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blackdust

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Posts posted by blackdust

  1. Director Ridley Scott has given an update on Prometheus 2.

     

    Prometheus had a script rewritten by Lost creator Damon Lindelof from an original draft by Jon Spaihts, but Lindelof has confirmed he is not involved in the sequel.

     

    They're working on the script. I met Ridley in London a couple of weeks ago. I would love to work with him again and I know that he would like to do another one. It's just like we need to find the right story. I hope we will." Both she and Fassbender are contracted to return for a second film.

     

     

     

    This reads to me as "Lindelof started the story and we have no fucking idea where he was going with it, now we don't know what to do."

  2. This weekend i have mostly watched shit.

     

    This is the End 5/10 (I lol'ed once)

    The Internship 5/10 (best bits in the trailer, only good part was the vist to the strip club)

    The Lone Ranger 6/10 (Not as bad as people made out but its still pirates of the Caribbean out west)

    After Earth 4/10 (Lol those fucking accents)

  3.  

     

     

    yyelQfK.jpg

     

    Don't know if I will get chance to finish this. Needs texturing and it will take me awhile to do. So I'll post it how it is now. Few hours every evening over a month this is the result.

    i quit. fuck you. argh.

     

    you're gonna UV unwrap that? jesus christ.

     

    wanna share an OBJ or FBX?

    That's why I'm put off texturing cause it's a bitch to unwarp. You can do it different ways depending what you want to with the end product.

     

    Low Polly projection on to high Polly mesh

    Name the parts and render in keyshot (easiest)

    Or blended box mapping

     

    None of those Bode well for animation though.

     

    Yeah let me sort out a few things with it and I will pm you the file.

    chopping it in half and using symmetry mod will help with texturing... just convert to poly after? if you're using max 2012 up, using a CAT rig instead of standard rigging would help for animating, there's a nice spider CAT rig preset you could mod...

     

    i'm guessing there's a shitload of NURBS/meshsmooth stuff goin on here...

    Yeah Max 2013. I would really like to animate it so I may look into that. Never used nurbs either just pure Polly pushing with turbosmooth added.

     

    Cheers for the kind comments guys.

  4.  

    yyelQfK.jpg

     

    Don't know if I will get chance to finish this. Needs texturing and it will take me awhile to do. So I'll post it how it is now. Few hours every evening over a month this is the result.

    i quit. fuck you. argh.

     

    you're gonna UV unwrap that? jesus christ.

     

    wanna share an OBJ or FBX?

    That's why I'm put off texturing cause it's a bitch to unwarp. You can do it different ways depending what you want to with the end product.

     

    Low Polly projection on to high Polly mesh

    Name the parts and render in keyshot (easiest)

    Or blended box mapping

     

    None of those Bode well for animation though.

     

    Yeah let me sort out a few things with it and I will pm you the file.

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