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acid1

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Posts posted by acid1

  1.  

    ooh, that's a good point. Hopefully it's handled in a better way than on the machinedrum.

    why would you want to limit 8 tracks even further? seems like sample locks would do the trick.

     

     

    I think the chokes on the rytm and the MD are some of their most IDM features.

  2. elektron fan boy :)

     

    yup :)

     

    Kidrodi, miim, acid1, all great little set ups! Though I've gotta say acid1, you have all that Elektron gear and no Monomachine or Rytm??? At least you've got the Heat :)

     

    I actually picked up a Rytm right before I finished my album. however I'm not really a fan of the sound of the MnM.

  3. lol yeah my attention span these days is pretty bad, but it's getting better. I'm working on enforcing a very strict aesthetic for 0F.digital so working within those boundaries on the OT could be pretty interesting. Then again, I could end up making hypermelodic/maximalist stuff on it, who knows. 

     

    I found an OT for the exact price I sold the MD for (admittedly I let a guy lowball it a bit, but it ended up being the same price I paid for it last year anyway) so I think I'm gonna go for it. I want to limit myself to only two elektron devices at once, since I know a few people with more than two and it just seems super overwhelming lol

    I just finished an album for RPM where I used only Elektron gear.

     

    I bought the OT, AR, and A4 right before hand. Not impossible but challenging.

  4.  

    I think actually the stupidist thing I'm having a hard time wraping my brain around with the octatrack is adding fills. Besides setting the cross fader to adjust the pb start sample, and the freeze delay on master, I haven't figured out an easy way to add subtle drum variation. I really wish the OT had the same brains as the A4 and AR.

    Ahh, I didn't realize you had the A4 and AR, yeah, those are newer machines so I imagine there are some features on 'em that you'll have to Think Different to be able to emulate.

     

    As far as fills, well, the aforementioned one-shot trigs will do some of that for you. But the scenes (controlled by thecrossfader) may also help. You might also look into some LFO tricks if you are just looking for general variation and not necessarily something you have fine-grained control over. The OT has plenty of LFO tricks up its sleeve - the ability to draw your own LFOs (can you do that on the Analogs) is fucking huge and I often overlook it. 

     

    Even not owning the A4 and the AR I can tell you that the OT has its own tricks up its sleeve. Just by itself the ability to sample not only on the fly, but as part of a sequence, and in a very intricate and precise way, is fucking HUGE. But that's the nerdy shit and, frankly, you gotta walk before you can run....

     

     

    I don't have both the A4 and AR I've just had the unfortunate (for my wallet) chance to play with them.

     

    One shot trigs is exactly what I was looking for, cheers to that!

    But holy fuck... I can use them to record too?

  5. I think actually the stupidist thing I'm having a hard time wraping my brain around with the octatrack is adding fills. Besides setting the cross fader to adjust the pb start sample, and the freeze delay on master, I haven't figured out an easy way to add subtle drum variation. I really wish the OT had the same brains as the A4 and AR.

  6. As you wish...

     

     

     

     

    The biggest difference from the OT was that I imagined all samples being part of the same continuous block of data, kind of like a wavetable. So you can use them individually but they actually represent addresses across the sample space and can be accessed as such.

     

    Also, this block of wave data can also be used for modulators. So you can have an LFO that uses the same waveform data as your wavetable oscillators (or long samples, etc.). Maybe you could even put sequences, automation, or envelope in there. I was also thinking the data could be used as a source of commands like in a tracker.

     

     A section of the table could also be recorded continuously, with feedback, in a circular way, so that it could be a delay. But the section of memory creating the delay would still be available for oscillators to use, so you could have an oscillator that evolves just by virtue of having a continuously changing delay waveform inside it. Or you could just use the whole the delay section as a loop and play it polyphonically. Of course you'd get clicks and pops but you could filter this out if you're using it as a raw waveform just like subtractive synthesis.

     

    The modulators could run at audio rate, in fact they might be treated basically the same as the oscillators. And the oscillators/modulators could be assembled together as a patch/voice, so that what they're doing depends completely on routing.  That means you could do FM... but since it's a wavetable you could modulate the shape of the operators... and since it can also be a delay you could do Karpluss-Strong synthesis as part of the patch.

     

    And now that I know a little more about filters since I had this though, I realize that you could also create a biquad filter out of said delay with the right coefficients. Those coefficients could also be part of the wave data, as long as it was scaled properly.

     

    So it's actually a pretty simple idea but you could build up complexity and weirdness really quickly with it.

     

    The interface is the problem though. All of this stuff would be nuts to control and you'd end up feeling like you're at the helm of a spaceship. I was thinking a tracker interface would be cool, but I also wanted lots of realtime control with MIDI, etc. If someone could create an interface for this that kind of unfurls and reveals its complexity gradually, this could be a really fun thing.

     

    That said, the OT nailed the important bits of my idea:

    - Recording samples spontaneously, or even as part of a sequence

    - Sliding smoothly between parameters (slide p-locks)

    - Variable track lengths and times

    - Un-ganging a track from the master transport control and starting it spontaneously 

     

     

     

     

    Thanks for the elaboration!

     

     

    Sounds like you sorta want a Hadoop synth. Yeah, I don't think Buzz nor Renoise had this ability. I actually wrote an email to the creator of Renoise and asked why I was unable to throw tracker commands at the start/end loop points of samples, but I could mess with them in real time via the GUI, and never received a response.

     

    The closest thing I ever got to doing something like this was using the Resynth module in reaktor and controlling the parameters via midi in a tracker. I mostly used this to control audio, but I'm sure you could also route it to midi as CC data etc.

     

     

  7. I fucking love Watch Dogs 2, and hated the first one.

     

    I bought it on a whim and haven't been able to put it down since. I figured since I'm familiar with security concepts that it would drive me nuts, but I actually think the story is great. Hell, I even hate multiplayer in most of these types of games but have been enjoying the seamless missions you can opt in or out of.

  8. (minus some really nerdy shit I was obsessed with that any designer/engineer/architect in her right mind would nuke from project scope ASAP, with great prejudice)

     

     

    I'd actually love for you to elaborate on this, potentially in a spoiler tag :) I used to be a heavy user of Buzz and Renoise.

  9. also comparing to dark souls totally isn't appropiate given the rpg nature of dark souls where if something is hard you COULD brits force your way through it, but most/a lot of dark souls have an item or a trick or a gimmick that'll make the area a lot easier if you know what to do. or you could level up. or summon someone .. etc etc

     

    hyper light drifter is very super meat boy perfect execution style in comparision ...

     

    I think an odd design decision of HLD is that the more upgrades you get the more overpowered you become, which unfortunately also discourages new players early on.

     

    It is a mini dark souls in the sense that some upgrades completely trivialize certain bosses. Some pro players can rip thru the game without any upgrades obviously, much like dark souls speed runners running around naked.

     

    Some of the challenges I had to overcome rival that of Dark Souls also. One experience I had is my game decided to save once I was through a locked one way door, only had 1 health point, right before a boss. Took me like 20 tries but holy shit did that feel good afterwards.

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