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Entorwellian

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Everything posted by Entorwellian

  1. http://youtubedoubler.com/gnzr Richard Devine
  2. http://store.steampowered.com/app/359050/ Shower With Your Dad Simulator 2015: Do You Still Shower With Your Dad?
  3. It's just robots left on facebook and twitter. Facebook capitalized on peoples desires for attention and not wanting to feel alone and used their data to build robots to replace them. On the rare occasion when it is a human, they are only regurgitating what the robots posted earlier or metaphorically screaming like a petulant child for attention. It's turned into old media.
  4. Its crowded amongst everything else in the forums. It doesn't stand out and it is a transitory place that I visit, post a "like", and leave. Unless there is a gimmick or someone with 2 million followers, not many people want to invest time or attention. There is also the opposite effect where an artist will post the same track in a dozen different forums (i.e. Chris Moss) and it becomes saturated that way as well. So the only people that will listen are the people also posting in it and are a part of that community, which is small at the moment. in chatmm there is more investment and there is a more competition and cooperation that drives people in there to learn and share a lot more. I think it might because chatmm is separate from the forums and stands out, even though its still a part of the forums technically. YLC needs something akin to that. p.s. don't take that personally, chris. your music is killer. ;)
  5. In YLC it feels like I'm going through facebook robot links, even though the ads are other peoples art. I don't really know how this can be addressed. It might just be oversaturation of music makers as time has progressed too. I think it is the environment and building community. I absolutely love hearing people's stuff in Chatmm and downloading albums. There's lots of dialog that happens when there is a group listen or a critique and it feels more like a two-way interaction. It also needs a new name. YLC sounds kind of throwaway, like a place where people come vent their frustrations (Your Loudest Crap).
  6. Only discovered Legowelt recently. Damn he really did float under the radar for the past 1.5 decades. His newer stuff is average but his earlier and mid level stuff is incredible. He is definitely under-appreciated. Kind of glad I discovered him at an older age though, as I don't think I would have appreciated it as much.
  7. <3 Love's Secret Domain. That album had a big influence on me at a young age.
  8. You can use open sound control (OSC) for communicating between your DAW and the program. It's what I use with Renoise.
  9. It can really be used however you want it to be used. Some people never touch the MSP part of it and just build midi controls and sequencers for their hardware. You could make a computer game in it with enough time. One thing it isn't though is quick; there is a lot of mouse clicking and typing that is carpel tunnel syndrome inducing.
  10. Sorry to sound like a salesperson, but i have some resources on my website in my signature that cover everything between complete newbie and algebra 2 with links to additional resources.
  11. This is the biggest weakness with the max tutorials is that they give you the basics on how the lower stuff works and how to build the more common modules but don't actually explain why it works so you can't build upon that learning experience to create new things. It's kind of like "discovery math" that is taught in schools. In Max and PD, after I did the easier tutorials, I started by just ripping out stuff from the examples and making "Frakensteins", severing parts from different modules and stitiching the chunks together different to make something different. This is completely kosher and about 90% of Max users probably do this regularly. Then I'd be changing the order that things would flow or patching things from one chunk of code of a module to an entirely different module. It's kind of like hacking hardware. Then after about 30 versions the thing looks entirely different. I was not able to make anything from nothing until I learned algebra I and II, precalculus and physics in relation to DSP theory. Music in the object oriented languages is applied physics and to make anything really interesting and new you will have to have an understanding in those areas, in terms of both equations and techniques. Unfortunately that will mean you will have to go through a long learning period but the payoff is spectacular if you truly love doing it. Also nthing love for Cool Edit Pro/Adobe Audition 1.5. Still using it 15 years+ and is the software I would choose if I were only allowed to use one program. Cheers for the insight. Wrt the "frankensteins" i guess that's what i have been doing. To be honest i think i just need to spend as much time with the program as possible, as with learning anything really. Conveniently enough, i'm actually a physics student, so probably in a decent position to gain some understanding in applying the topics you mentioned in max. But thats the problem really i'm not sure where i would apply more complex mathematics/physics. You got any reading/video suggestions for implementing those topics in max? http://www.musimathics.com/ These two books. Buy them, download them or steal them. These are the *best* books I have read on teaching the subject to someone who is a layman. It's trig and algebra heavy but they have appendixes at the back to give you a refresher on everything and it goes through Physics 101 in relation to music. It translates the differential calculus parts into (long) algebra so you don't have to go beyond Algebra II. You can throw in the equations and constants that are in the books and put them into Max. One third of the first volume is dedicated to algorithmic and generative music composition. Secondly, there is also Miller Puckette's Theory of Electronic Music, but its a very difficult read. LOTS of trig. But everything that you learn in there can be 100% ported to Max almost object for object. Finally Andy Farnell's "Designing Sound". Read this one after Musimathics 1 and 2.
