Jump to content

Recommended Posts

Share this post


Link to post
Share on other sites

It's too random and atonal for my taste, but I do like the textures and weird effects.

Share this post


Link to post
Share on other sites

the beat isn't that random. it's reducing the amount of 16th at every bar, so 16/16, 15/16, 14/16, 13/16 etc and going back to 16/16 after every 8th bar. The occasional change to triplets is admittedly pretty random tho

thanks for listening

Share this post


Link to post
Share on other sites

It's cool how about half way through the drum pattern suddenly drops in intensity , it has more of a half time feel which I wasn't expecting. And then drops out completely. weird structure but works so well

Share this post


Link to post
Share on other sites

i like the beat in the first half, though my fav section is the ambience at the end

Share this post


Link to post
Share on other sites

 

 

Wicked track!

Share this post


Link to post
Share on other sites

Like it! Really dig the rhythm, really groovy and playful. Hard to detect the reducing, but like it for how it's unpredictable for me. Cheers

Share this post


Link to post
Share on other sites

thanks, glad you guys like it  :beer:

Share this post


Link to post
Share on other sites

I also like the last part without the drums best. I do like the part with the drums though, just that I think after the 1.30 mark some plucky melody or a sweeping pad or something needs to come in.

 

How did you make this, lots of chopped up samples?

 

Skickat från min SM-G930F via Tapatalk

Share this post


Link to post
Share on other sites

You might be right, there probably really should be some other element coming in after a while for a better arc of suspense.

I didn't use samples for this one. For the drums I used Microtonic (has a really straight forward way of synthesizing drum sounds). For the Karplus-Strong effects on the drums I used Sandman Pro and modulated the cross feedback and the freeze of the delay. For the rhythmical wonkiness I made use of the uncompensated latency of SpecOps and had a square wave LFO alter between the dry and the wet (slightly delayed) signal, the speed of the LFO was determined by a sample & hold LFO, this gave it some interesting choppy groove. Just used a ton of the UnfilteredAudio plugins with their amazing modular functionality, really a fan of all of their Vsts: https://www.unfilteredaudio.com/

Share this post


Link to post
Share on other sites

You might be right, there probably really should be some other element coming in after a while for a better arc of suspense.

I didn't use samples for this one. For the drums I used Microtonic (has a really straight forward way of synthesizing drum sounds). For the Karplus-Strong effects on the drums I used Sandman Pro and modulated the cross feedback and the freeze of the delay. For the rhythmical wonkiness I made use of the uncompensated latency of SpecOps and had a square wave LFO alter between the dry and the wet (slightly delayed) signal, the speed of the LFO was determined by a sample & hold LFO, this gave it some interesting choppy groove. Just used a ton of the UnfilteredAudio plugins with their amazing modular functionality, really a fan of all of their Vsts: https://www.unfilteredaudio.com/

 

 

Great, thanks for the insights!

Share this post


Link to post
Share on other sites

Like the sounds and the icy yet sweet vibe.

 

There's this wobbly, plonky sort of melody that keeps going throughout the entire track that it might actually be nice to vary a little more.

 

Other than that, though, there's enough going on to maintain interest. And no, not random to me at all.

Share this post


Link to post
Share on other sites

thanks, appreciate the feedback!

Share this post


Link to post
Share on other sites

I slowed it down and added some compressors and very subtle exciters and tape emulators + oversampling

 

Share this post


Link to post
Share on other sites
15 hours ago, darreichungsform said:

I slowed it down and added some compressors and very subtle exciters and tape emulators + oversampling

Much better! Give the fuckery some space. But now it's to long for just that theme. Bring in a second theme after 5 minutes with a different rhythm and morph both into each other.

Share this post


Link to post
Share on other sites
28 minutes ago, Psychotronic said:

Much better! Give the fuckery some space. But now it's to long for just that theme. Bring in a second theme after 5 minutes with a different rhythm and morph both into each other.

Very good tip! I had something similar in mind. Thanks for the feedback

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...