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jasondonervan

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Everything posted by jasondonervan

  1. Roland Announces Second 808-Inspired PUMA Sneaker And ICYMI, last year's:
  2. Nice stuff there, you got me checking out some of those dudes. nedavine's track from that vid is rad, and he has a bunch of stuff on his bandcamp for free to explore further.
  3. Lanark Artefax - Flickering Debris Simo Cell - Obi 1 I haven't watched skate vids in years, always a good time, and a great resource for finding new music back in the day. Production values are likely off the scale compared to the old VHS tapes I used to thrown on. Edit: This is another good one: Aphex Twin - Gwely Mernans Oneohtrix Point Never - I Bite Through It Shlohmo - Ten Days Of Falling IVVO - Hunter
  4. Tempest4000 out today (PC/PS4/XO) Might want to tread carefully on PC "Tempest 4000 has clearly been built with consoles in mind, as its menus include zero customization options for PC players. You cannot reassign keyboard or gamepad functions. You cannot enable a d-pad on a controller (though using its arrow-key equivalent on a keyboard feels quite unoptimized, compared to the trackpad-like analog drag of an Xbox One joystick). And you cannot change a single visual option, including resolution, windowed/fullscreen/borderless modes, or v-sync. When pressed on this lack of options, Zorzin points to custom wrappers that PC players can install for the sake of resolutions and button remapping, then adds, "I would never turn v-sync off." This might have something to do with the game's target lock for 60 frames per second, but that brings up another unfortunate issue at launch: there are issues with higher frame rate monitors. Attempts to test Tempest 4000 on a 144Hz monitor, both with variable refresh rate (VRR) enabled and disabled, led to the game clocking at a higher speed, as opposed to a higher frame rate with the same game timings. Thus, everything in the game, from you to your enemies, moves way, way faster on a higher-refresh monitor. Think of this bug as a hidden "ultra-hard" mode, if you want, but I found it darn near unplayable. (In a follow-up email, Zorzin confirmed this issue "should not be too complex to fix.") In better news, at least, when playing the game exactly as intended—on a 60Hz screen, with a gamepad in hand, utilizing 16:9 fullscreen mode—the whole thing runs beautifully, particularly at 4K. Zorzin points out how much work went into the game's "pure vector" typeface, for example, which he says he built because he hated every vector typeface he'd found while working on the current-gen port. This led him to the programmer's mentality of, as he puts it, "do it your own." The game flashes oddball words and phrases in the course of standard gameplay, and their letters all rotate and shatter in native resolution, so the effort is honestly easy to appreciate." As for the music, from Minter himself: "Due to space constraints several tunes intended for T2K never made it onto the cartridge. Remixed versions of these "lost" tunes appeared later on the CD soundtrack, but the older (and some would say more energetic-sounding) MOD versions were never used in any subsequent game. Until now! The "lost" MOD versions have been recovered and in T4K users can choose from the entire original MOD or later CD Remix versions of the music."
  5. Tinkered around with picking out some NTS tracks, in order to formulate a bite-sized hour-long laid back sesh. For relaxing times... make it:
  6. New interview, apologies if someone already posted Autechre: ‘Something happens when you listen to music in the dark’ The English duo on why they’re doing their electronic manoeuvres with the lights out Some nice bits: “Brian Eno has always been an influence,” Booth says. “He gives you so many different ways at looking at things, in combining instruments, or how a track unfolds. He is never shy to try things out, and we’re a bit similar in that we’re not scared to surprise ourselves. Making mistakes is how you learn things. I only heard about generative music from reading an interview with Eno, where he talked about the concept, and we’d already been doing it to a point because we’re interested in incorporating uncertainty. We don’t do long, drawn-out ambient things, but we made a form of ambient music on the NTS Sessions, which came about after we did a DJ mix for them. They asked us to do a residency but we didn’t fancy putting together eight-hour DJ mixes. We realised we could make something of our own that could last eight hours. It was ambitious, but we gave it a go. We treated it like a Peel Session, just a giant one. Indeed, the late John Peel was a committed champion and formative influence on the Rochdale duo. “John Peel pulled me away from hip-hop by playing Meat Beat Manifesto and Renegade Soundwave,” Booth says. “He showed me you could push things in whatever direction you wanted. He died around the same as John Balance from Coil, which was awful. Now there is a real void of tastemakers in general. All the best tunes took the piss a bit. There was always an element that wasn’t supposed to be there. People are scared now. They think you can only make a living if you toe the line, and there is a lot of line-toeing in music.” (Irish Times)
  7. oscy the absolute mad man as ever. gotta respect the discipline
  8. Japan is getting its very own domestic release of the CD set for NTS Sessions. Any of the other editions you see listed below will be imports of the 'original' CD and Vinyl sets into Japan, including - curiously - the original CD set, for the exact same price as the limited domestic edition NTS Sessions. Complete Box Set. Beat Records/Warp Records (BRWP364) - Release date: Aug 24 2018 - Limited to 500 copies - Includes original sticker by Designers Republic (likely just of the cover art) - Notes by Tsutomu Noda included No bonus tracks, which is understandable in the context of an 8 disc set produced in such limited numbers, but expecting it to get a noice obi strip wraparound for maximum phuturistic aesthetic appeal
  9. Barbican https://youtu.be/ZEvDvdbLTZA https://youtu.be/yKzjrP9m1n4 https://youtu.be/1eMEkat9VJ0 https://youtu.be/FhIHqxaQQz8
  10. Aww yiss Decided to start fresh instead of using the demo save. Game is so chill, and perfect for just grabbing the Switcheroo to play a stolen few minutes here and there.
  11. So ya know, the bundles will include a 16bit WAV version of the We'll Take It EP, and not the 24bit WAV of The Station EP that is available for purchase separately.
  12. There should also be a video for The Station soon by Daylen Seu. This should give you an idea of what to expect:
  13. Not sure if the vibe of this is supposed to be echoing 90s-style CD1 + CD2 single releases, but even those had variations among included tracks (live versions, remixes), and definitely weren't sharing the majority of the same tracks on each disc. I would understand it if the title track(s) were separate from the album release which might be down to licensing issues as a reason, but with both being album tracks, this just seems like a weirdly confusing mis-step from Warp. Why bosh it up like this, when it will more than likely cause outlets to report that 2 EPs are coming out, only to have to explain that they contain the same 3 tracks? Not to mention that both lead tracks are on the album... now that was a common tactic back in the heady CD single days, but is it a relevant promo approach in the modern era, when people just blindly queue up and stream albums at a time regardless?
  14. Bleep page for physical states 'EP + WAV' (bitrate unspecified), so they're giving you a digital copy as well, but of what - the tracks from the vinyl? To confuse matters further, 'The Station' digital EP has an option to buy 24bit.
  15. Looks like I'll just be grabbing the WTI Vionel RichiEP + slurping the wavs then. Not getting swept up in some pricey oddball bundle that requires me to buy the album and a shirt ᵗʰᵃᵗ ᴵ'ᵐ ⁿᵒᵗ ᵗʰᵃᵗ ᵏᵉᵉⁿ ᵒⁿ
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