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Everything posted by Squee
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https://fakeyou.com I almost pissed my pants last night. Someone has created Michael Buffer's voice ("Let's get ready to rumble!") and I guess that all the recordings of him talking are of him announcing fighters, so all the results are fucking amazing and broken. RPReplay_Final1649529142.MOV RPReplay_Final1649531954.mov RPReplay_Final1649532086.MP4 RPReplay_Final1649532547.MOV RPReplay_Final1649532792.MP4
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Toonic!
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Just said no to a big job. Don't know if it was the right thing to do?
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- white people
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O___o
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They're calling it Spark. I was very interested in this right until I saw it was subscription based.
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Ilqx or whatever his name was has been sent on a vacation… to hell! Carry on.
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Why has no one told me about this before? I've watched it three times already...
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What?!!
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- Chris Rock
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It's always a good day to watch this. No more bullshit.
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They should let Chris Rock host next year's show. Oh, and take Will Smith's Oscar back. What a fucking loser.
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I forgot to take photos! I'll post some the next time I make pizzas.
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These people are nuts.
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Came here to post that. Amazing!
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Haha exactly ?
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Ok, so there are multiple reasons for the way these sound The ones at 1:37 are distant explosions and if you listen to actual explosions recorded from a distance you'll hear that the majority of what you can hear is the transient and some late echoes from the surroundings. So it's way more realistic this way. I've uploaded a recording of an actual explosion for you. Also, your ears actually compress loud noises such as explosions. When an incoming sound gets too loud a muscle in your ear tightens up and skews the levers reducing their efficiency, and therefore the level entering the inner ear. So it's also a way of reproducing what it would sound like if you were actually there. Back to the transient... the transient is super important for the sound to cut through the mix, because if all you have is a boomy and subby explosion it'll simply drown under the music and the rest of the sound design and you'll end up with a muddy mix. The same goes for video games. 10-15 years ago you would probably have made a distant explosion by applying a high cut/low pass and bob's your uncle, but that doesn't really sound good. And since sound design has become more and more complex and there's more stuff going on you need to approach this in a different way. I hope that makes sense ? Expl_distant_DPAA4061.wav
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I need your clothes, your boots, and your motorcycle.
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Oh, that's definitely a thing here and has been for years. Pretty good for late night nasty ass pizza.
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Do you mean the sound of the rocks and debris during the last explosion? Or is the transient in the far-away explosions? ?
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It is... the best. CHUNIC!
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TUNIC!!!!
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Sound design
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Damn, Andy.