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Aphex DX9 Patch conversion to FM8


bunyip

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You can also make a TRS to DIN cable and play this into tx81z cassete input i guess

 

I think it's actually not possible, since DX9 envelopes (and other stuff) are different to later 4-ops. But DX9 patches are compatible with the DX7 and TX7: the envelopes are the same and so is the operator scaling. I'm not sure you can load the patches into them directly, but if you dial the parameters in by hand it should sound the same.

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afaik the dx9 is literally a dx7 mk i minus two operators! i was unsure about the sysex, but the manual says that:

Xa73D82.png

 

apparently you can even link a dx9 and a dx7 up together via midi! i have a tx7 but i'm not sure how to go about this - it does have a cassette input but i'm missing the cable

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Yeah the little 'crunch' is the patches, the high noise is a ready state signal. Very similar sound to the speccy tape, so much so that's what I first thought it was and tried loading it on an emulator but it was having none of it !

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Hmm I have a cheeky tx7 knocking around. I'll leave it to you guys to figure out how to get the aphex patches on there ;)

I've not used the tx7 in ages actually, the software I was using to edit patches fucked up ages ago and I just stopped using it. What pc progs are people using to edit dx7/tx7 patches these days?

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Weird, I've managed to convert them all to a patch table but they all appear to be exactly the same patch barring one of them.

 

19 out of the 20 are this:

 

VOICENAME   :      "DX9. 1    "
========================================================================
VCED param. :      OP1       OP2       OP3       OP4       OP5       OP6
0  : R1     :       99        99        95        98        69         0
1  : R2     :       99        99         8        33        11        12
2  : R3     :       99        99        71        71        71        71
3  : R4     :       99        99        28        28        28        28
4  : L1     :       99        99        99        98        99        98
5  : L2     :       99        99         0         0         0         0
6  : L3     :       99        99        32         0        32        32
7  : L4     :        0         0         0         0         0         0
8  : BP     :       C3        C3        C1        C1        C1        C1
9  : LD     :        0         0         0         0         0         0
10 : RD     :        0         0         0        44         0         0
11 : LC     :     -LIN      -LIN      -LIN      -LIN      -LIN      -LIN
12 : RC     :     -LIN      -LIN      -EXP      -EXP      -EXP      -EXP
13 : RS     :        0         0         3         3         0         0
14 : AMS    :        0         0         0         0         0         0
15 : TS     :        0         0         0         0         0         0
16 : TL     :        0         0        98        76        95        98
17 : PM     :    Ratio     Ratio     Ratio     Ratio     Ratio     Ratio
18 : PC     :        1         1         2         3         0         0
19 : PF     :        0         0         0        17         1         0
Frequency   :      1.0       1.0       2.0      3.51     0.505       0.5
20 : PD     :       +0        +0        +0        -3        -2        -2

126: PR1    :       99
127: PR2    :       99
128: PR3    :       99
129: PR4    :       99
130: PL1    :       50
131: PL2    :       50
132: PL3    :       50
133: PL4    :       50
134: ALS    :       30 (= 31)
135: FBL    :        0
136: OPI    :       ON
137: LFS    :       17
138: LFD    :       44
139: LPMD   :        1
140: LAMD   :       99
141: LFKS   :      OFF
142: LFW    : Triangle
143: LPMS   :        0
144: TRNP   :       +0
But patch 8 looks corrupted and reads as this:

 

VOICENAME   :      " qs%7j+,  "
========================================================================
VCED param. :      OP1       OP2       OP3       OP4       OP5       OP6
0  : R1     :       15        91         2        97         8        29
1  : R2     :       97        69        22        70        51        25
2  : R3     :       31        33         5        40        19         3
3  : R4     :       30        28        70        92        39        16
4  : L1     :       10        20         6        48        10         2
5  : L2     :       29        50        11        83         3        65
6  : L3     :       45        10        16        38        42        97
7  : L4     :       45        74        88         5        14        64
8  : BP     :      G#0       D#0        G6        B5       A#0        B4
9  : LD     :       10        82        18         6        19        11
10 : RD     :       41        16        81        75        26        76
11 : LC     :     -LIN      +LIN      +EXP      +LIN      -EXP      -LIN
12 : RC     :     +LIN      +LIN      +EXP      +LIN      -LIN      +LIN
13 : RS     :        4         3         2         1         0         3
14 : AMS    :        2         3         0         1         3         3
15 : TS     :        0         2         6         0         3         2
16 : TL     :       71        10        48         3        99        43
17 : PM     :    Ratio     Fixed     Fixed     Fixed     Fixed     Fixed
18 : PC     :       12         3        12         9        28        22
19 : PF     :       92         0        81        53        93         0
Frequency   :    23.04    1000.0     6.456    33.884     8.511     100.0
20 : PD     :       -5        -2        +5        +7        +0        +4

126: PR1    :       99
127: PR2    :       99
128: PR3    :       99
129: PR4    :       29
130: PL1    :       35
131: PL2    :       27
132: PL3    :       34
133: PL4    :       50
134: ALS    :       16 (= 17)
135: FBL    :        5
136: OPI    :      OFF
137: LFS    :       74
138: LFD    :       62
139: LPMD   :       49
140: LAMD   :       16
141: LFKS   :      OFF
142: LFW    :     Sine
143: LPMS   :        1
144: TRNP   :      +21
I don't have anything that reads DX9 patches however to test what they sound like ...
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if i have some free time, i might program them into my tx216. i am guessing that the first two operators should be switched off to match the 6op patch to the 4op dx9.

 

weird though that the 2nd patch has values for all 6 ops....

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Yeah I think the second (well 8th technically !) is corrupt on the tape source. The program I used was a kind of universal patch conversion so aye I reckon Op1 & 2 you'd just ignore for the dx9

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so richard said it's only sort of similar to the original - i guess the tx216 / dx7 is different enough that turning two operators off won't match it. i suppose the values might scale differently on each, as well as possibly being different converters.

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i'm sure he wouldn't just post a bunch of blank patches right? are you sure you read the data correctly?

its not that they were blank patches, just they all appeared to be exactly the same patch! I'm assuming as the file name was read correctly from the raw data (unlike the patch with the gibberish name) that it did get read properly
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Yeah all the values of the operators are completely identical too. I even tried to split the wave form up to the individual patches in case the conversion software was just glitching out and just reading the first patch every time but exactly the same result. Wonder if it wasn't dumped correctly? (the corrupt patch possibly also being the same patch but just glitched out on the tape source)

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