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digit

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Posts posted by digit

  1. On 6/27/2020 at 2:08 AM, Dale said:

    Any update on how the live set is coming along digit?

    i've moved, so all my stuff including gear has been packed up for a bit. currently getting settled & hooking everything up again so will be working on it again soon. when i left off it was about 80% done.

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  2. 12 hours ago, Nil said:

    From what I've read countless times, sound is amazing but overall UX is quite counter-intuitive. Do you use an editor with it ?

    yeah, you definitely want to use an editor with it. i'm on a mac so i use the mac version of this one: https://synth-voice.sakura.ne.jp/fs1r_editor_english.html

    that being said, the front panel isn't that bad. you can use it for some basic stuff & it gets faster once you learn how everything is laid out. the knobs can be used to navigate thru the menus & change values. but the synth is so deep that you really need an editor to get a birds-eye view of whats going on & make changes more quickly.

    ps - the effects in the FS1R are really good. i was surprised because nobody ever talks about them. there is a wide range of built-in effects including distortion, amp simulators, filters, compressor, pitch shifter, bit-reduction, etc. a real diverse range of stuff and they all sound fantastic.

  3. 19 hours ago, pizza said:

    do you have experience with one? would love to hear some thoughts

    the FS1R was one of my dream synths for years and i was finally able to get one about 4 months ago. it instantly became the best sounding synth i own. it has a super high resolution "hyperreal" sound that i've only previously heard coming from the monomachine. you can make very 'tactile' sounds with it that still sound completely digital & synthetic. you can call up some of the cheesy presets, start changing the fm algorithms & levels, and things can get really weird really quick. tons of room for exploration and happy accidents. there's a bit of a steep learning curve and i've just barely scratched the surface of it, but it's also pretty easy to come up with some wild alien sounds while changing relatively few parameters. i haven't heard anything in software that comes anywhere close to what this thing can do and how good it sounds.

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  4. On 5/16/2020 at 4:43 AM, dingformung said:

    How's that æ replica going? :biggrin:

    ha ha.

     

    thats the thing, tho. with my tracks i record them just like i mentioned in the post zeff quoted. straight out of the machine, mostly improvised, edit out the boring parts. don't monkey around with them in the daw. it's easier & fun because there is no right or wrong. i can just do whatever i like.

     

    with the ae reconstruction there is a right & wrong way. not only that but there is a pre-existing recording to match. it's the opposite of how i've always worked & very difficult & tedious. all i'm doing is monkeying around in the daw. i could do it quicker & just approximate it but then it doesn't sound anywhere near as good as the recording. but yeah, i'm probably getting too obsessive with it.

     

    anyway - octatrack is awesome. just say no to overbridge.

     

     

     

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  5. well, one of the benefits of this covid shutdown is that i now have a lot more time to work on completing this reconstruction!

    while i finish up my work on the main reconstruction, i'm going to start releasing some remixes/jams that i've done with the material while learning how all the patches work & the sequences are arranged. my personal rules for my remixes are: no editing of any patches, samples, or sequences. regarding the nord patches, i am only adjusting what has already been preassigned to be controlled by the bitstream controller in a live situation (so no low-level monkeying with the patches). tempo changes are fair game. i'm trying to explore variations while staying close to the original work that autechre created.

     

    i've created a soundcloud for the remixes & i've uploaded my first track:

    this is the mpc1000 & an absolutely bonkers nord patch. i was basically just trying to figure out how the patch worked & how all the controls interacted. i wasn't sure how to edit this down so i just left it as one long NTS-style jam.

    also, this soundcloud isn't just for my work necessarily so if anyone else has created or wants to create any mixes of the ae live material, fee free to send them my way and i will upload it to the soundcloud.

     

     

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  6. sorry for the delay everyone. i'm def still working on the g2 part of the reconstruction. of course i left all of the most difficult parts for the end, and after a while i was just getting really burnt out & dreading every time i had to work on it, so i had to take a break for a bit. i recently acquired an analog 4 & that sidetracked me a bit as well, as that is such a fun synth to explore as opposed to all the tedious editing involved in the g2 reconstruction.

    ...but not finishing this is just not an option, not with all of the work i have already put into it so far. i'm going to try to have it done by new years.

     

     

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  7. On 9/2/2019 at 9:50 AM, very honest said:

    @digit are you still stuck on that midi bug?

    no. @dub3000 wrote me a custom javascript plug-in for Reaper that solved the issue. that bug was a showstopper for sure, so much thanks to dub!

    here is what remains to be done:

    IMG-2867.jpg

    IMG-2868.jpg

     

    re: the color references, the nord parts are in numerous midi sections across 20 or so tracks in the reaper project. i color coded them so i could tell what was controlling what at any given time.

    yellow = nord slot a  /  orange = nord slot b  /  red = nord slot c  /  purple = nord slot d

     

     

     

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  8. 21 hours ago, dub3000 said:

    i am ten years deep into Reaper MIDI (and I wrote some of the JS fx on there) - PM me, maybe I can help. (or email dan @ remaincalm.org )

    you want to add a MIDI/midi_logger plugin the very end of the track that's sending to your G2, hit start/stop from an empty MIDI section, and report what shows up.
    i can also suggest a good set of vanilla MIDI device options in case some of them are in a weird state now.

     

    thanks for the offer! pm sent.

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  9. still working on it. would have gotten more done today but instead spent 4 HOURS STRAIGHT trying to track down a midi bug in Reaper that was scrambling the g2's patch cc values every time i stopped / started the transport. literally went thru every single preference & option in the app trying to fix the problem. in the end i wasn't able to fix it & still have no idea what is causing the problem but was able to come up with a temporary workaround.

    i feel sorry for people who have to work with midi in Reaper. what a mess https://forum.cockos.com/showthread.php?t=181729

  10. On 6/9/2019 at 6:06 AM, darreichungsform said:

    Cool! Can't wait

    Is it a lot of work to put your part and the existing part together or is it just layering the two? Have you guys thought about mastering?

    no - everything is locked together already timewise. i am working within the reaper project that IOS created that contains the MD/MM/MPC audio.

    i've just been writing midi in reaper to control the G2. once that is complete then i will just hit record and it will record all the G2 audio in one pass.

    i was trying to get that done this weekend but reaper was giving me a lot of problems. hopefully next week it will be done.

    once my part is done then i will pass it back to IOS and everything will need compression and mastering. that will take some time to get done & get the relative levels right.

     

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