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oscillik

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Everything posted by oscillik

  1. Before everyone starts throwing a fit hyping it up — the official My Bloody Valentine website expires tomorrow. It doesn't mean anything other than they didn't renew the domain.
  2. Yeah I wish that had been incorporated into the PC version too (no reason why it couldn’t have been), would’ve really made a big difference to immersion. i agree that it is a little bit too long. Also the end buildup is inconsistent with the Alien lore (you’ll know what I mean if you’ve played the game)
  3. Alien Isolation is great. i don’t think the experience will translate well to a handheld. That game needs to be played in the dark, big screen, with loud sound system or headphones. Playing it on your daily commute will take something away from the experience
  4. Also it looks like it's going to be Epic Games Store exclusive. LOL.
  5. I don't think it'll make a difference — as with any fanaticism, Kojima fans will likely double dip anyways (if they have a PC and a PS4). I reckon the amount of newcomers to Kojima stuff will be minimal at best. However, if he were to announce Google Stadia release I'm very sure that would change the tide. Very sure.
  6. Haha Bethesda (Fallout 76). Haha Google Stadia (again, because of Nintendo-style artificial scarcity of hardware, for the reason of staggering the load on servers)
  7. Oh I agree — I refuse to deal with Epic Games Store. My comment was more aimed at the conversation of why would someone pay for a game when they can get it inclusive as part of a subscription.
  8. Because people sometimes like to support developers, in much the same way that people sometimes like to support artists, and musicians.
  9. There is a reason that place is known as Blerp around these parts…
  10. https://www.theverge.com/2019/10/16/20918208/google-stadia-controller-wireless-tv-chromecast-ultra-cloud-gaming haha Google Stadia.
  11. Ehhh, DOOM 2016 was developed and came out whilst id were under Bethesda…I know Bethesda get a shitty rap (I don't know from experience, I don't really play any games of theirs) but id Software are treated as pretty much an independent studio from what I've seen. I could get surprised this time around though…maybe Bethesda are throwing their weight around. They'd be pretty stupid to mess with what they've got though. As for Willits, yeah he left in July. I think there's only Kevin Cloud left from the original DOOM crew
  12. Basically, even if the game released when 3D Realms last worked on it, it would've been a bit of a tone deaf game. Duke3D was definitely a product of its time. And whilst Gearbox really haven't earned any respect after the endless bullshit that seems to come from their direction, I really don't blame them for Duke Nukem Forever being a flop — that was all on 3D Realms for taking the piss for years, and reigniting the hype machine every so often. With regards to DOOM Eternal, the fact that the Switch isn't going to be a launch platform anymore is a big deal…when DOOM 2016 came out on the Switch it seemed to be a big thing, and for them not to launch on that console doesn't look good. Also the Invasion Mode not being there at launch is another thing — I personally couldn't care less, I won't be enabling that shit. But it's something they were hyping up and seemed to want as a part of the game from the get-go. Haha, Hunt Down The Freeman
  13. Ehhh, I dunno man… 3D Realms spent years dicking around with the game and not actually doing much at all. From the looks of it, when Gearbox got hold of it, there was only so much you could do to make it anywhere near coherent. I remember when I played the game in 2001 thinking that it looked like a game that should've come out in 2005 or something…sure enough, when looking back at the development history and the behind the scenes bonus footage that was included with the game, the last time 3D Realms actually did any half-assed work on it was between 2006-2009. I think that ultimately the game was a victim of 3D Realms just announcing the game way too early — it was in this time period where the complexity of developing a game was quite a leap (don't forget Duke Nukem 3D came out around the same time as Quake, Duke 3D having sprite enemies and Quake having polygonal 3D enemies). It's quite clear that 3D Realms bit off more than they could chew with the development of this game, and by the time they picked up any speed with one games engine, it was superseded by better technology which would've made all their efforts seem lame. I think a lot of people forget that 3D Realms were an indie developer. There weren't that many people involved with Duke Nukem 3D. At the end of 3D Realms (before it's become what it is today): You look at the end credits for games these days, and they go on for fucking ages (the recent Deus Ex games spring to mind) It also seems pretty clear Valve have fallen victim to a similar issue — the whole point of the Half-Life series being released in Episodes was to help mitigate the time between releases, but the gap just ended up being as much as a normal full blown iteration, and then all of a sudden nothing. I can totally understand why Valve have canned any further work on the game. The hype for the next Half-Life is too big. Anyway, I'm sure I'm not saying anything there that people here didn't already know or think themselves about it all. I'm not too bothered about the delay to DOOM Eternal, however I am concerned — a delay that long, announced this close to the intended release date is not a good sign. On top of that, they already know for a fact that they're not going to be able to launch on Nintendo Switch and the game is going to launch without a much-hyped gameplay mode.
  14. DOOM Eternal is delayed ? But at least those of us who pre-order will get the first official PC release of DOOM 64
  15. This part says differently, though I guess everyone will have to just wait and see if they've bought yet another device with a design defect.
  16. That video is one of the most egregious examples of everything wrong with YouTube, gaming culture, and Brexit.
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