  12. This is the biggest weakness with the max tutorials is that they give you the basics on how the lower stuff works and how to build the more common modules but don't actually explain why it works so you can't build upon that learning experience to create new things. It's kind of like "discovery math" that is taught in schools. In Max and PD, after I did the easier tutorials, I started by just ripping out stuff from the examples and making "Frakensteins", severing parts from different modules and stitiching the chunks together different to make something different. This is completely kosher and about 90% of Max users probably do this regularly. Then I'd be changing the order that things would flow or patching things from one chunk of code of a module to an entirely different module. It's kind of like hacking hardware. Then after about 30 versions the thing looks entirely different. I was not able to make anything from nothing until I learned algebra I and II, precalculus and physics in relation to DSP theory. Music in the object oriented languages is applied physics and to make anything really interesting and new you will have to have an understanding in those areas, in terms of both equations and techniques. Unfortunately that will mean you will have to go through a long learning period but the payoff is spectacular if you truly love doing it. Also nthing love for Cool Edit Pro/Adobe Audition 1.5. Still using it 15 years+ and is the software I would choose if I were only allowed to use one program.
  13. Only been playing 2 games Dominions 4: Master of Magic on crack and somehow having even worse graphics. This game is one of the deepest games I've ever played which is contradictory because you control very little in the game. There are over 3000 units and a huge amount of races over 3 time periods and something like 600 spells to cast. The manual is also one of the best I've ever read and is a great resource guide to doing long-term planning. Second best game I've played but it is also one of the most daunting games to play. Distant Worlds Universe: This is current my favourite game and one of the best i've ever played. Having said that it has tons of flaws and AI qwerks here and there and shitty graphics, but the actual game is one of the most ambitious things I've seen made. It's essentially a universe sandbox creator and you can control as much or as little (or nothing) as you want. The default settings make the game play out like a total war game but you can turn it into an RPG with character development, a choose-your-own-adventure game, a Sim City clone, a paradox game, a spy game, command and conquer clone, or just as a freighter. Again, the amount of detail is insane as you go from 2000 star galaxies to being able to set individual population policies, trade prices and individual components in ships with the ship designer. There is something like 60 resources to collect. Even though it can be totally overwhelming the A.I. does a really good job handling most aspects and can even be turned onto full automation so you can see a galaxy form, spawn life, and fight or become a federation.
  14. Regarding the dx reface: It looks like they brought back the worst part of the dx7 (the editing controls). I got no idea what they were thinking with that.
  15. Underwhelming. Think I'll pass :(
  16. A Volca-sized dx7 with easily editable paramaters would be mad dope
  17. They're jumping on the retro bandwagon too. Can't blame 'em. We'll have to hear the final result.
  18. 28 organ is the best song he has ever done. I've had it on repeat for hours.
  19. Same here! I still use a few objects I built from my tutorial exercises as starters for things. Half of the fun was just learning how everything works and being able to build anything out of nothing and slowly experiencing the iterative process of building tiny simple patches to make more advanced patches, and using those to make more advanced patches, etc... I'm getting into making some more elaborate programs with it I'm *still* learning new things and techniques with every use. Knowledge is truly power. Also, Adieu: Whatever you learn in puredata you can transfer over to max since they're almost essentially the same. If you get into either feel free to PM me about any questions, resources, needing something explained or just being pointed where to begin.
  20. also everything that ryanmcallister on page 1 said is amazingly accurate.
  21. If you are just using the control functions of Max for triggering MIDI stuff you can probably get away with the tutorials. If you're looking to get into creating actual sounds within the program itself then you are most definitely going to want to learn everything dsp. However, If you are poor at physics, and you don't have an understanding of algebra and trigonometry you will have to learn those before getting into dsp. Finally, you there is a long learning curve to learn how to plan out and design max/pd programs effectively since the graphic portions eat CPU like a hog, so you will have to also learn a tiny bit of computer science techniques too. Like some people said here: You are going to have to re-invent the wheel musically. It is a very long and tedious learning curve (it took me an entire year) that amounts to a very big but narrow payout. You have to ask yourself what you are wanting to do and if you have to go through that much work to accomplish it. As for Max, I think its overpriced but its definitely the sleekest and most user friendly of all of the object oriented music programming languages out there. Puredata Extended++ takes regular PD and adds nearly all of the functions from Max/Msp into it (including some nice graphic UI stuff. One user even made the same GUIs and Objects from Max.) But documentation is poor and even the best guides out there are convoluted or require some math/dsp knowledge. If you want to go all the way balls out nuts I recommend supercollider just for the text coding. You will get carpel tunnel syndrome from constant mouse dragging in max and pd. edit: max 7 coming out sounds to be super user-friendly this time around with new tutorials and help resources.
  22. I love it. That is as IDM as you can get.
  23. Beat X-Com: Enemy Within on normal. Absolutely loved it! It feels like its harder at the beginning than Enemy Unknown, but a lot more easier towards the end. The mechs absolutely rule and being able to make your units go from a standard anti-terrorist gear outfit into essentially comic book superheroes is amazing. Going to replay it on classic and get my ass handed to me.
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