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WHO IS ET


Joyrex

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Guest Gary C

I'd love if it were

Skytree

, and that he finally went

utterly insane out

in

the woods

. Maybe he's be posting from

his woodland stronghold

and has become so detached that he can finally embrace his

paranoid psychosis

.

:trashbear:

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Notice how both of them don't capitalize when they start a new paragraph.

Notice how they both have the same mistakes , no apostrophe

 

Richard

some people bought the analogue equipment when it was unfashionable and very cheap though.

some of us are over 30 you know!

anyone remember when 303`s were £50? and coke was 16p a tin? crisps 5p

 

also you have overlooked A LOT of other points because its not all about the overall frequency response of the recording system its how the sound gets there in the first place.

here are some things which you can`t get from a plugin,they are often emulated but due to their hugely complex nature are always pretty crass aproximations..

 

the sound of analogue equpiment including EQ, changes very noticably over even a few hours due to temperature changes within a circuit.

Anyone who has tried to make tracs on a few analogue synths and make them stay in tune can tell you this,you leave a trac running for a few hours come back and think Im sure I didnt fucking write that,I must be going mental!

this affects all the components in a synth/EQ in an almost infinte amount of tiny ways.

and the amount differs from circuit to circuit depending on the design.

 

the interaction of different channels and their respective signals with an analogue mixer are very complex,EQ,dynamics....

any fx, analogue or digital that are plugged into it all have their own special complex characteristics and all interact with each other differently and change depending on their routing.

Nobody that ive heard of has even begun to start emulating analogue mixer circuitry in software,just the aesthetics,it will come but im sure it will be a crap half hearted effort like most pretend synth plugins are.

they should be called PST synths, P for pretend not virtual.

 

ET

ive been reading some articles about different video game software available. it doesnt look all that difficult really. its something id like to kind of get into one day. what im wondering is, how much money am i looking to spend, to hire a small team of programmers to make a wicked video game for me? i have a pretty good idea i think, and i wouldnt mind investing a little money into the project, if the game turned out the way i want it. i might even be able to try to market the game and make a little money, but well cross that bridge when we come to it

 

so graphics wise, id like it to look pretty good, obviously. but what i mean is, i dont want it to look like shit. i hardly play video games, but im hoping for xbox classic or ps2 level of graphics quality, if possible. this will be a computer game, so am i right when i say its easier to design a good looking game for computer vs console? regardless, its 2010, i would hope one could have a decent quality video game made for fairly cheap

 

one problem i cant seem to think around, is how i can get the game made without the idea getting stolen. or what if i get the game made and one of programmers takes off with my game? this leads me to want to do it all myself. thats what i would like to do anyway, it would be far more fun, creative, and rewarding to do the entire thing myself. its far more my style. doesnt it take years of learning computer programming to make anything decent though? and especially when were talking about creating good graphics. who knows, maybe im completely out of the loop, and you can make totally wicked looking video games very easily

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