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Bubba69

Knob Twiddlers
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Posts posted by Bubba69

  1. Hades - An absolutely incredible rogue-lite game.

    Slay the spire - Very good, but I'm still quite bad at it. Been watching videos and reading guides because I just don't have the brain to understand optimal deckbuilding and all the other consideration like pathing, upgrade priority, relic interaction. It's very deep and it doesn't hold your hand...

  2. This is really good. It really feels ahead of the curve in comparison to artists that make similar/recent stuff like this. None of the drum programming feels forced or out of place and is executed in a way that sounds GOOD from somebody who is clearly a master of their craft. Sounds godly on headphones too. The synths all sound awesome. Melodically it's good but not in a "this is catchy I'm going to hum this to myself in my head" kind of way, but also not shallow or bad or any way, SQUIGYCID's melody is tops and the other tracks serve their purpose, I only bring this up because I'm a melody nut. Definitely my favorite AF release from recently as well.

     

    Excellent, and good enough to be on rotation for years to come. 

    • Like 1
  3. I feel like The Tuss was an extension of the style afx developed for analord 10.

    It was such a refreshing style for Richard at the time, it seemed like nobody had ever heard anything like it before (what a tease for richard to release analord 10 and then slowly release analords, none of which sounded anything like analord 10). A totally new direction. Way different than CTD, or drukqs, or windowlicker, or RDJ. Different than everything he or anyone else had ever done really.

     

    Especially in how it is mixed, I feel like this is where richard got completely vintage-synth-nerd mixing desk technique crazy, it just oozes mixing perfection. Beautiful use of reverb, panning, eq, fade-ins and fade-outs galore all used to glue together  tracks featuring analog and digital synths, recorded claps and other percussion, drum machines, classic breaks, organ leslie speakers, tape delay, real and digital room reverb, spring verb, so many different reverbs! The Tuss took this entire approach and ran with it. If he didn't multitrack this and recorded it like the other analords (into a minidisc recorder) then I'm doubly impressed. Considering the other "takes" we've heard (fenix funk and synthacon 1) sound like they were recorded live I almost believe they weren't multitracked, but who knows they probably were, the fades are too smooth for me to believe it.

     

    The last remnants of the tuss-era sound came in the form of xmas-eve track, minipops and some other tracks on syro and bits of orphaned deejay selek. I think soundlab20 has a bit of the tuss feel too but nothing sounds quite like the tuss IMO. What a great couple of records.

    • Like 7
    • Thanks 2
  4. 11 hours ago, Boxus said:

    ❤️ the best genre. Check out Matthew Brown's games if you haven't yet - especially Hexcells Infinite, one of the best numerical logic puzzlers ever (basically a really, really good version of minesweeper). Also worth playing the other two hexcells games (though I'd start with infinite) and CrossCells. But maybe skip Cypher - it's interesting but a little too obtuse to be enjoyable past the first couple puzzle sets imo.

    oh yes I've totally played hexcells infiinte I just forgot about it. Hmm, crosscells, I am not sure I've played that.

  5. I've been really into puzzle games. Good puzzle games. I prefer first person, but there aren't many of those that aren't garbage and I think I ran out of titles in that genre to play.

     

    Right now I'm playing Recursed. This is a 2d platformer with the ultimate brain-fuck mechanics. I don't want to explain it because part of the fun is jumping into it and learning the mechanics as they come. it's about recursion, it's weird, it's well made.

     

    I Finished.

    1. Quern which is in incredible myst-like game. Really good, probably better than obduction IMO.

    2. Supraland. This is a reason this game is 10/10 on steam. One of the coolest first person puzzle games I've played. It's a puzzle/metroidvania/FPS game that takes place in a child's sandbox. It's insane. Play it. It rules.

    3. Obduction. Really good.

    4. The witness. Really good.

    5. The Talos Principle (+ road to gehenna). This is a good game and the DLC is even better. I need to replay this soon, it's been a few years and I missed out on the bonus stuff.

    6. Anti-Chamber. This game ruled.

    7. I've started many zachtronics games. All of them are cool in their own way. TIS-100, opus magnum. Haven't played exapunks yet.

    8. portal 2.

