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Orange Dust - Human Condition


Guest od++

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Guest od++

Hello.

I'm not releasing much at the moment, but I thought I'd put this up.

Thank you

 

 

 

I hope you are having a good day

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Guest brendyman

You're pretty good at this, I don't really have any complaints, except that "Regrets" was just a tiny bit muddy. Just keep doing what you do.

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Guest crowndicey

Pretty insane sounding. I like how you keep the composure of the progressions through all the chops. My only thing that I wanted to happen is for some repeats. Some of those chops have NASTY rhythms in there that I wanted to loop a few times in a row so you could really get down on them.

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Guest od++

Thanks for listening guys :) noted about the track being muddy, i kinda intended a *little* mud for tone (if that makes sense) but I've overdone it haha

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Nice beat & subbass work as usual Od, makes this bro headknod for sure :) .

 

I'd like to hear a version where you cut down on the dblue glitch like stutter & scratch effects though, maybe leave it out altogether as it is getting a bit predictable imo. I know it is a style, taste thing, but used more sporadically, or with extra layers of processing could be more effective maybe.

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Guest od++

Well ha ha i see what you mean, but at the end of the day it is what I want to do; I would get very bored without the edits and programming!

What do you mean by 'extra layers of processing' though? That is somewhat a nebulous term

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Keep doing you of course, we create what we want to create.

 

What do you mean by 'extra layers of processing' though? That is somewhat a nebulous term

 

With extra layers I mean trying to move away from a preset sounding 'like formula, have these type of effects every N bars (I guess inevitable with this style, something of which I'm guilty of myself when doing glitchy break music :-)) .

I think this can be done through making the processes more complex (automation, re-sampling + effects iteration), less recognizable (stacking of effects, more elaborate chains), more gradual effectin' (take more time with the send level) & less predictable (1, 2, 3 , stuff happens).

 

Predictability is something I'm trying to battle with my own shit, probably to anal with it :-) .

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Guest od++

Good stuff! It's actually very very random as it is (I have a process of completely obliterating a track with several effects units then replacing them and erasing them until I'm happy with the level of edits) but if it's sounding predictable, I'll work on it!

The main thing holding me back is i have a few other methods that end up destroying everything beyond recognition and whereas that can work with downtempo stuff fairly well, with the breaks tempo I'm working with it gets too noisy too quickly

the problem, as always, is finding the sweet spot, and then not just sitting there ;)

Cheers for the heads up!!

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lots of skilled stuff in there that i just wouldn't know how to do

 

i feel like it would need something to push it over the edge though, like maybe some pads coming in towards the end or just coming in and out a few times across it

 

i think some of the samples used to construct little phrases could've maybe been emphasized a bit, maybe with some reverb or something

 

 

but these are all just my opinions, it sounds pretty good as it is

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