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new virtual reality technology


vamos scorcho

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i can't wait to smash my face off the wall and break my new expensive 3d goggles while pwning n00bs on call of duty at the same time

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it only makes sense as we move into a more dense and technologically dependent society. its the biggest, sharpest screen size possible for low cost, imagine the screen real estate for computing.

 

its a bit frightening as well, as those who controls the content most appealing to the masses with VR technology will be manipulating them far more severely than any form of media today.

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what I hope to see these things take advantage of is those live panorama things. a camera takes a video through several different lenses and stitches it together to make a 360 panorama that you can drag around while the video is playing. I am sure that, one day, we'll see movies shot like that. (hope I'm alive to see it too)

 

example here http://d11lpztdcmkqoh.cloudfront.net/kremlin_360/video_hr_e.html

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Looks really exciting!

But unless scientists invent new drugs to keep us healthy this technology will kill us by withering away our bodies.

 

I suppose you could say that about reading books or taking a dump. My body is pretty withered though so I could be wrong.

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won't be as ubiquitous as some would like to say

 

The session markets itself as an opportunity to learn about the problems that came upwhen trying to port TF2 to VR. "A game designed for VR could avoid many of the issues that came up with Team Fortress 2," reads the description, suggesting that perhaps game companies would be better off making brand-new titles rather than pushing out existing ones. If you've ever seen a 2D film converted to 3D, you probably know an after-the-fact conversion process isn't always optimal.
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Oscillik with the preemptive nay-saying, lol. It will be a popular product.

 

In a few years, I'll probably be spending a good amount of time in a world like this:

 

it'll be popular but by the looks of it there'll not be many games that come out that are optimised for it, and as a result will have mostly post-converted games made available and as I'm sure we'll learn from Abrash's presentation, these will not be the best.

 

also, that video looks ridiculously useless. reminds me of the UI stuff from Hackers.

 

very flashy, but ultimately a useability nightmare.

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You clearly have some insider knowledge of the next few years of development in the gaming industry (or you're an idm seer of sorts?); I don't have any predictions, it's just a neat product to me.

 

BTW I'm not just keen on the Oculus, but on VR in general. Whether or not Oculus flops, if you want to argue that VR won't be popular, get outta town. But I know you're not arguing that.

 

edit: most of the dev kits for Oculus aren't even out yet and you're slamming the videos of people trying to develop on it using wiimotes and shit, lol. Yeah it looks goofy now, that IS just programmers goofing off with it

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I think racegames, simulators and ARMA 2 with current TrackIR support could get great support quite fast. Playing infantry with head tracking in ARMA takes some getting used to but is great to be more aware of your surroundings.

 

For a fast paced shooter like Team Fortress the combination of mouselook and head tracking is probably more confusing than it can offer an advantage.

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You clearly have some insider knowledge of the next few years of development in the gaming industry (or you're an idm seer of sorts?); I don't have any predictions, it's just a neat product to me.

 

BTW I'm not just keen on the Oculus, but on VR in general. Whether or not Oculus flops, if you want to argue that VR won't be popular, get outta town. But I know you're not arguing that.

 

edit: most of the dev kits for Oculus aren't even out yet and you're slamming the videos of people trying to develop on it using wiimotes and shit, lol. Yeah it looks goofy now, that IS just programmers goofing off with it

i'm not saying it's goofy, i'm saying that a computer user interface that is in full 3D like that is a usability nightmare.

 

also, this isn't the first time a GUI has been developed that is like this. you can get a 3D user interface that is kind of similar for a mobile phone.

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1983 cronenberg

 

Existenz

In the near-future, organic virtual reality game consoles known as "game pods" have replaced electronic ones. The pods are attached to "bio-ports", outlets inserted at players' spines, through umbilical cords. Two game companies, Antenna Research and Cortical Systematics, compete against each other. In addition, a group of "realists" fights both companies to prevent the "deforming" of reality.
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Guest happycase

Okay. This is really fucking cool. I was into this anime for a while called Sword Art Online and was very moved by the possibility of living in full-blown 3-D landscapes, universes, worlds. You can see incredibly beautiful and meaningful things in there that you wouldn't be able to see otherwise. Not to mention it would be really fun. If they could create replicas of natural wonders and stuff that you could walk up to and examine from the inside and outside. You could adventure into outer space. It's a long way away (maybe 25 years) from the point where you don't need a controller in your hand, your brain just does everything, but I am already seeing the effect this had on those guys' consciousness. The first guy was not far from having an emotional/mental breakdown similar to a comeup on psychedelics or something. If there had been something more dazzling behind those goggles he would've lost it.

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Guest happycase

I think I disagree about the brain mutations. It's going to form vivid new synaptic resources. Whatever that means. I think the boundaries between life and fantasy, dream and waking are going to blur, and also based on the intake of experiences through the goggles, I think things like depression and anxiety could be cured. It could be a real 1-UP for humankind.

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Guest happycase

There is without doubt therapeutic potential. Old people could go on walks. Parents could infiltrate their kids' worlds while they're getting high on V.R. and scramble their world up and make it into a math puzzle and they can't leave VR until they've solved the math. You know, crazy shit. It's all do-able. I also think the brain will get smarter and more flexible.

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