and other interesting challenges. and it is easy to provide details about quest locations via dialogue and other clues instead of relying to straight out pointing to it on the map, this game demands thinking when it comes to dialogue choices but none of that when it comes to more conventional questing.

 

the conclusion/endings are very haphazard, you basically begin constructing your narrative from the very first quests and spend tens of hours on it but everything is concluded with a couple of minutes with a few slides and narration. the epilogue is very beautiful though even with my bummer ending.

Link to post
Share on other sites

Still rockin Brutal Doom version 20. Nothing like frying Barons of Hell in mere seconds with dual plasma guns. That's just the tip of the iceberg tho obviously.

Link to post
Share on other sites

Super Meat Boy coming to PS4 (at long last)!

 

Capcom re-re-re-re-re-releasing Mega Man Legacy Collection on PS4 (and others) - only MM 1-6 though.

 

BUT...

 

Has a Challenges mode that "remixes" parts of the classic games with specific challenges a-la NES Remix, and if it has trophy support, I might just justify playing through MM 1-6 again...

 

Funny they didn't throw in 7&8 (and 9&10) - but 7 and 8 were not 8-bit style...

Link to post
Share on other sites
Guest bitroast

Super Meat Boy coming to PS4 (at long last)!

 

Capcom re-re-re-re-re-releasing Mega Man Legacy Collection on PS4 (and others) - only MM 1-6 though.

 

BUT...

 

Has a Challenges mode that "remixes" parts of the classic games with specific challenges a-la NES Remix, and if it has trophy support, I might just justify playing through MM 1-6 again...

 

Funny they didn't throw in 7&8 (and 9&10) - but 7 and 8 were not 8-bit style...

 

maan. capcom keep re-releasing the same megaman games over and over again yet cancelling the new games.

could be a way to gauge player interest in the megaman series but seriously, it's getting to the point where it feels like capcom just don't care about the series anymore. feeling very inclined to need feed them any money for rehashing more lazy re-release crap.

 

meat boy on the vita on the other hand is very excited. the game seems soooo well suited for the handheld and im happy to finally have the opportunity to sink some time into it on the fly :)

Link to post
Share on other sites

 

http://www.wadjeteyegames.com/games/technobabylon/

 

this was fkn amazing - absolutely solid dystopian cyberpunk future adventure game.

i highly rate all for wadjet eye's games (gemini rue is also pretty amazing - sci-fi noir) but they're not very well known

 

Ah, it's from the people who did Gemini Rue. I really need to play that game again now that I have an iPad

 

 

yeah brilliant game

 

i.e. technobabylon

Edited by Berk
Link to post
Share on other sites

Masuda shows up @ Pokemon pop up store right before E3? Hmmm methinks there's a game announcement coming...

 

B48A9499-3D90-413A-AB76-029C6CFAB29E_zps

Link to post
Share on other sites

 

 

http://www.wadjeteyegames.com/games/technobabylon/

 

this was fkn amazing - absolutely solid dystopian cyberpunk future adventure game.

i highly rate all for wadjet eye's games (gemini rue is also pretty amazing - sci-fi noir) but they're not very well known

 

Ah, it's from the people who did Gemini Rue. I really need to play that game again now that I have an iPad

 

 

yeah brilliant game

 

i.e. technobabylon

 

 

Finally gets a mention! Been thoroughly enjoying so far. Some of the puzzles remind me of Beneath a Steel Sky

Link to post
Share on other sites

super meat boy destroyed me. i like a bit of sadistic difficulty, but i got to around world 4, and when youve spent 5 hours on one level, enough is enough. apparently its easier with a gamepad though.

Link to post
Share on other sites

Did anyone try the Star Wars DLC for I Am Bread?

 

Watching playthrus of Splatoon, there are 60 bonus levels locked behind that Amiibo pay wall. Really lame, Nintendo. Not even a bundle for the US.

Link to post
Share on other sites

Did anyone try the Star Wars DLC for I Am Bread?

 

Watching playthrus of Splatoon, there are 60 bonus levels locked behind that Amiibo pay wall. Really lame, Nintendo. Not even a bundle for the US.

