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Curiosity (iOS / Android)


mcbpete

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lol Molyneux still knows how to make a fuzz.. sad thing is he can't deliver no more.

 

just give me BnW3, to the standards of BnW 1.. probably my favourite game ever created, miles ahead..people were worshiping rocks and you had no idea how or why! good times. i did still play BnW 2 and its expand a lot, but it was imo a step back in the sense of intuitiveness, ai, etc.

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Has anyone read the fantastic parody account 'Peter Molydeaux' on twitter. Some highlights here - http://molydeux.tumblr.com/

 

-I also love the idea of playing a character who is PRETENDING to be blind, so you have to keep bumping into things to not arouse suspicion

 

-A survival horror game where you have to sing lullabies to your 2 year old to stop them from screaming/crying and giving your position away

 

-You are a scarecrow in a world with just 1 bird

 

-A FPS where you control a soldier's shoe, however imagine if you play as a shoe that was left at home with your wife and children during war

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-I also love the idea of playing a character who is PRETENDING to be blind, so you have to keep bumping into things to not arouse suspicion

 

 

LOL!

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So I guess nobody is playing this anymore as the crap I wrote yesterday is still there.

Curiosity's huge cube is made up of 60 billion smaller parts - making it large enough for everyone on Earth to be able to tap it 10 times each.

*brilliant*

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but if it's unplayable then what's the point?

Maybe that's the profound statement Peter was going for :emotawesomepm9:

 

"Imagine a game where you every time you fail to connect your character levels up, would the error message deter you or keep you more engrossed"

 

ps.

http://www.youtube.com/watch?v=_tftyaQKu3E

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What if one person gets the last block but it appears to everyone else as if there are still blocks left?

Then what?

Noone will believe what the unveiler of the last block saw and that person will end up in a mental institution others will soon follow claiming to have removed the one block and many lives will be destroyed by a government funded art project.

It's a comment on how important individualism has become even though you cannot function in society without being acknowledged by others and how smartphones and social media are making it much more difficult to have a unique singular experience.

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It updated so I played for another 5 minutes. My finger's feel weird.

 

It's quite nice how everyone stays in patterns, making it easier in the end than having to search for stray blocks.

 

So if we're chipping away layers, does the cube get a layer smaller everytime? A bit more manageable, and ultimately quicker to destroy, or is the size always the same? I hope it gets smaller every time meaning that the last few layers would be incredibly fast, but at this scale it'd take years to complete it. Actually, if it is getting smaller you could probably calculate how long it would take.

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It was on the scrolley messages that go across the surface of the cube face so presumable 22cans. Yeah I've not installed it since my play with it the first time but have been following this blog as to what's going on - http://www.computerandvideogames.com/376949/blog/curiosity-uncovered-we-discover-whats-in-the-cube/

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  • 2 weeks later...

New godgame from 22cans on kickstarter

http://www.kickstart...s/project-godus

 

hmm

So they've done all these -

 

e10d5c65eece207a2c79989a210814fa_large.png?1352388993

 

And yet have the cheek to want us to fund their new game ?

 

EDIT: Looks like Robert Florence from Consolevania/Videogaiden/Burniston has the same feeling - http://effingarcade.tumblr.com/

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New godgame from 22cans on kickstarter

http://www.kickstart...s/project-godus

 

hmm

So they've done all these -

 

e10d5c65eece207a2c79989a210814fa_large.png?1352388993

 

And yet have the cheek to want us to fund their new game ?

 

EDIT: Looks like Robert Florence from Consolevania/Videogaiden/Burniston has the same feeling - http://effingarcade.tumblr.com/

 

Why is Max Payne 3 on that photo?

Anyway, Peter Molyneux left Lionhead to start his own indie studio and from what I can see it doesn't look like they're being sponsored or funded by anyone - except from Peter Molyneux himself. I like Kickstarter projects - at least for the most part - because it is also a great indication of the interest in a project and it gives guys like Peter Molyneux a chance the make the games he wants to. I know someone who was an intern at Lionhead and he told me that Molyneux wasn't that interested in the Fable games. Instead he wanted to make interesting and special games like Black and White, but the way gaming has changed over the last couple of years (the transfer from PC to console, I mean) didn't really support his wishes. So he made Fable and now he's off to make interesting games again. Oh, and don't get me wrong... I loved Fable 2.

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BREAKING PETER MOLYNEWS

 

Molyneux BREAKS DOWN CRYING in interview with PC gaming blog Rock Paper Shotgun.

 

Can't handle the criticism. Can't take the heat. "I still believe so much," says Molyneux...

 

...TOO BAD THE SAME CAN'T BE SAID FOR THE GAMING PUBLIC!

 

Full story: http://www.rockpapershotgun.com/2012/11/22/peter-molyneuxs-tears-i-still-believe-so-much/

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