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Guest fiznuthian

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i installed jolicraft for a little while to test texture packs since i wanted to make my own pack (now in the trash (at least temporarily) with the rest of my misc. projects,) and i hated a lot about the textures at first, but now i find myself missing it. my castle looked so much better with it than with the default.

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it's the only texture pack i know where cobble isn't ugly as shit.

 

Exacly. And sand, wood, wool and stone are much nicer than anything I've seen. But sandstone is ugly.

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fuks with that thing anyways.. nyan cat... its like the most forced meme of all time

I dunno, dude. I've never even seen where the hell it's from. All of a sudden saw a few users using the emote.

Edit: FUCK, just went to the nyan thread. That video/song is awful. Cute cat though.

 

I said "What!?" because I thought you may have made it, Kaini.

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Guest couch

Finished a monster farmer thing. It's under my main stairwell.

 

I made this one:

 

 

 

Think I might add one or two more layers to it but anymore would be overkill maybe.

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http://notch.tumblr.com/post/4955141617/the-plan-for-mods

 

The plan for mods

After some internal discussion and general anxiety, we’ve arrived at a

plan for supporting mods. It’s still a bit vague and the details might

change after we’ve run it by our lawyers, but here’s what we want to

do:

 

* Let players sign up as “mod developers”. This will cost money, and

will require you agreeing to a license deal (you only need one per

mod team).

* Mod developers can download the source code from our SVN repository.

As soon as we commit a change, it will be available to all mod

developers, unobfuscated and uncensored.

* Mod developers get a unique certificate for signing their mods. This

means players can see who made what mod and choose to trust individual

developers. The cost of signing up makes sure only serious developers

have access to this certificate.

 

The rules of the license deal will contain:

 

* Mods must only be playable by people who have bought Minecraft

* You can’t sell your mods or make money off them unless you’ve got a

separate license deal with us

* The mods must not be malicious (obviously)

* We retain the right to use your mod idea and implement it ourselves

in Minecraft. This is to prevent the situation where we have to avoid

adding a feature just because there’s a mod out there that does

something similar. It’s also great for dealing with bug fixes provided

by the community.

 

In the long term, we hope this means people will do awesome new things

with the Minecraft engine and play around with it. We want to buy

and/or license good mods and/or total conversions and sell them

ourselves. It’s possible we might have a mod marketplace for selling

and buying mods that fans have written, or we might purchase and

integrate nice mods that fit the main theme of Minecraft.

 

[edit:]

 

Just to clear up two things:

 

The access cost won’t be prohibitively expensive, and if you make a good mod or something else based on the source code, it’s highly likely we will want to license it.

 

let the shitstorm commence.

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I find the commercial policy of minecraft a bit weird.

 

I mean, I agree the game's concept is amazing but do they really need to set the BETA PRICE to about 15€/20$ ? It's just a beta after all and with the success of the game they could easily set it to 5 euros and I'm sure its development would go well. The text you just quote confirm what I was feeling about it.

 

Thinking so hard about these payment methods actually before its released... :facepalm:

 

Also I don't like the fact they marked in the purchase license agreement that the game could eventually not be released. This policy doesn't fit the DIY vibe of the game.

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beta for minecraft isn't like beta for other games imo. the game in its current state is basically fully-formed and playable. also notch has said the price for a modders licence should be pretty cheap.

 

besides, i've gotten more hours of playtime out of minecraft for EUR15 than i have out of pretty much any AAA title for EUR40/50. and, notch never anticipated this level of success.

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I agree with you on these points but I won't be surprised if the game in his future goes with an unfair commercial policy. Because they create something unique and really could abuse of that. I wish they won't though

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Being hooked on Minecraft I'd pay up to 100€ for the full version if that was the only way to play it.

 

Beta or no beta it's definitely worth much more than 15€.

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http://notch.tumblr.com/post/4955682775/the-cost-of-the-mod-api

 

The cost of the mod api

Because of overwhelming feedback, the cost of the mod api access will be 0 dollars.

 

Our intention wasn’t to make money off selling the access, only to ensure some level of quality. Obviously that wasn’t the most popular idea in the world. ;)

 

Can I go back to working on the maps now?

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