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Auditory hallucination-esque moments in Ae


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#76 Boxus

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Posted 01 September 2018 - 12:00 PM

chill out guys

 



#77 tneuvm

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Posted 01 September 2018 - 12:09 PM

Me and Obel:

unnamed.jpg

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Edited by Obel, 01 September 2018 - 03:10 PM.


#78 tneuvm

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Posted 01 September 2018 - 06:27 PM

didn't know you still had that pic of us Obel :cry:



#79 ambermonk

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Posted 01 September 2018 - 08:32 PM

Warning: This is known to bring slightly more peace to the world



#80 kirm

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Posted 02 September 2018 - 02:32 AM

I think that moment in Ipacial Section got mentioned in some other thread here, which is weird bc it's super hard to hear for me.


Erm.. maybe someone should read back their own posts before they get aggy! :)

#81 kirm

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Posted 02 September 2018 - 07:30 AM

Sorry not sure why I was sticking my 2 penneth worth in there! But could see why the confusion..but lets all play nice! :)

To add something more on topic agree on All End as one of the best examples of this. Everytime I listen I seem to hear diff melodies that I don't think are "really" there

Edited by kirm, 02 September 2018 - 07:30 AM.


#82 EXTRASUPER81

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Posted 02 September 2018 - 07:44 AM

Seemed to get a bit warm in here.

I reckon the stuff in Gonk Steady One is more likely formant synthesis tho fwiw. No evidence, just seems more likely to me, could just as easily be sample manipulation.

#83 tneuvm

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Posted 02 September 2018 - 09:40 AM

Spoiler

 

^ Yeah, what you've been saying ITT about a lot of apparently "vocal" sounds being the result of formant/fx manipulation is p much what I (for one) inferred from more recent interviews (their talk of preferring to build things up from scratch now rather than 'deconstruct' existing things, of making pseudo-analogue synth sounds in max, etc. seems relevant here)

 

Another moment that I don't think's been brought up is the middle section of 6IE.CR: some of the sounds in the periphery of the stereo field start to sound like vocal noises (around 2:32 for example). Probably another case of formant trickery I guess?

 

 


Edited by tneuvm, 02 September 2018 - 01:53 PM.


#84 tneuvm

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Posted 21 December 2018 - 12:45 AM

reviving this thread just in case I can get a few more discoveries out of you all... (probably not)

 

I mentioned voice-like sounds in op but there are a lot of other trippy subtleties in their music. e.g. at the end of ipacial there's increasingly loud white noise on the snare hits as the drone leading into pro radii gradually fades in. makes me think of a room gradually filling with water or something.

 

there's also some really minor but weird stereo field trickery at 5:03 in cloudline with some sort of impact noise that sounds its in your room. almost seems unintentional (though knowing the boys I'm sure it's not) but it startles me every time.

 

you can definitely hear someone sneeze multiple times in dummy casual p2. possibly mentioned already but it's FUNNY

 

Spoiler

 



#85 fletcher

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Posted 21 December 2018 - 02:33 AM

The comb filtery swooshing at the start of FLeure makes me feel like I am in a diving bell, slowly being lowered down to Atlantis.



#86 miserere

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Posted 21 December 2018 - 03:15 PM

awooo throughout the middle part of cap.iv, last 15 secs of four of seven are a beautiful melody, spacey pinball sound at 0:18 in d sho qub

also yeah like someone here noted theres loads of detail in perlence subrange 6-36: chatter, sirens, pottery sounds, child voice, metal screeching, buzz sound etc, even had a sheet with timecodes somewhere



#87 xox

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Posted 21 December 2018 - 03:43 PM

even had a sheet with timecodes somewhere

 

 

gimme