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star wars: the old republic is gonna suck


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not sure if this is worthy of a thread, since i don't really care about the game itself, i just find it interesting to hear about stuff like this from people on the inside.

 

i'll quote it because the source site is overflowing with comments and took me like 30 secs to load ..

 

Hi everyone,

 

I would think myself to be part of some noble cause, like the original EA Spouse trying to save her husband from a hellish work environment at EA. That had a happy ending, however, with tons of publicity and a total change of overtime wages and salaries and how they are handled within the company. I do not expect a happy ending, so I’ll be personal and selfish, and this is just for me.

 

So just call me EA Louse.

 

I found out recently that I will be dismissed from Bioware Mythic during the next round of layoffs EA coming this November. I’m sick of seeing EA outsource their art and find every excuse to get rid of us and still not achieve anything. Mythic is dying, and its not us who killed him but we’re taking the fall.

 

But if you want to know what really went down with Warhammer, I’ll tell you right now.

 

First, the project leaders did not know what they were doing. Jeff Hickman was the saddest excuse for a producer I’ve seen. All he did was drink the Koolaid and suck up to the right people. He was the perfect yes-man, and this reached down to almost all managers.

 

My boss who will not be named, again and again would tell us that Rob Denton, one of the original owners, said we should “do this” and “do that” and we would say “omg it makes NO sense, please explain A, B, and C to him. “And then he’d come back and tell us, after we thought he had gone to talk with him,” No, Rob wants in this way. Jeff agrees, this is what we’re going to do. Understood? ” They never actually talked back to Rob. We didn’t talk back to them.

 

Rob said jump, our leaders said, “How high?! And on who?”

 

So we shut up and did what we were told, by people too afraid to tackle real problems. It is a culture of fear, especially since Mark Jacobs was fired.

 

Oh, he left voluntarily you say? No, he was fired, and everything placed on his shoulders by those closest to him so they could divide his salary and annual bonus. I bet Rob is enjoying that sweet new Maserati he bought after leaving the knife in his partner of 15 years.

 

Want to know more? Keep reading. I can keep ranting.

 

Rob was never there during the development of Warhammer. We always joked about when his next weekly holiday was coming. (Answer? Next week!) Mark was not available, was way too head down trying to design his own contributions or whatever. Rob always handled things. We were told NOT to speak with Mark in person, never, or else we would be explaining to Rob.

 

The coup began long before Warhammer, and Jacobs did not even realize it.

 

And yet, this is common gossip in the company, and nobody in this industry seems to get it. So get it! Rob was responsible for the entire project, then blamed Mark when things went wrong.

 

Ah, but could not do it alone. No, he needed Jeff Hickman, promoted from customer service to produce the Warhammer project. Wait, let me let you have that sink in. The man running customer service, on the theory that the management of a large team of CSRs qualified him to run a game development project, was put in charge of a $50 million project with no previous experience.

 

And he needed Eugene Evans, the man who brought you the almost non-existent marketing campaign behind Warhammer. We could not even believe how bad they fucked up the marketing campaign. There was almost none. We slaved for years, and this is how we were rewarded for it by Eugene and the people of EA? Being told that Warhammer was not “worth” a lot of money spent on it? LOL. Now he’s in charge of Bioware Mythic.

 

Oh yeah, and he needed Paul Barnett. You know him as the crazy British dude that appears in random videos at EA to promote his latest bullshittery. We know him as the crazy British dude who we have no idea of how he still has a job. This man was supposed to be the savior of Warhammer’s vision and design. Now all he can do is promote his strange ideas about his little secret project web Ultima game that’s been almost universally criticized by all of us and focus groups. What’s that? You didn”t know Paul loves one of those old Ultima games sooooo much he’s making a literal copy of it for Facebook? Well, the cats outta the bag. Too bad it sucks ass.

 

So what do they all have in common? All of them failed, badly, in Warhammer, and each of them is in a position of authority in the new company, while the rest of us are facing pink slips. How do they sleep at night? They spin aruond, blame everything on Mark, divide his old salary between them, and never speak about it again. Oh, and they fuck us little guys as well.

 

Almost makes me congratulate them for having the balls, but after watching them work, it’s obvious they don’t have any. They’re cowards running scared trying to hide under the wing of Bioware, now that Rob has become a general manager of EA.

And Bioware? Don’t make me laugh. They’ve spent more money making the Old Republic than James Cameron spent on Avatar. Shit you not. More than $ 300 million! Can you believe that?

 

And you know what they’re most proud of? This is the kicker. They are most proud of the sound. No seriously. Something like a 20Gig installation, and most of it is voiceover work. That’s the best they have. The rest of the game is a joke. EA knows it and so does George Lucas,they’re panicking , and so most of Mythic has already been cannibalized to work in Austin on it because they can’t keep pushing back launch.

 

Old Republic will be one of the greatest failures in the history of MMOs from EA. Probably at the level of the Sims Online. We all know it too ……

 

Anyway, back to Warhammer. We shouldn’t have released when we did, everyone knows it. The game wasn’t done, but EA gave us a deadline and threatened the leaders of Mythic with pink slips. We slipped so many times, it had to go out.

 

We sold mor ethan a million boxes, and only had 300k subs a month later. Going down every since. It’s “stable” now, but guess what? Even Dark Age and Ultima have more subs than we have. How great is that? Games almost a decade make more money than our biggest project.

 

So there it is. Rewarding the incompetent. Firing the competent.

 

I say it anonymously so I can keep my next few paychecks coming.

 

So I’m a louse. A big fat EA louse.

 

source

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wow , 300 million dollars on a destined to be shit-ass videogame. thats pretty astounding. the 'voiceover' work in new videogames is probably the biggest roadblock to making them feel more immersive like movies. most of the time the dialogue is extremely cheesy and it sounds like its being recorded in a studio isolation booth with no processing whatsoever.

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this game was a bad idea from the start, they should have stuck to KOTOR 3 since it was making money for them. Lucasarts is retarded with their management "hey, let's not make sequels to our 2 biggest selling Star Wars franchises, KOTOR and Battlefront". the fuck.

 

i see another Galaxies size fail on the wall.

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Guest cult fiction

I played it at PAX and it was respectable - on a similar level to WoW. I don't really like or play MMOs at all but it didn't seem worse than WoW in any way. Voice acting was on par with KOTOR.

 

As a member of a large game company like EA with lots of studios, I can tell you it is very easy to talk shit about other studios but the truth is they are very disconnected and you tend to only hear the bad rumors. Old Republic may very well suck but I wouldn't trust the word of a bitter employee of a different studio, and from what I've played it seemed decent.

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Guest HerculesCzar

Bioware has, without fail, been good to me in the past. I'm still hopeful that TOR will be good. The ranting of one pissed off ea employee isn't enough to dissuade my enthusiasm.

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wow , 300 million dollars on a destined to be shit-ass videogame. thats pretty astounding. the 'voiceover' work in new videogames is probably the biggest roadblock to making them feel more immersive like movies. most of the time the dialogue is extremely cheesy and it sounds like its being recorded in a studio isolation booth with no processing whatsoever.

 

this bothers me so much because it doesn't have to be this way. people who do good ADR (dialogue replacement) for studio movies make people ACT the scenes they're in, not just curl up to a microphone and deliver. there are EASY but necessary micing techniques you can use to make it sound so much better. (and then yes, environmental reverb, etc.)

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