Jump to content

acid1

Members
  • Posts

    2,893
  • Joined

  • Last visited

Posts posted by acid1

  1. The best would be to just slave TidalCycles to Live, but it does not seem to have any means to listen to an external clock. The other way is slaving Live, and it should be possible to somehow generate MIDI timecode from TidalCycles.

     

    You can definitely do this. Setup a midi track in ableton with an output that goes to your IAC bus that Super Collider is setup to use as a midi device. 

     

     
    MIDIClient.init;
    MIDIClient.list; // to check, which are there, you can query them
    
    
    // create a midi out connection
    ~midiOut = MIDIOut.newByName("FastLane USB", "Port A"); // substitute your own device here
    
    
     // you may want to adjust the latency here
    ~midiOut.latency = 0.0;
    ~dirt.soundLibrary.addMIDI(\midi, ~midiOut);
    

    Then you can setup your device to respond to your midi clock via tidal:

    d1 $ midicmd "[start/4,midiClock*48]" # s "midi"
  2. I also wanted to add that TidalCycles goes a lot further if you integrate it with midi. The best way I found to do this is using the Dirt MIDI support. For your midi devices, you can use an IAC bus on OSX so you can multitrack all the shit you midi.

  3.  

    man. i want an octatrack again. and a 6u modular. and a couple more synths like an electron plus a nice one knob func one, and a rack of fx, and a pedal board for my guitar, and maybe an upgrade from the pro40, and to sort my DAW/hardware mixing situation, and a push 2, and a se electronics voodoo ribbon mic for all my acoustics.

    Gonna have to get signed and make a successful record first before you can afford that

     

    Am I right ? ;)

     

    Or have a decent job and be shit at music like me.

  4. Finally beat Dad of War (aka God of War).

     

    The ending... eh, I suppose it was alright. Very anticlimactic compared to other GoW games.

     

    Honestly, there are so many other side quests and tasks to do, the main storyline is almost inconsequential compared to the rest.

     

    Still a damn good game though.

     

    Did you go home and take a nap yet?

  5. I wonder how easy it is to have a picture of what the hell is actually going on after things become too complex. Also, is it a lot of hassle to map some things to a midi controller so it's possible to fade things in-out without having to type?

     

    From my limited playing around tonight, I think there is some fun in not knowing whats going on entirely, then reducing everything down to something more simple. Kinda like recording Elektron p-locks then reloading the pattern.

     

    You have to manually make patterns for your cc's, so there is plenty of things you can fade in and out.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.