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kcinsu

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Posts posted by kcinsu

  1.  

    No, I think most of us have a basic understanding of vowels.

    ooo, someone's grumpy/didn't get tha succ today

    Yeah, that was some legit snark. Sorry, nothing personal. Just a knee jerk response.

  2. Sculpture is all synth, except for the instrument body convolution.

     

    Robbie: do you use any of the AAS plugins? Chromaphone is one of my favorite plugins.

    Also speaking of PM, I picked up pianoteq, and damn does that sound and feel good to play.

  3. After having borrowed the Rytm for a couple of weeks, I've concluded that the MD needs an mk3 model. The sequencer and performance stuff on the Rytm are great, but I prefer the machines on the MD over the analog and sample voices of the Rytm. Also annoyed that the Rytm doesn't do external midi sequencing.

     

    I have the mk1 version and have been wanting to upgrade to the mkii but I think I'll wait. really hoping Elektron has plans for this...

  4. Kcinsu, mcbpete and a few others I think you were interested in their response to the physical modeling question. apparently they answered it but i never saw it and the answer is brilliant (but still oblique)

     

     

     

    lot of loaded questions here tbh but i'll say this

    we've been blagging sounds for years, way way before we heard anyone using the term physical modelling

    even just using a 202 you can make really mad 'bonk' sounds by tuning the resonance and using the res env a certain way (think of voodoo ray by gerald)

     

    not implying we were the first at all obviously, wendy carlos and tomita were running rings round anything we did before we even knew what music was

    but like, there are literally tons of ways you can make fake things out of other things. this idea that physmod is only a few techniques is a bit of a new thing really. but i guess describing those things an non-linear processes is a bit much for some people

     

    you can make a wide array of vowel sounds using a combination of pwm and fm, but it's only considered formant synthesis is you're using a collection of bpf's

     

    the actual list of techniques that you're supposed to learn is weirdly limited and doesn't really cover what's possible. in a lot of ways things were more interesting before it all got formalised

    that's why wendy carlos and tomita are so good, cos they didn't have that list of techniques getting in the way, they found most of it thru trial and error

    i like that response a lot

    Thank you, I missed that response.

     

    To Sean and Rob: I cannot thank you enough for doing this.

     

    To Joyrex: ditto!

  5. I would like to reiterate the question about your thoughts on physical modeling. Most people I discuss this with shrug it off as being too limiting, as it is an attempt to emulate realistic acoustic instruments, however I find that when pushing the limits of a physical modeling synth, you can get fantastic other worldly results. How much have you used physical modeling in your music?

  6. question for sean or rob:

     

    you guys have been recognized as being primary figures in bringing back or re-popularizing FM synthesis as well as pushing it in entirely new directions, do either of you have interest in physical modeling synthesis? I know you say you're mostly outside the DAW right now, and given that there arent very many pieces of physical gear that do physical modeling (besides the korg wavedrum, yamaha vls and a few others) have you explored much in the past or present new advancements in this technology such as Pianoteq or Applied Acoustics Chromaphone (probably the first really solid phys mod percussion engine since the Machinedrum) ? Just curious if you could speak on how you feel about this type of synthesis or if any specific tracks utilized it.

     

    edit: Sonderemawe sounds like it had some virtual metal plate/membrane action happening in it. A

     

    I'd love to hear your guys' thoughts on physical modeling as well.

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