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Real Human Bean

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Posts posted by Real Human Bean

  1. 22 hours ago, scottwade said:

    I was in the same position as you recently. I have been playing around with Blender a little, still really a beginner but I have found it an excellent tool to start doing some 3d (even 2d animation) with.

    If you have any experience using Unreal engine, they use key frames to animate objects which makes doing simple animations easy. This would definitely be a great place to start. Theres loads of helpful youtube videos

    I've downloaded Unreal but yet to explore it - just not enough hours in the day and enjoying getting acquainted with Blender rn.
    Definitely interested in making some interactive and possibly VR stuff in Unreal though.
     

    20 hours ago, viscosity said:

    Have you tried writing scripts with Python for Blender to create generative art? That's something I've been wanting to explore, but have been too lazy or busy with other stuff. I have about zero knowledge of both right now, but maybe something to study.

    I'm not so into making totally generative stuff tbh but there are some cool tools I've messed with for generating complex geometry that you can then play with. Check out the (free) add-ons Tissue and jsplacement if that's your thing.
    My python skills are rudimentary at best but I'd like to modify the excellent Molecular add-on to make it pay attention to object rotation, honestly not like to happen in the near future though.

    Couldn't help but notice that your name is viscosity, that's one of my favourite things to play with in Blender:

    Spoiler

    839817894_visc1.thumb.png.740f96631387f54684c6d23d30e1baa6.png

    305394472_VISC2.thumb.png.2aa44dcfb4c53cc31af50ab3a8eca837.png

     

  2. 20 hours ago, dingformung said:

    Yes, it's a fun program. Have tapped into it myself at some point but didn't pick it up again. Been talking to design graduates who ditched expensive 3D modelling software for Blender because it's better

    I'm totally new to 3d as of 2 months ago so haven't played with anything else though all the best renders I see online are done with C4D or Houdini + a fancy render engine .That stuff will set you back thousands so I'm happy dicking about with free software on an old laptop for now.
    Apparently Epic Games have recently given loads of money to the Blender Foundation which is bound to speed up development.

    • Like 1
  3. 2 hours ago, modey said:

    Definitely. I hate "pure experimental" gigs for this reason. For years I've wanted to get on the bill at one of those shows and just play a straight pop set or something. 

    I did this in Cafe Oto once ?  specifically remember a complaint during We like To Party. Bloody philistines.

    • Like 1
    • Haha 2
  4. For sure shitify listeners isn't the only metric to measure value to a label. I don't know what went on behind the scenes with Clark but I'm guessing Branding Problem is a clue.
    He seems to get a decent amount of soundtrack work + sync so hope that continues to be successful for him.

    • Like 1
  5. Got it yesterday (grab it while there's still a discount if you're interested.It's mega fun and intuitive but can clearly go pretty deep too. I'm very impressed with the UI, it really takes advantage of the touchscreen and makes the workflow natural and breezy.

    Love the inclusion of parameter locks, scenes and a cross fader so that you can morph between them (attached vid for quick example). Loads of nice generative stuff too if that's your bag.

    • Like 1
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