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thehauntingsoul

Knob Twiddlers
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Posts posted by thehauntingsoul

  1.  

    So this little game called 140 came out on steam a few weeks ago, and I immediately thought how awesome it would be if something along these lines was done with you guys and your work. It's basically a rhythm platformer where all of the obstacles move around in time with the beat, with ever-increasing complexity. Would you guys ever consider doing something along these lines and try dabbling in interactive/procedurally generative track writing?

     

    yeah - if we had time to properly get into it i reckon it could be really good

    does seem like it would be tricky but then i never made a game with things that actually move around

     

    You really, really should. Get TDR on board to do the design and hire someone to do the game programming. :biggrin:

  2. So this little game called 140 came out on steam a few weeks ago, and I immediately thought how awesome it would be if something along these lines was done with you guys and your work. It's basically a rhythm platformer where all of the obstacles move around in time with the beat, with ever-increasing complexity. Would you guys ever consider doing something along these lines and try dabbling in interactive/procedurally generative track writing?

     

  3. I asked something to this effect earlier but I think it got buried

    Can one of you elaborate on some tracks that you think are particularly complex with a high level of attention to detail, or some tracks you found were a particular pain in the ass to finally finish? I could make some guesses but I'd like to hear your thoughts.

  4. Can you guys elaborate on how you feel out the structure of a track? Like how do you decide on the intro, and what elements to bury away, which ones to tease at throughout the track.

     

    Also what's the one track you think took the most amount of effort to finish? Any tracks that stand out in your mind as being particularly frustrating to pull off?

     

    Sent from my Nexus 4 using Tapatalk

     

     

  5.  

    Can we get explicit confirmation that naming the bonus track on Exai Keyosc was a direct reference to watmm?

    Why a reference to WATMM?

     

    Someone other than me would know the lore better but it was some jokingly rumored Ae album that was supposed to come out forever called Kiosk. There was even fake album art posted on here iirc.

  6. This is awesome, thanks for doing this guys! I have a few questions.

    - In terms of structuring your tracks, do you ever sit down and work out how the sounds will progress or is it more a make-it-up-as-you-go type of scenario? Some of your tracks seem like they can't have been made without an impossible ability to see the whole picture. Surripere definitely strikes me as one where you almost had to have known where it was going before you started. I'm assuming it's a more iterative process but can you elaborate on specifics of how you decide what elements of a track will be recurring later on, and what elements later in the track that you want to obfuscate and hide earlier on for the astute listener?

     

    - It seems like many of your tracks contain ghostly elements of more conventional or straightforward tracks buried away below layers of sound. What fraction of your tracks have been completely re-worked from the original version with only trace amounts of the original remaining? Feel free to list a few.

     

    - Is there any trick to how you guys imply so much in your music without actually showing it? Many of your tracks have implied rhythms or melodies that I'm sure most fans would all be able to agree upon, yet never occur in their entirety within the tracks themselves. Is that a conscious design decision?

     

    - Are we going to be hearing more of the only slightly melodic noise synths like those used in Flep and Olsa for n in the future? That's such a fucking cool aesthetic.

  7. I was listening to some old Ae remix stuff today, and Chiastic Slide and I guess the only thing I feel is wholeheartedly missing from a lot of new Autechre is the intense, multi-layered and/or complicated melodies like those off cipater, cichli and nuane. They used to have this really interesting way of burying melodies in their tunes. I guess they sort of do it nowadays but I'd like to see more of that type of songwriting come back to accompany the Confield vibe they are going with on L-event.

     

    Also

     

    Ppl keep mentioning notched snares. How do you hear a notch filter? I can hear bp, lp, hp but notch filters don't seem to do much to the sound in my experience.

    think of a 'notch' filter as in what a phaser does but not necessarily moving in time. In this Tuss track it sounds like he's controlling a notch using an LFO on those hihat/noise sounds, and since it's a light notching effect it doesn't sound like a typical phasor has a little bit a of a different sound to it.

    http://www.youtube.com/watch?v=81ZgDM_w74Y

     

    ty, I understand now, and that's a cool track.

  8. It's been said before but this is the best Ae track in a long time imo. Not that their recent stuff hasn't been awesome - it has - but tac Lacora is fucking phenomenal gantz graf style fuckery.

  9. I don't get the love for newbound. To me it's the least interesting track on the EP by far. I love the other 3 but newbound just doesn't gel with me yet. I find it unbelievable that there are Ae fans that prefer newbound over tac lacora. The latter being easily one of the best Ae tracks I've heard since Draft 7.30

  10. known(1) and rew(1) are more likely to be references to programming loops, where instead of inserting a condition you just put 1 which is boolean for true, meaning the loop will execute infinitely.

     

    Or it's function syntax where 1 is the variable that is passed to the function, although doing this invalidates any need for a function.

     

    Don't ask me to tie that to the music somehow but I'm guessing it's that and not the windows duplicate append (1) thing. I think Ae have been known to use programming syntax in naming track titles. (get 0) is a good example.

    Someone needs to write some javascript that uses autechre track titles as variables and functions.

    Edit for accuracy

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