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Cdak


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Hey,

 

just watch:

 

http://capped.tv/quite_orange-cdak|hq

 

The executable that produce this in realtime is 4kb only (could be stored on a single floppy disk) including the music which come from Brothomstates, it can be downloaded there but apparently this demo is half finished (will kick 2x more ass when it will be i guess), also could be slow even on powerfull computer due to its half finished nature, still pretty awesome though...

 

So... now... how he fit that awesome song in 4kb? Mystery (i guess he used some sort of soft synth but...).

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Woah, is he back under the name Dune again for this release ?

Yeah the 4k world is an awesome place. Everything is coded to within an inch of its life, no samples, no pre-rendered images. Nuffink. The current masters of that scene in my eyes are .theprodukkt ( http://www.theprodukkt.com/ ) - it's pretty old now but this 64k game gets me every time I remember it:

 

full1.jpg

full4.jpg

http://www.theprodukkt.com/kkrieger

 

I mean that, 64kb ?! :wacko:

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NEW BROTHOMSTATES TRACK AND IT CAN FIT ON A SINGLE FLOPPY DISK.

 

and yes it seem he is back in the demoscene with this release, he dont use Dune as far as i know tho.

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HOLY SHIT !! :ohmy: I've only just got round to watching the video of the demo and I take back what I said about .theprodukkt being the kings of the 4kb and 64kb scene - This is one of the most insanely impressive things I've seen in ages. 4096 bytes, and creating one of the most haunting tracks I've heard in a long time combined with some really intriguing visuals (hell if Rez 2 is even 1/10th as good as recreating the sense of scale and alien computer-y world it'll be one hell of a game)?! - this is how you use code efficiently people !

 

Just incredible, thanks so much for bringing this to my attention thus :beer:

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  • 2 weeks later...

Ace, I hope the video on the site gets updated too with a complete version, as the current video kind of just stops abruptly rather than fading out (or whatever it's meant to do). I couldn't get the exe to run at all on my machine - I just get a black screen and a few stutterings of sound, but then my laptop is pretty old and was to be expected !

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Final version: http://capped.tv/quite_orange-cdak|hq

 

I still prefer the first one for the epic alienish sound, last one is sure better visually and maybe artistically (mid/end part) but don't have the awesome start of the first one!

 

So, which one do you prefer? :smile:

 

PS: Party version available on medium quality. (i guess it will be no more, soon)

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Yeah the 4k is just the standalone exe, if you included all the necessary libraries we'd be talking a couple of hundred meg I reckon. But hell, there's no denying it's still impressive - modern games too require you to have the DirectX runtimes installed and yet their hard disk footprint for textures and music is .... well bigger than 4k that's for sure !

 

Final version: http://capped.tv/quite_orange-cdak|hq

 

I still prefer the first one for the epic alienish sound, last one is sure better visually and maybe artistically (mid/end part) but don't have the awesome start of the first one!

 

So, which one do you prefer? :smile:

 

PS: Party version available on medium quality. (i guess it will be no more, soon)

To be honest I prefer the party version too. This final version was a little too 'in your face' and didn't have the reflective melancholy feel that the first one did. I see the two as the same machine at two points in its lifetime - the final release is whilst the machine is in its prime and is functioning correctly, and the first one is right at the end of it's lifecycle and is sturggling to operate how it used to and the music reflects the struggle of it all. The music in the party version was so amazingly downbeat and minimal but it ended up being a little too 'upbeat' (can't quite place the adjective I'm after).

 

I'm reading far too much into these 4096 bytes aren't I :lol:

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Don't forget that the code of visuals in this one is almost completly done on the gpu (using a shader) so yes it rely on some libs to initialize the window and upload the shader to the gpu but thats all where external stuff come in.

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