So wait - you MUST buy the Amiibos in order to play any of the bonus levels? Makes sense, as long as the bonus levels are not a majority of the game's content.

Link to post
Share on other sites

Did anyone try the Star Wars DLC for I Am Bread?

 

Watching playthrus of Splatoon, there are 60 bonus levels locked behind that Amiibo pay wall. Really lame, Nintendo. Not even a bundle for the US.

 

I did, I have, it's amazing. More fun than most of the Stars Wars games, and loaded with hideously bad puns.

Link to post
Share on other sites

 

Did anyone try the Star Wars DLC for I Am Bread?

 

Watching playthrus of Splatoon, there are 60 bonus levels locked behind that Amiibo pay wall. Really lame, Nintendo. Not even a bundle for the US.

So wait - you MUST buy the Amiibos in order to play any of the bonus levels? Makes sense, as long as the bonus levels are not a majority of the game's content.

 

Yeah they're are like 20 challenege levels for each amiibo that when you complete you end up with a couple of unique pieces of gear....in all honesty though the amiibos aren't totally neccessary (even though they're super fun). The challenge levels are just variations of single player levels (like play through the level with only a limited amount of ink or a certain amount of time or a certain weapon). Also, the pieces of gear you get from those challenges can easily be outmatched by pieces of gear you can buy once you're level 20.

 

They are definite cons to this game that will be fixed throughout the summer come August (ie. the ability to join battles with friends as a team and not get shuffled around every map, 3 maps on rotation instead of 2 every 4 hours, more maps and game modes, "splatfests" so you can get some free rerolls of abilities and not have to spend 30,000 gold) but there are also a lot of mischaracterizations in reviews of this game as well (ie. mandatory motion controls, general nintendo hate for choosing a more "kid-friendly" aesthetic than a typical shooter).

 

But as someone who can easily get burnt out on multiplayer games that offer too much (looking at you battlefield) this whole staggered release schedule (not to mention Nintendo's willingness to engage with the community) is absolutely refreshing to see. Especially considering the fact that everyone seems to think the "wii u is dying quicker than the Dreamcast".

 

Note: My Nintendo Network ID for those that want to add me is: locustlx

Second note: I just realized how much I love using parenthesis (It wasn't intentional...except this time)

Link to post
Share on other sites

fuck me. the guardian (kek) reportedly has it on "very good authority" that this e3 will finally mark the reappearance of the last guardian: http://www.theguardian.com/technology/gallery/2015/jun/09/e3-2015-most-anticipated-games

 

and i finally almost forgot about the game...

Link to post
Share on other sites

fuck me. the guardian (kek) reportedly has it on "very good authority" that this e3 will finally mark the reappearance of the last guardian: http://www.theguardian.com/technology/gallery/2015/jun/09/e3-2015-most-anticipated-games

 

and i finally almost forgot about the game...

 

Mass Effect 4? Wat?

Link to post
Share on other sites

fuck me. the guardian (kek) reportedly has it on "very good authority" that this e3 will finally mark the reappearance of the last guardian: http://www.theguardian.com/technology/gallery/2015/jun/09/e3-2015-most-anticipated-games

 

and i finally almost forgot about the game...

 

I have no idea why people are so excited for that game. Sure, it's made by the Ico and Shadows of Colossus guys, but we know next to nothing about the game, and judging from the rumous the development has been a living hell.

Link to post
Share on other sites
  • Joyrex changed the title to What Video Games Are You Currently Playing
  • Joyrex featured this topic

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • Guest WNS000
      By Guest WNS000
      This is just a rant.
       
      I am so fucking sick of people dismissing Ae's post-Chiastic output ("where are the tunes?!") and recommending their early albums instead as "absolute masterpieces" with "soul" and "melody" and "blah blah blah".
       
      It just screams "I am a stupid, impatient, close-minded, casual, basic, stuck-in-the-past, not-capable-of-listening, knowing-nothing-about-music-melody-rhythm-and-structure, accidentally-bumped-into-IDM-when-I-was-young-and-now-I-am-old-and-tired-with-kids-in-need-of-easy-fun, rather-listen-to-boards-of-canada-because-deep-emotions-tunes-nature-and-geocatching-for-rare-eps, I-can't-hum-it-in-a-shower dumbass".
       
