The environments are amazingly detailed, but the gameplay didn't feel as flexible as the first Bioshock for me. Definitely need a high-powered rig to run it smoothly.
the Mac port is not so great. had a few crashes and had to edit the config file to get it to display any higher than 1366x768. looks okay but the combat is kinda boring. meh so far.
yeah it's weird because Ken Levine clearly stated when speaking about Infinite that a key thing that makes a 'shock game a 'shock game is not the setting but rather the design principle of being able to approach a combat situation with many options and playstyles. and yet, the combat in Infinite feels pretty simple and casual even. though sometimes I wonder if it just seems simple because they've stripped certain details away while keeping the same basic elements (vigors, weapons, environments built for combat flexibility).
related to that, I found that while the environments are quite detailed visually, they actually seem less detailed in terms of content, if that makes sense. like you'll have super high-res textures and beautifully constructed rooms and buildings and vistas, but the world doesn't seem to be as rich as in the preceding games with varied characters and items and all those extra bits and pieces that go into fleshing it out.
it's been a couple of months since I finished Infinite and I kind of don't want to revisit it. I didn't like how it fucked with my feelings. of course any engaging fiction is going to fuck with your feelings, you want that, but I didn't like the way this game did it.
(ps. Bioshock 2 is underrated)