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Thru Oct 31 Klüsterjunkk is $29.25 at pornofonic.com
A little side project of mine. Review here.
1. Concerning The Explorers 25:26
2. Super-Individual 23:05
3. The Dialectic 21:49
You wait ages for a new Slomo album … and then one comes along.
Following a rare spate of gigs in 2012-2013, Slomo now present their fourth album ‘Transits’, a distillation of the intervening years’ spontaneous improvisations for time and space. ‘Transits’ finds the duo of Holy McGrail and Howard Marsden further psychedelicising their core guitar/synth drone sound with loops, bit-crushers and ring modulators to deliver three shimmering celestial pieces for frozen night skies.
‘Transits’ features artwork by acclaimed Texas-based artist Xochi Solis and sleeve notes from the Spanish explorer and poet, Annexus Quamm.
Available for digital streaming and purchase here: https://soundsofslomo.bandcamp.com/album/transits
Hi there fellas !
So, for the past year I've been making generic theme music for a video game I'm working on with some friends, and now that we've almost finished its development I'm trying to make it sound a bit better. Of course, I still have to work on the mix etc. but the main problem with all those tunes are the drums.
The point is, I've been making almost every track within Garage Band. No fancy VSTs nor awesome instruments, just the regular Garage Band you get out of the box (I was trying to have a "MIDI" sound and thought that it was a good way to achieve that).
However, the drums just aren't right. They sound weak and cheap (well, that's partly what I wanted but it went beyond my expectations and not in a good way). Hence those two questions :
- Do you know a free/cheap drum VSTi that would natively work in Garage Band and sound a bit better than the generic drum kits ? I'm looking for "pop" drum kits - the soundtrack could be classified somewhere between cheesy funk and FM rock.
- Do you have tips on how to improve Garage Band base drums ? I played with EQ presets, reverbs and tried to manually adjust pattern velocities but it never seems to get better.
Our small dev team would be really grateful for any answer :)