      I fucking hate those idiots (especially when they talk about melodies when they actually mean timbres...).
       
      I absolutely get they don't like the music (and that is perfectly fine, don't get me wrong) but their arguments and points are asking for a punch in their faces. So fucking stupid it actually hurts.
       
       
       
       
       
       
    • By auxien
      So for the next day and a half, Humble Bundle has a cheap deal on some shitty games as usual, but more importantly this deal includes a copy of Gamemaker, which is a seemingly entry-level game making application. The bundle altogether is only $12 to get the Android Export portion which I'm guessing means you can publish your games on Android for like 10 zillion people to not see. Here's the link: https://www.humblebundle.com/weekly to the bundle.
       
      I watched a couple tutorial videos about the absolute basics, doesn't seem too crazy. The code is something I've never delved much into, though I can dabble and not fuck shit up too much (I can use Processing okay for a beginner, and I could usually do really simply HTML shit...)
       
      Anyway, is that actually a good deal? And would I be getting in over my head? Like, I'm thinking of it as a means of just trying my hand at getting some simple/weird game ideas down, not like making Call of Duty for Android or anything. And more so just to try my hand at some more advanced code-style project stuff. Obviously Gamemaker's whole appeal is that you don't need to know code, but I'm quite sure I'd have to use some to really get through to an end product 'finished' game.
       
      Has anyone used Gamemaker? Or, have any of you made little games yourselves? Advice, thoughts? I mean, yeah, it's only $12, but I'm just curious about any thoughts on that system or if I shouldn't waste my time unless I would really wanna go head first down that path of making games (which I don't).
    • By Aphex
      Anyone else been playing Elite: Dangerous recently? I've got it and have been enjoying it like hell. I've recently been playing around Alliance territory in my ultra-modified Viper Mk III destroying any wanted ships in my path. Although it's amazing, the game still feels a little empty, but I'm sure the developers will flesh it out more soon enough.
    • By Goiter Sanchez
      And the winner of the poll is: BOSS BATTLE THEMES
       
      So, as with other WATMM music projects this is a call-out to all producers/composers/musicians on WATMM and beyond interested in contributing. The theme of this album is 'Video Game Boss Battle Themes' which are often characterized as being grandiose, foreboding, intense, etc: an ambient album this will NOT be (though you can do an ambient interpretation if you want)! Mini-Boss themes work as well: pretty much any confrontation with a powerful enemy where the music changes to suit the situation!
       
      There is such a tremendous pool of amazing material to cover and/or remix for this project! That being said I am not adverse to original compositions so long as they would sound suitable during a 'Boss Battle' of sorts. Also, feel free to submit as many tracks as you'd like!
       
      So, here are the important rules:
       
      1 - Due date for submitted tracks was November 1st, but I want to get more submissions in without people feeling too pressured so it's now JANUARY 15th, 2015!
      2 - Submit your completed track(s) to [email protected] using a file sharing service like WeTransfer, Mediafire, etc.
      3 - Submit your track(s) in a lossless format such as WAV or FLAC. Do NOT add a huge amount of compression (unless this is the effect you are trying to achieve) or otherwise attempt to master your track as all the tracks will be mastered for the album so as to have a more cohesive sound/volume. In your final mixdown please try to leave at 1-2dB of headroom.
      4 - Album will, at the very least, be a free release on Bandcamp. If there is sufficient interest I may look into a physical pressing, but we shall have to see how this goes.
       
      In the spirit of WATMM's Xmas comps all submissions will likely make it onto the final album unless I get a ridiculous # of them and then we may have to whittle the # down a tad to keep to a reasonable playtime.
      In order to avoid a situation in which everyone makes covers of the same track (e.g, a 15 track album of covers of SMB 3's Boom Boom Theme) feel free to post in this topic with regard to the theme you'd like to cover, that way people will not all chose the same ones hopefully.
       
      Alright, I am very excited to hear what you all come up with!
       





×
×
  • Create New...