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describe your ideal computer game


kaini

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so, it looks like i'm going back to college, studying computer game design. describe your ideal game, watmm.

 

i've started just listing qualities i like in games, but it seems like i'm just remaking minecraft.

 

multiplayer

economy

procedurally generated world

sandbox

no clear win condition

roguelike

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Guest Frankie5fingers

-no Multiplayer (or at least not the focus of the game)

-economy (like in the X series)

-character building and creation

-massively open skill tree

-open world

-decisions that actually make a difference

-optional material (quests, items, etc)

 

things i hate

-qucktime events (glad you brought that up, i fucking hate those things)

-linear story/maps

-Cinematics that are over 3-5 mins long

-retrieval missions (go get the item and bring it back, only to do it again in 5 mins)

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there were many many things I liked about fable 1:

childlike wonder

sense of freedom

ability to customize your appearance

the feeling of having come so far...that feeling of looking back and being like..."ha! I thought that was hard to begin with! boy, was I mistaken"

MDK (my favorite game)

-unique and conceptually creative (not limited by convention) level design

-strange and always varied enemies

-powerful ambiance/aesthetic

 

in general, I love and seek out games that take your mind to another world, where you can put yourself in your character and escape from reality. I get tired of repetitive and tedious leveling (a la WOW and most mmorpgs) and prefer games where you can roam and discover things without an arrow or a minimap telling you where to go.

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Something like Fallout 3, but with more futuristic aesthetics based on modern cultural trends as opposed to 1950s-style retro-futurism. Also would like a survival horror theme - something along the lines of the S.T.A.L.K.E.R. series.

Would also like to see gaming elements like being able to drive vehicles, economy, upgrades for gear, recovery and research of mysterious artefacts and weapons (doesn't necessarily have to be alien in origin, could be from evolved robots or remnants of a super-government), and being able to manipulate gravity (sort of like Half-Life 2, but more sophisticated).

I also had an idea of being able to set off avalanches with explosives in snowy environments - something I haven't yet seen in games. If I had the technical aptitude I would implement these ideas myself, but as of now it's all merely ideas. I'd hate to impose all of this as a burden on someone else.

 

oh, another thing i hate: escort missions.


Yes. It's more like a euphemism for "baby-sitting" - probably the worse aspect of good games like Resident Evil 4.

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some features that i think are really important:

pc exclusive

destructible environments and good physics engine

dynamic living gameworld (important things are happening even if you're fishing the whole time or something)

lots of room for exploration

some kind of innovation in character development, the typical rpg thing is getting stale

not completely retarded AI

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artsy game: deus ex human revolution was perfect for me as it was the first game i ever experienced that i would consider pure and blissful art. it's the equivalent to blade runner / hyperion for me.

also, deus ex was one of the few games that was directed at adult players and actually felt like that. the witcher 2 was also pretty great at this point.

just regarding gameplay: morrowind was absouletly perfect, and still is. everyone who played it knows what i mean.

 

 

things i hate;

-sandbox games like sims, minecraft

-games that dont reward you for exploring everything / actual listening to the dialogues in the game

-games that are short

-games that are too easy/casual. skyrim was a good example on "how to destroy the skill mechanics of morrowind/oblivion"

 

also @ ambermonk:

this http://cyberpunk.net/ could be relevant to your interests.

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Guest Aserinsky

I've always prefer games where puzzle solving and exploration are the driving forces rather than the threat of death or time. I like to just wonder about for hours and interact with things rather than keep feeling pressured into a time limit or having to kill something.

 

One of the ideas for a game I've always wanted to play is a game where no two playthroughs are unique. I remember once getting really stoned and writing down really bad plans about a game focused on an amnesiac stuck within lucid dreaming, where the environments were absolutely massive but if you started the game again, you'd get stuck in another environment as opposed to the same or just somewhere with minor adjustments i.e. LSD. This is probably an extremely naive and almost impossible concept to actually bring to life though.

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My fave games of recent years and why

 

I love Minecraft and almost all aspects of it makes it a perfect game for me. It's random, the system of the cubes makes it kinda artsy, I get to manipulate almost everything, only mobs seem a bit retarded still.

 

Starcraft (1 and 2) as far as high budget games go this is also near perfection. The game dynamic makes it an awesome experience both to play and watch.

 

Diablo (1 and 2) also randomness and killing and leveling up all the time.

 

Gothic 2 for it atmosphere, it has the feel that every bit of the world was put there with effort, also leveling up.

 

 

So it obvious I want randomness and constant leveling-up. I also love it better to be free in the game to do what I want, than to have it take me places it wants me to go. That's why I didn't list any Half-lifes.

 

also Tetris, its genius.

 

EDIT: Kaini, make a game that features the girl in your avatar and you may scratch everything stated above.

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@ jlobkob - Yeah I've seen that CP2077 trailer. It appears to be along the lines of a near-future dystopian theme like Deus Ex.

I guess what I'm getting at is something more of a hybrid post-apocalypse/survival horror game. S.T.A.L.K.E.R. is the closest existing game of this hybrid theme I can think of. While I like the dystopian theme of CP2077, I like to see it as more of a buildup to a cataclysmic event. The post-apocalypse theme I'm getting at is the aftermath of that event. Maybe have one "before" game and then one "after" game of the same series along these lines, at least in terms of the bigger picture.

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Great story

Great gameplay mechanics

Great atmosphere

No filler

Not too fucking long

No multiplayer

Free craft beer

Feeds you snacks every now and then.

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If project scope and processing power was unlimited I would like a management game with the depth and persistent, dynamic game world of Dwarf Fortress that can be played as a 3D first person game. That would allow me to participate to and influence my mini society in different ways like through mass media, politics or by doing social engineering experiments. Dwarf Fortress has some really interesting AI dynamics but they are so hard to experience because you have to dig through all that rotten UI cruft to find out what your people are up to and figure out a way to influence them. It should also be possible to play it on a persistent server so you can coexist with other mini societies in whichever way you please (war, trade, collaboration...)

 

In reality. All I really want is GTAV.

 

Edit: and Half-Life 3

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now...in indie games, there is one thing I have come to hate:

tongue in cheek dialogue...

like where the characters talk in a kind of 'bro' way and say 'um' a lot; that adventure time-ish non seriousness about fantasy.

it's just passing of boring and uninspiring dialogue as 'hip'.

I want my characters to be vividly involved in their world, and if they're not, at least put it in context.

Last game that really knocked my socks off was "LONE SURVIVOR" which was an 2d indie survival horror mystery thriller sort of game. Super dark and strange atmosphere, multiple endings, real tension.

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Guest Aserinsky

Oh I almost forgot to add to my post, I'd love to have a resurgence of interest in Point and Click adventure games. Botanicula was one of the last games I played that really grabbed me, disappointing that nobody has really taken a lead or developed from it since.

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Guest Frankie5fingers

 

 

just regarding gameplay: morrowind was absouletly perfect, and still is. everyone who played it knows what i mean.

 

 

yup.

YES. i keep wishing that Morrowind would be redone with a new physics engine but keep everything else exactly the same. it would be one of the greatest games ever made (or remade in this case).

 

another great combo of games would be if you mixed Mass Effect 3 and EVE. just so you could get the ultimate space game experience.

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