    9. Quantum condundrum - decent but not the greatest.

    10. Myst/Riven

    11. Minit (added last minute because I was thinking of outer wilds)

    Games I want to finish but haven't:

    1. Outer Wilds - This game is basically minit but instead of 60 seconds it's 20 minutes and the fucking sun explodes and you die and start over. And it's insane and chock full of exploration and secrets and I still haven't beat it because you have to be in the right mood to dig into it but it's basically a big open-ended exploration game that has puzzle elements. It's just very cool, I don't want to spoil anything about this game because it's just that amazing and surprising as it unfolds.

    On my list to play:

    1. Fish fillets 2 -- yeah this game looks super jank but it's supposed to be really fucking good and hard. pc only.

    2. stephen's sausage roll --- Only on pc. Seems to stay eternally at $30 so I'll probably wait on this for a while. Heard it's quite good though.

    3. Whenever the supraland sequel/dlc comes out I'll play that, probably what I"m most excited about.

    4. baba is you. Heard this is really good, just haven't gotten around to it yet.

    5. Obra Dinn, I have heard this described as a puzzle? Still want to play it eventually I just haven't gotten around to it. Loved papers please.

    6. Manifold garden. Whenever this game comes out I will be all over it. Looks like Antichamber folded into a hypercube level of crazy.

     

    Games I haven't finished because I thought they sucked:

    1. Qube - I just, couldn't get into it

    2. The Turing Test (got really far in this but the puzzle design is just bad and the puzzles get repetitive and annoying, I can't quite put my finger on it. I'll probably try to finish it because I think I'm near the end it's just a disappointing experience).

    • Like 1
    • Burger 1
  6. I just wanted to say. The sampling in the OP-Z is actually fucking awesome. For drum tracks it's basic loop chopping and for instrument it's basic loop start/end setting. Really opens up the instrument beyond the stock sounds, although I kind of love them, I made a dozen or so tracks with them. Just so fun and easy to bang out an idea and it usually sounds pretty decent

     

  7. I haven't been lusting that much lately but there's some stuff that I have been seeing that looks pretty cool that has caught my attention.

    Kijimi:

     

    SOMA Pulsar 23 drum machine:

     

    The ORCA livecoding environment: (played around with this quite a bit already)

     

     

  8. I use the kenton merger and the midi solutions midi splitter. The only reason I use a midi merger is so I can use midi learn on multiple devices at the same time using my octatrack as a central hub. Nice tool to have but mostly unnecessary

  9. I'm getting some nice weird sounds out of this. It's almost a complete cacophony at the moment though, because I'm trying to exploit all of the automation, and also figuring out what I *can't* do with it, such as automate the arpeggio speed, and a few other parameters. I did end up settling into a nice industrial tech beat today though, which may turn into something interesting. I love how certain tracks can be excluded from the tape track and master track, and that the tape track can be further sent to the effects tracks. I'm sure that'd have to open it up to the possibility of some interesting feedback happening..

     

    At first, almost every time I play with it, my tracks just sound like early 00s Nautilis or something.. which is not by any means a bad thing, but it's just funny how I fall into that pretty much every time. It gets weird quickly though when applying odd-length tape / performance / master chord tracks though.

     

    I've also encountered some bugs that are difficult to replicate. The most annoying one is that sometimes the buttons will double trigger, which means sometimes when trying to copy a trig, it instead just turns it off and on again super quickly, as well as some other things. It's often hard to tell what's happening because I don't see the LED under my finger.

     

    I believe you can automate the arpeggiator speed. Or at least in the latest firmware it's possible. I've done it a bit already because it sounds rad (and the octatrack cannot do it so I'm making up for lost time).

     

    Pretty cool how the microtiming in conjunction with quantization and longer step-lengths let you get into a better resolution than just the 16 steps. I almost LIKE the fact that it limits you to 16 steps because it forces you to get out of your comfort zone and think about adding variation in a different way. Step components, especially sparks, become super powerful in this regard.

  10. Ok! Ill buy the octatrack but can someone just tell me if i do is there a chance i could release a record on a known label? Just be straight up with me... Is there a chance?!

     

    Of course there is, It's not the tool it's the musician. I'm going to say one thing though, it's not going to be the deciding difference and it might even hinder you from making what you want to make.

     

    I am a HEAVY octatrack user, but I feel like the more I tend to get down in the weeds with the OT, the less prolific I am.

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